Artillery Battery (BTD6): Difference between revisions

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'''Artillery Battery''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains triple attack speed and an ability that applies a further 4× attack speed bonus and +15% blast radius bonus for 8 seconds, with a cooldown of 60 seconds. With the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath, the burn damage per tick increases from 4 to 6.
'''Artillery Battery''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade gains triple attack speed (attacking every 0.27 seconds) and an ability that applies a further 4× attack speed bonus and +15% blast radius bonus for 8 seconds, with a cooldown of 60 seconds. With the ability active, it attacks every 0.0675 seconds.
 
With the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath, the burn damage per tick increases from 4 to 6.<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|50.0|section=y}}
{{BTD6 last updated|53.2|section=y}}
Artillery Battery is a solid mid-game tower, with the blasts easily wiping out Bloons, dealing decent blimp damage and wiping out all bloons with Bombardment active. It retains power into the late-game, being a good cleanup tower against Ceramics and wiping out large clumps of low-tier blimps with Bombardment. It is especially optimal on maps with good loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]], and can save up for a large variety of late-game towers, including its powerful Tier 5, [[Pop and Awe (BTD6)|Pop and Awe]]. Target it on the densest or most dangerous clump of Bloons or blimps for the best effect. [[Striker Jones (BTD6)|Striker Jones]] is the optimal hero thanks to his various buffs to Mortars, in addition to Concussive Shell generating bonus stun damage.
Artillery Battery is a solid mid-game tower, with the blasts easily wiping out Bloons, dealing decent blimp damage and wiping out all bloons with Bombardment active. It retains power into the late-game, being a good cleanup tower against Ceramics and wiping out large clumps of low-tier blimps with Bombardment. It is especially optimal on maps with good loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]], and can save up for a large variety of late-game towers, including its powerful Tier 5, [[Pop and Awe (BTD6)|Pop and Awe]]. Target it on the densest or most dangerous clump of Bloons or blimps for the best effect. [[Striker Jones (BTD6)|Striker Jones]] is the optimal hero thanks to his various buffs to Mortars, in addition to Concussive Shell generating bonus stun damage.


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==Trivia==
==Trivia==
*In previous versions, it was the only second-path Tier 4 to lack an activated ability.
*In previous versions, it was the only second-path Tier 4 to lack an activated ability.
*In {{BTD6 version|33.0}}, Artillery Battery and {{BTD6|Pop and Awe}} were buffed to be able to deal extra damage to {{BTD6|BAD}}s and [[Bosses]]. This has been removed since {{BTD6 version|49.0}}.
*In {{BTD6 version|33.0}}, Artillery Battery and {{BTD6|Pop and Awe}} were buffed to be able to deal extra damage to {{BTD6|BAD}}s and [[Bosses]]. This has been removed since {{BTD6 version|49.0}} (however, Pop and Awe's activated ability still grants those bonuses to all Artillery Batteries).
**This bonus was from (and still exists in) its [[Artillery Battery (BTDB2)|Bloons TD Battles 2]] counterpart.
**This bonus was from (and still exists in) its [[Artillery Battery (BTDB2)|Bloons TD Battles 2]] counterpart.
**They are the only non-[[Paragon]] towers to ever have bonus Boss damage, and the only towers to ever have bonus BAD damage.
**They are the only non-[[Paragon]] towers to ever have bonus Boss damage, and the only towers to ever have bonus BAD damage.