Clever Yellow Bloon: Difference between revisions
Qwertyxp2000 (talk | contribs) oh yeah, adora's got heck of other ways to do thresholds of sunshield or getting le ultimate sac, striker doesn't need ammo stores immediately (unless boss, but less important), but other heroes like amelia actopower and ezili totem are very very timesensitive for positive effectiveness. also we know how cleveryellow works, don't need to repeat that unless it's truly gonna be helpful for explaining how to use it efficiently. also we get that it's the same as swarm yellow with 1 less charge, yeah |
mNo edit summary Tags: Visual edit Mobile edit Mobile web edit |
||
| (One intermediate revision by one other user not shown) | |||
| Line 25: | Line 25: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Clever Yellow Bloon can add both pressure and healing, being suitable for both aggro and | *Clever Yellow Bloon can add both pressure and healing, being suitable for both aggro and control decks. The only major downsides are 20 less HP than a normal [[Yellow Bloon (BCS)|Yellow Bloon]] and 30 less heal per card compared to [[Quick Break]] if using the Clever function, but it can be equipped alongside normal Yellows to increase likelihood of drawing Yellows. | ||
*Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function. | *Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function. | ||
**[[Bomb Bloon (BCS)|Bomb Bloon]]s | **[[Bomb Bloon (BCS)|Bomb Bloon]]s or [[Rang Bloon (BCS)|Rang Bloons]] can be sent to produce up to 2 monkey cards. | ||
*In [[Boss Battle (BCS)|Boss Battle]]s, Clever Yellow is a great choice for healing; this mode encourages a Monkey-heavy deck. | *In [[Boss Battle (BCS)|Boss Battle]]s, Clever Yellow is a great choice for healing; this mode encourages a Monkey-heavy deck. | ||
*Clever Yellow is most effective in [[Rad Bloon]] OTK decks being able to heal and gain bloontonium while triggering [[Zee Jay|ZJ's]] passive twice if played on seperate turns. | |||
*Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey. | *Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey. | ||
*Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Amelia the Amazing (BCS)|Amelia the Amazing]]'s Act of Power, [[Ezili (BCS)|Ezili]]'s Sacrificial Totem), or if building up [[Zee Jay (BCS)|Zee Jay]]'s Rad Tokens is more important. | *Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Amelia the Amazing (BCS)|Amelia the Amazing]]'s Act of Power, [[Ezili (BCS)|Ezili]]'s Sacrificial Totem), or if building up [[Zee Jay (BCS)|Zee Jay]]'s Rad Tokens is more important. | ||