ZOMG (BCS): Difference between revisions

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→Tips: nonscaling is required bc things like extractor bloon and eternal exist
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{{for|the ZOMG in general|ZOMG}}
{{zomg hat}}
{{BCS bloon info
{{BCS bloon info
|id=Zomg
|id=Zomg
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|introduced=Full Playable test
|introduced=Full Playable test


|cost  =10
|cost  =8
|charges=1
|charges=1
|health =900
|health =900
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==Tips==
==Tips==
{{strategy needed|More use cases of ZOMGs over other Large Bloons including the ZOMG's smaller bretheren}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.2|section=y}}
*Unlike [[BFB (BCS)|BFB]]s and [[MOAB (BCS)|MOAB]]s, ZOMG only has one charge and 1 extra delay for +300 Health compared to a BFB, but more expensive (2 and 1 more Gold, respectively). A lone ZOMG is a significant threat without high single-target damage or a Large Bloon instakill, especially if played early.
*Unlike [[BFB (BCS)|BFB]]s and [[MOAB (BCS)|MOAB]]s, ZOMG only has one charge and 1 extra delay for +300 Health compared to a BFB. A lone ZOMG is still a significant threat without high single-target damage or a Large Bloon instakill.
*ZOMG has the third highest Health of any non-scaling Bloon, but is slow. It competes with the same-costing [[Soulstealer Bloon]], being 1 delay slower but packing much more Health and not having to need Bloons on the field to gain health.
*ZOMGs, being among the most expensive Bloon cards, tend to work better for heroes with high Bloontonium capacity (e.g. [[Gwendolin (BCS)|Gwendolin]], [[Adora (BCS)|Adora]], and [[Striker Jones (BCS)|Striker Jones]]). ZOMG has one of the highest HPs of any non-scaling Bloon, but is slow.
*Unlike cards such as [[Soulstealer Bloon]] or [[Golden Blimp]], ZOMG immediately has a huge health pool with no other requirements needing to be met. This makes ZOMG extremely solid at forcing opponents to defend early, as its fairly cheap price combined with its very high health makes it great to play early.
*ZOMG can help Tempo decks get back on their feet if their previous push was hit by cards like Bloon Master Alchemist or Bloonsday Device, as its fairly low price for its high stats lets you play more Bloons after it than other cards like [[Lead Zeppelin]] or [[Golden Blimp]].


==Update history==
==Update history==
{{BCS change list by name|ZOMG}}
{{BCS change list by name|ZOMG}}
==Development==
The cost reduction to ZOMG in Version 6.4 was aimed to give it better potential as an early threat, when compared to alternatives such as [[Soulstealer Bloon]], [[Lead Zeppelin]], [[BFB (BCS)|BFB]], and [[Golden Blimp]], which all had always been more versatile for more than just rushing.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The second charge was considered with a nerf to Health, but that design would nerf the Storm, and the approved design of the card for Version 6.4 would give it a new role - adding massive stats as soon as possible.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==
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}}
{{clear|right}}
{{clear|right}}
==References==
<references />
==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}
{{zomg nav}}