Apex Plasma Master: Difference between revisions
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The '''Apex Plasma Master''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is a combination of [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], and [[Crossbow Master (BTD6)|Crossbow Master]]. | The '''Apex Plasma Master''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is a combination of [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], and [[Crossbow Master (BTD6)|Crossbow Master]]. | ||
The Apex Plasma Master [[attack]]s by rapidly firing volleys of three plasma juggernaut balls at a time, which produce 6 smaller juggernaut balls two times once the larger juggernauts lose enough pierce or expire, for up to twelve projectiles per ball or 36 projectiles per volley of three. All of its juggernauts are capable of rehitting bloons after bouncing off obstacles. Despite being made of "plasma", the juggernaut balls deal [[damage type|normal-type damage]], and they deal increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s | The Apex Plasma Master [[attack]]s by rapidly firing volleys of three plasma juggernaut balls at a time, which produce 6 smaller juggernaut balls two times once the larger juggernauts lose enough pierce or expire, for up to twelve projectiles per ball or 36 projectiles per volley of three. All of its juggernauts are capable of rehitting bloons after bouncing off obstacles. Despite being made of "plasma", the juggernaut balls deal [[damage type|normal-type damage]], and they deal increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s. | ||
==Mechanics== | ==Mechanics== | ||
===Main attack=== | |||
Apex Plasma Master has an [[attack]] that fires a volley of three light-pink plasma juggernauts, separated by a small distance to the left and right. | Apex Plasma Master has an [[attack]] that fires a volley of three light-pink plasma juggernauts, separated by a small distance to the left and right. It has 85 range, a little more than [[Crossbow Master (BTD6)|Crossbow Master]]. | ||
Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each | Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each large juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. Visually, the mini juggernauts are black-and-purple with white spikes. | ||
All of its projectiles deal [[damage type|normal-type damage]] and do increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s, but more Ceramic damage from the smaller juggernauts | All of its projectiles deal [[damage type|normal-type damage]] and do increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s, but more Ceramic damage from the smaller juggernauts. Both projectiles move at 450 units per second (a little faster than [[Crossbow (BTD6)|Crossbow]]'s projectile), and the radius for the large and mini juggernauts are 9 and 7, respectively. | ||
At Degree 1: | At Degree 1: | ||
*The main attack has a cooldown of 0.5 seconds. | *The main attack has a cooldown of 0.5 seconds. | ||
* | *Large juggernauts each do 25 damage, +60 bonus Boss damage, +75 bonus Ceramic damage, and have 210 pierce. | ||
*Mini juggernauts each do 25 damage, +60 bonus Boss damage, +90 bonus Ceramic damage, and have 200 pierce. | *Mini juggernauts each do 25 damage, +60 bonus Boss damage, +90 bonus Ceramic damage, and have 200 pierce. | ||
===Monkey Knowledge interactions=== | |||
*{{BTD6 mk|Extra Dart Pops}}: Affects all projectiles. | |||
*{{BTD6 mk|Increased Lifespan}}: Affects all projectiles. | |||
*{{BTD6 mk|Crossbow Reach}}: No effect. | |||
*{{BTD6 mk|4 and 4}}: Affects the number of large juggernaut balls shot on every fourth attack. | |||
*{{BTD6 mk|Force vs Force}}: Affects all projectiles. | |||
==Stats== | ==Stats== | ||
| Line 38: | Line 45: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
