Bloontonium Reactor (BTD6): Difference between revisions
Planterror (talk | contribs) →Screenshots: visible submerged reactor image |
Qwertyxp2000 (talk | contribs) removed scary clown, as usual; polavux hates those in upgrade boxes on tower articles |
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'''Bloontonium Reactor''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Bloontonium Reactor''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves the Monkey Sub's decamo pulses while submerged, now dealing 1 [[damage]] to Bloons in addition to removing the [[Camo Bloon (BTD6)|Camo]] property. The damage pulse has a [[pierce]] of 50 (compared to the decamo pulse's pierce of 100) and cannot damage [[Lead Bloon (BTD6)|Lead Bloons]]. This upgrade also reduces the pulse's [[attack cooldown]] by ~79% (0.28 seconds, or 0.196 seconds with 4-0-1), effectively increasing its attack speed by ~4.82x. Bloons hit by the damaging pulse are irradiated for the same duration as its attack cooldown, which prevents Bloontonium Reactors and [[Energizer (BTD6)|Energizer]]s from stacking their damage. While submerged, towers placed on water within its range are granted a [[buff]] that reduces their [[Activated Ability]] cooldowns by 15%. | ||
This upgrade increases the damage of Monkey Sub's darts from 1 to 2 when not submerged. This includes [[Airburst Darts (BTD6)|Airburst Darts]], if crosspathed as 4-0-2. | This upgrade increases the damage of Monkey Sub's darts from 1 to 2 when not submerged. This includes [[Airburst Darts (BTD6)|Airburst Darts]], if crosspathed as 4-0-2.<section end="lede" /> | ||
==Mechanics== | |||
{{empty|Possibly move the large complicated interactions stuff here?}} | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
Bloontonium Reactor is a good multi-purpose tower for the early-mid game, cleaning up Bloons below [[Ceramic Bloon (BTD6)|Ceramics]] well and performing reliable de-camo. Its damage aspect excels the most in [[Race Event]]s, thanks to its high pierce. There, it is recommended to purchase a 0-2-0 into 3-2-0 {{BTD6|Berserker Brew}} to buff {{BTD6|Submerge and Support}}, sell Berserker Brew, upgrade the Submerge and Support into a 4-1-0 Bloontonium Reactor, and pair it with {{BTD6|Ice Shards}}. 4-2-0's innate lead-popping isn't necessary unless lead-popping is very scarce. | Bloontonium Reactor is a good multi-purpose tower for the early-mid game, cleaning up Bloons below [[Ceramic Bloon (BTD6)|Ceramics]] well and performing reliable de-camo. Its damage aspect excels the most in [[Race Event]]s, thanks to its high pierce. There, it is recommended to purchase a 0-2-0 into 3-2-0 {{BTD6|Berserker Brew}} to buff {{BTD6|Submerge and Support}}, sell Berserker Brew, upgrade the Submerge and Support into a 4-1-0 Bloontonium Reactor, and pair it with {{BTD6|Ice Shards}}. 4-2-0's innate lead-popping isn't necessary unless lead-popping is very scarce. | ||
Outside of Race Events, Bloontonium Reactor remains useful into the late-game thanks to its near-instant de-camo of {{BTD6|DDT}}s and cooldown reduction for water towers, most notably for {{BTD6|Admiral Brickell}} and {{BTD6|First Strike Capability}}, the latter on maps that require Bloontonium Reactor for two ability usages against Round 100. In both Race Events and general gameplay, it is best placed so that it has maximum coverage of the track and has the greatest track length available for cleanup. 4-0-1 is the optimal crosspath outside of Race Events for stronger cleanup capabilities. 4-0-2 does have stronger Airbursts, but redundant if not planning to use it for early MOABs. | Outside of Race Events, Bloontonium Reactor remains useful into the late-game thanks to its near-instant de-camo of {{BTD6|DDT}}s and cooldown reduction for water towers, most notably for {{BTD6|Admiral Brickell}} and {{BTD6|First Strike Capability}}, the latter on maps that require Bloontonium Reactor for two ability usages against Round 100. In both Race Events and general gameplay, it is best placed so that it has maximum coverage of the track and has the greatest track length available for cleanup. | ||
4-0-1 is the optimal crosspath outside of Race Events, for stronger cleanup capabilities, with 4-1-0 only needed when the extra pierce is better. 4-0-2 does have stronger Airbursts, but redundant if not planning to use it for early MOABs. | |||
==Update history== | ==Update history== | ||