Wizard Lord Phoenix (BTD6): Difference between revisions
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'''Wizard Lord Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Wizard Lord Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves Wizard Monkey's ability to summon a much stronger phoenix, and grants a permanent phoenix [[sub-tower]] which is identical to that summoned by the tier 4 [[Summon Phoenix (BTD6)|Summon Phoenix]] ability. | ||
Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 [[damage]], have 50 [[pierce]], and an [[Attack | Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 [[damage]], have 50 [[pierce]], and an [[Attack speed|attack cooldown]] of 0.1 seconds. It has a second attack which fires 8 meteors at a time, one in each direction. Meteors deal 50 damage with a pierce of 300, have an attack cooldown of 1 second. The Lava Phoenix has infinite range and ignores line-of-sight blockers. The Lava Phoenix's flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]], but its meteors can damage all Bloon types. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds. The permanent phoenix remains while the ability is active, but Wizard Monkey stops all other attacks while transformed. | ||
This upgrade increases [[Fireball (BTD6)|fireball]] explosion damage from 3 to 9, and increases [[Wall of Fire (BTD6)|wall of fire]] damage from 1 to 5. This upgrade | This upgrade increases [[Fireball (BTD6)|fireball]] explosion damage from 3 to 9, and increases [[Wall of Fire (BTD6)|wall of fire]] damage from 1 to 5. This upgrade changes the [[Dragon's Breath (BTD6)|dragon's breath]] attack to fire 3 flames per shot over 15°, increases its pierce from 3 to 15, increases DoT damage from 2 to 30, and increases DoT duration from 3 to 15 seconds.<section end="lede" /> | ||
==Mechanics== | ==Mechanics== | ||
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{{Strategy needed|Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)}} | {{Strategy needed|Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep | Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep cost. Furthermore, it cannot stall for more ability usages due to its global range Phoenix. The burst of long-ranged damage is better performed by [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], which can be spread out to focus on different regions and catch strays from faraway lanes. Its total DoT damage is high enough to be usable with [[The Final Harmonic]], but remains weaker than many of its top-tier synergizers such as [[The Bloon Solver (BTD6)|The Bloon Solver]], [[Glaive Lord (BTD6)|Glaive Lord]], and [[Blooncineration (BTD6)|Blooncineration]]. Wizard Lord Phoenix's only standout use case outside of custom challenges is Least Tiers in {{BTD6|Contested Territory}}. | ||
2-5-0 is generally preferred for homing Lava Phoenix flames (though not the meteors), in addition to higher DPS when the ability is inactive. 0-5-2 is used when the extra range and innate [[Camo detection]] are required. | |||
==Update history== | ==Update history== | ||