Relic Knowledge: Difference between revisions
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=== Contested Territory === | === Contested Territory === | ||
{{See also|Relic Tile}} | {{See also|Relic Tile}} | ||
In [[Contested Territory (BTD6)|Contested Territory]] some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time. | In [[Contested Territory (BTD6)|Contested Territory]], some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time. | ||
In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with [[Team Trophy|Team Trophies]]. Daily Power Relics are a Relic which grants free use of a [[Power]]. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics. | In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with [[Team Trophy|Team Trophies]]. Daily Power Relics are a Relic which grants free use of a [[Power]]. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics. | ||
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In [[Boss Rush]], teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to disable a Relic in Boss Rush. | In [[Boss Rush]], teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to disable a Relic in Boss Rush. | ||
All Relics, except Power Relics, Relics found exclusively in the Event Store, and life-specific Relics, are possible options for available Relics. | All Relics, except Power Relics, Relics found exclusively in the Event Store, [[El Dorado]], [[Rounding Up]], Regrow-specific Relics, and life-specific Relics, are possible options for available Relics. | ||
==List of Relics== | ==List of Relics== | ||
{{generic cargo list|table= | {{generic cargo list|table=btd6_generic_items | ||
|where=type = "Relic" | |||
|extra col 1=IF(obtained LIKE "%Relic Tiles%", "{{N}}", "{{Y}}")=Team Store exclusive?}} | |||
==Strategy== | ==Strategy== | ||
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In [[Boss Rush]], the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag). | In [[Boss Rush]], the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag). | ||
==Unused content== | ==Unused content== | ||