Thrive (Relic): Difference between revisions
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{{BTD6 generic item info | |||
{{BTD6 | |||
|id=Thrive | |id=Thrive | ||
| Line 6: | Line 5: | ||
|image =BTD6 relic Thrive.png | |image =BTD6 relic Thrive.png | ||
|description=Grants the use of 2 Thrive Powerups per game | |description=Grants the use of 2 Thrive Powerups per game | ||
|obtained=Relic Tiles, Team Store | |||
|introduced =32.0 | |||
}} | }} | ||
'''Thrive''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides two [[Thrive]] powers during the game. This effect can stack with multiple of itself. | '''Thrive''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides two [[Thrive]] powers during the game. This effect can stack with multiple of itself. | ||
==Tips== | ==Tips== | ||
{{ | {{further|Thrive#Strategy}} | ||
{{Strategy needed|Elaborate why it's so good in Boss and LT, specifically}} | {{Strategy needed|tips=y|Elaborate why it's so good in Boss and LT, specifically, and also use cases of Thrive vs Rounding Up}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
*Its best use cases are Boss and Least Tiers. | *Its best use cases are Boss and Least Tiers, which need the cash-per-pop benefits to maximize income and afford expensive upgrades. | ||
*Excluding direct cash generation, some of the best rounds to optimize the cash-per-pop benefit include rounds 34-35, 36-37, 38-39, 49-50, 54-59, 62-63, 74-75, 78-79, 83-84. | |||
*Use cases for Thrive over [[Rounding Up]] depend on early-game. The cash gain from Thrive is tiny on any round before round 34 | |||
*Buying the daily Thrive in the store can be worth it if playing on non-Regular tiles. | |||
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==Update history== | ==Update history== | ||