Buddy Bloon: Difference between revisions
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'''Buddy Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 150 [[Shield (BCS)|Shield]] and reduces the ATK of the opponent's [[Monkey (BCS)|Monkey]] with the highest ATK to zero when it is played. The ATK reduction persists until the Buddy Bloon or the affected Monkey is removed. If multiple Monkeys are tied for the highest ATK, it chooses the first placed Monkey. It affects secondary damage effects that are dependent on the target's ATK stat (e.g. [[Triple Shot (BCS)|Triple Shot]]'s [[Splash Damage]]), but not card effects that deal a fixed amount of damage (e.g. [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End, [[Bouncing Bullet (BCS)|Bouncing Bullet]]'s bounces) or [[On Fire (BCS)|On Fire]] or [[Acid Pool (BCS)|Acid Pool]]s caused by Monkeys. | '''Buddy Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 150 [[Shield (BCS)|Shield]] and reduces the ATK of the opponent's [[Monkey (BCS)|Monkey]] with the highest ATK to zero when it is played. The ATK reduction persists until the Buddy Bloon or the affected Monkey is removed. If multiple Monkeys are tied for the highest ATK, it chooses the first placed Monkey. It affects secondary damage effects that are dependent on the target's ATK stat (e.g. [[Triple Shot (BCS)|Triple Shot]]'s [[Splash Damage]]), but not card effects that deal a fixed amount of damage (e.g. [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End, [[Bouncing Bullet (BCS)|Bouncing Bullet]]'s bounces) or [[On Fire (BCS)|On Fire]] or [[Acid Pool (BCS)|Acid Pool]]s caused by Monkeys. | ||
The card artwork depicts two monkeys walking in a sidewalk of a city, with a Buddy Bloon in the center. Both monkeys appear happy. | |||
==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.4|section=y}} | ||
*Buddy Bloon is best used for countering high damage Monkeys in the early game. Targeting something like a [[Sniper | *Buddy Bloon is best used for countering high damage Monkeys in the early game. Targeting something like a [[Night Vision Sniper]], [[Super Monkey (BCS)|Super Monkey]], [[Frag Bomb Shooter]] or [[Robo Monkey (BCS)|Robo Monkey]] earlier on can harm opponent defenses by making strong, more expensive cards functionally useless for a while. | ||
*Freeing the neutralized Monkey via popping the Buddy Bloon is difficult without the support of Powers or other Monkeys. Unless it can surely be popped within 3 turns, focusing damage on it is useless. | *Freeing the neutralized Monkey via popping the Buddy Bloon is difficult without the support of Powers or other Monkeys. Unless it can surely be popped within 3 turns, focusing damage on it is useless. Buddy has 250 effective health, which is quite a lot for 4. | ||
*Towers affected by Buddy Bloon can be affected by [[Bed Time]]. This combo is more expensive than [[Shrink]] and costs two cards to do, so it generally is not worth considering. | *Towers affected by Buddy Bloon can be affected by [[Bed Time]]. This combo is more expensive than [[Shrink]] and costs two cards to do, so it generally is not worth considering. | ||
*If the opponent tries to rely on a Defender to damage Bloons after their turn, Buddy Bloon can be used to negate it (provided it's the highest ATK Monkey), and also waste its ammo. | *If the opponent tries to rely on a Defender to damage Bloons after their turn, Buddy Bloon can be used to negate it (provided it's the highest ATK Monkey), and also waste its ammo. | ||
*A simple but cheap way to pop Buddy Bloon is [[Overload (BCS)|Overload]], which is suitable for aggro mirrors. | *A simple but cheap way to pop Buddy Bloon is [[Overload (BCS)|Overload]], which is suitable for aggro mirrors. | ||
*Buddy Bloon does not stop "On Attack" effects, so using it on [[Burny Stuff Mortar|Burny Stuff]], [[Alchemist Monkey (BCS)|Alchemist]], or [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] is not as effective as on other Monkeys. It also has no effect on effects independent from the ATK stat, making it less effective on [[Blade Maelstrom (BCS)|Blade Maelstrom]]<!--not "useless"; you can block its defender stuff like any other defender--> and [[Bouncing Bullet (BCS)|Bouncing Bullet]]. | *Buddy Bloon does not stop "On Attack" effects, so using it on [[Burny Stuff Mortar|Burny Stuff]], [[Alchemist Monkey (BCS)|Alchemist]], or [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] is not as effective as on other Monkeys. It also has no effect on effects independent from the ATK stat, making it less effective on [[Blade Maelstrom (BCS)|Blade Maelstrom]]<!--not "useless"; you can block its defender stuff like any other defender--> and [[Bouncing Bullet (BCS)|Bouncing Bullet]]. | ||
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Version 6.4 further increased Buddy Bloon's Health to keep it strong enough while keeping the affected Monkey at 0 ATK, so more damage is required to handle Buddy Bloon.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The result has made it immune to [[Overload (BCS)|Overload]] when buffed by [[Zee Jay (BCS)|Zee Jay]] or Dark Castle; although not listed in the tester commentary by OdysseyTOS, this buff might encourage aggro usage. | |||
==Gallery== | ==Gallery== | ||
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{{clear|right}} | {{clear|right}} | ||
==References== | |||
<references /> | |||
==Navigation== | ==Navigation== | ||
{{BCS bloon nav}} | {{BCS bloon nav}} | ||