Blade Shooter (BTD6): Difference between revisions

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'''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces sharp tacks with large high-pierce blades. The upgrade increases pierce from 4 to 8 (10 with {{BTD6 mk|Poppy Blades}}), increases range from 31 to 46 units (around a 2.2× increase from base tier), projectile radius increases from 0 to 4,{{fn|Tacks from most upgrades have 0 radius, meaning a tack can only hit Bloons by colliding its central hitbox onto the hitbox of a Bloon.}}<!--bwiki blade shooter gallery has examples of "weird blade visual shenanigans"--> and changes its [[damage type]] from Sharp to Shatter, allowing it to pop [[Freeze|frozen]] Bloons (if {{BTD6 mk|Hard Tacks}} is active, there is no change).  
'''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade replaces sharp tacks with large high-pierce blades. The upgrade increases pierce from 4 to 8 (10 with {{BTD6 mk|Poppy Blades}}), increases range from 31 to 46 units (around a 2.2× increase from base tier), projectile radius increases from 0 to 4,{{fn|Tacks from most upgrades have 0 radius, meaning a tack can only hit Bloons by colliding its central hitbox onto the hitbox of a Bloon.}}<!--bwiki blade shooter gallery has examples of "weird blade visual shenanigans"--> and changes its [[damage type]] from {{BTD6 dt|Sharp}} to {{BTD6 dt|Shatter}}, allowing it to pop [[Freeze|frozen]] Bloons (if {{BTD6 mk|Hard Tacks}} is active, there is no change). <section end="lede" />


==Stats==
==Stats==
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==Trivia==
==Trivia==
*Despite Blade Shooter's [[Blade Shooter (disambiguation)|previous iterations]] all having an increased projectile size, this was not the case for it in BTD6 until {{BTD6 version|46.0}}.
*Despite Blade Shooter's [[Blade Shooter (disambiguation)|previous iterations]] all having an increased projectile size, this was not the case for it in BTD6 until {{BTD6 version|46.0}}.
**In the {{multiplat version of|Bloons TD 5}}, all hitboxes were based on the bounding boxes of their respective sprite unless a radius was explicitly defined, making their "increased" size caused by a larger graphic.


==In other languages==
==In other languages==