Embrittlement (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: you can bypass this vortex limitation but of course there's the downside of lesser attack speed, though I still can't think of a way to justify using short-ranged towers against vortex otherwise |
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'''Embrittlement''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Embrittlement''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Its attack now applies a brittle debuff to Bloons hit, which has the following effects: | ||
Its attack now applies a brittle debuff to Bloons hit, which has the following effects: | |||
* Removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities from affected Bloons for 2 seconds. The effect is reapplied on each attack. | * Removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities from affected Bloons for 2 seconds. The effect is reapplied on each attack. | ||
* Makes affected Bloons take +1 damage from all sources for 2 seconds. This | * Makes affected Bloons take +1 damage from all sources for 2 seconds. This does not stack with [[Super Brittle (BTD6)|Super Brittle]] or [[Herald of Everfrost]] | ||
This effect soaks through layers along with ice shards, and they both soak through 3 layers (4 with [[Deep Freeze (BTD6)|Deep Freeze]]). Shards can also strip [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, unlike [[Ice Shards (BTD6)|Ice Shards]] which only | This effect soaks through layers along with ice shards, and they both soak through 3 layers (4 with [[Deep Freeze (BTD6)|Deep Freeze]]). Shards can also strip [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, unlike [[Ice Shards (BTD6)|Ice Shards]] which can only do so with its blasts. Additionally, the attack can now target and damage Bloons that are already frozen, and reapply the freeze effect to them, without [[crosspath]]ing with [[Re-Freeze (BTD6)|Re-Freeze]]. | ||
==Stats== | ==Stats== | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Embrittlement is | Embrittlement is somewhat map-dependent tower but a versatile support. In its optimal locations that allow wide coverage, such as a 90° bend, Embrittlement reliably provides de-camo, de-regrow (mainly against [[Lych]]), de-lead, and damage amplifiers, all within a cheap price. | ||
Embrittlement's best synergies are towers that shoot high amounts of projectiles and attack quickly (e.g. [[Overdrive (BTD6)|Overdrive]]), because the flat damage amplification provides a large DPS increase. Most of its best synergies benefit much from Embrittlement, since most of them are weak to {{BTD6|DDT}}s. In particular, Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}, unless supported by an active [[Dan D'Monke (BTD6)|Dan D'Monke]]'s Rabble Rouser ability). {{BTD6|Bloon Sabotage}} is recommended support to compensate Embrittlement's otherwise poor consistency against DDTs. | |||
[[Enhanced Freeze (BTD6)|Enhanced Freeze]] is the preferred crosspath, increasing rate of debuffs enough to have permanent uptime on continuous hits. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs. [[Larger Radius (BTD6)|Larger Radius]] is better if it already has many attack speed buffs, and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys. | |||
==Update history== | ==Update history== | ||