Bouncing Bullet (BTD6): Difference between revisions
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'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Sniper Monkey's bullets to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack, | '''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Sniper Monkey's bullets to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack, triggering 5 shrapnel in a cone formation parallel to the direction of the bullet, with 2 pierce per shrapnel. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target, always bounces towards the closest targets, and the bounces can ignore obstacles.<!--implies bullets don't gain it, bounces only--> | ||
[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and grants {{BTD6 dt|Normal}}-type damage to its shrapnel. With [[Large Calibre (BTD6)|Large Calibre]], the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3. | [[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and grants {{BTD6 dt|Normal}}-type damage to its shrapnel. With [[Large Calibre (BTD6)|Large Calibre]], the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3. | ||
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{{main gallery|Sniper Monkey}} | {{main gallery|Sniper Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{Screenshot needed|Bullet bouncing over obstacles (try Encrypted)}} | |||
<gallery> | <gallery> | ||
BTD6 Bouncing Bullet 030.png|Bouncing Bullet with 030 crosspath | BTD6 Bouncing Bullet 030.png|Bouncing Bullet with 030 crosspath | ||