The Apex Plasma Master stands out as the Paragon with the cheapest cumulative cost, but its DPS hugely relies on bounces rehitting targets. Its main use cases are [[Boss Bloon Event]]s on maps with walls (e.g. [[Sulfur Springs]], [[Encrypted]], [[Dark Path]]) or plenty of coverage for non-central track (e.g. [[Winter Park]]), and for [[Boss Rush]]. Its best Boss matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], whose pyroclastic rocks can actually result in its projectiles bouncing much more. It has favorable matchups against {{BTD6|Dreadbloon}} due to having a very high Ceramic damage bonus, and {{BTD6|Vortex}} by using the Storm Shield to bounce its projectiles. Its worst Boss matchup is [[Lych (BTD6)|Lych]], as it struggles greatly against Resurrected MOAB-Class Bloons. | The Apex Plasma Master stands out as the Paragon with the cheapest cumulative cost, but its DPS hugely relies on bounces rehitting targets. Its main use cases are [[Boss Bloon Event]]s on maps with walls (e.g. [[Sulfur Springs]], [[Encrypted]], [[Dark Path]]) or plenty of coverage for non-central track (e.g. [[Winter Park]]), and for [[Boss Rush]]. Its best Boss matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], whose pyroclastic rocks can actually result in its projectiles bouncing much more. It has favorable matchups against {{BTD6|Dreadbloon}} due to having a very high Ceramic damage bonus, and {{BTD6|Vortex}} by using the Storm Shield to bounce its projectiles. Its worst Boss matchup is [[Lych (BTD6)|Lych]], as it struggles greatly against Resurrected MOAB-Class Bloons. | ||
In [[Freeplay]], the Apex Plasma Master is exceedingly map-dependent, dealing less damage than a max buffed [[Plasma Monkey Fan Club (BTD6)|PMFC]] transformed [[Super Monkey Fan Club (BTD6)|SMFC]] on [[Logs]], while being excellent in [[Cornfield]] [[No Harvest]] Freeplay, outdamaging several other Paragons. Unlike most Paragons, it pairs well with Bloon debuffs and can greatly improve its damage depending on degree, debuffs, and placement. | In [[Freeplay]], the Apex Plasma Master is exceedingly map-dependent, dealing less damage than a max buffed [[Plasma Monkey Fan Club (BTD6)|PMFC]] transformed [[Super Monkey Fan Club (BTD6)|SMFC]] on [[Logs]], while being excellent in [[Cornfield]] [[No Harvest]] Freeplay, outdamaging several other Paragons. Unlike most Paragons, it pairs well with Bloon debuffs and can greatly improve its damage depending on degree, debuffs, and placement. | ||
The bonus T5 from {{BTD6 mk|Master Double Cross}} is enough to obtain a Degree | The bonus T5 from {{BTD6 mk|Master Double Cross}} is enough to obtain a Degree 11 without pops or additional sacrifices, which is insignificant alone. Placing 25 0-2-2 Darts fulfills exactly 100 tiers for the lowest cost. If space and max Monkeys are an issue, the cheapest max crosspaths at higher tiers can be used instead: 0-3-2 Darts for T3 sacrifices, and 4-2-0 for T4 sacrifices. For the most cash sacrifices without the cash slider, the 2-4-0 Dart is the most expensive crosspath. Given enough time to set up cash sacrifices, place as many 2-4-0 Darts as possible, preferably at least 17 to fulfill at least 100 tiers. | ||
==Update history== | ==Update history== | ||
| Line 67: | Line 74: | ||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|55.2|section=y}} | ||
|ar | {{langlist | ||
|ar | |key=DartMonkey Paragon | ||
|da | |label=Name | ||
|collapsed= | |||
|de | |ar =سيد البلازما | ||
|da =Apex Plasma Mester | |||
|es | |de =Apex Plasma Meister | ||
|es =Maestro superior del plasma | |||
|es-la | |es-la=Maestro superior del plasma | ||
|fi =Huippuplasmamestari | |||
|fi | |fr =Maître du plasma Apex | ||
|it =Apex maestro del plasma | |||
|fr | |ja =アペックスプラズマ・マスター | ||
|ko =정점 플라스마 폭발 | |||
|it | |nl =Apex-plasmameester | ||
|no =Apex Plasmamester | |||
|ja | |pl =Małpi plazmowy mistrz | ||
|pt-br=Mestre Apex do Plasma | |||
|ko | |ru =Владыка плазмы | ||
|sv =Apex Plasma Master | |||
|nl | |th =ปรมาจารย์พลังพลาสมาเอเป็กส์ | ||
|tr =Tepe Plazma Ustası | |||
|no | |zh-cn=Apex 等离子大师 | ||
|zh-tw=巔峰電漿大師 | |||
|pl | }} | ||
{{langlist | |||
|pt-br | |key=DartMonkey Paragon Description | ||
|label=Description | |||
|ru | |collapsed= | ||
|ar =املأ المنطقة بكرات طاغوت البالونات الممزقة للبالونات وهي التي لا تبقي ولا تذر أي شيء خلفك... | |||
|sv | |da =Fyld området med bloon-flænsende kæmpepult-plasmakugler, og efterlad en gold mark... | ||
|de =Fülle den Bereich mit Plasma-Jonglierbällen, die Bloons in Stücke reißen, sodass nichts zurückbleibt... | |||
|th | |es =Llena el área con bolas enormes de plasma que destruyen a los bloons sin dejar rastro. | ||
|es-la=Llena el área con bolas enormes de plasma que destruyen a los bloons sin dejar rastro. | |||
|tr | |fi =Täytä alue blooneja silppuavilla plasmajuggernauttipalloilla, jotka eivät jätä jälkeensä riekalettakaan... | ||
|fr =Remplit la zone d'énormes boules de plasma qui réduisent les Bloons en morceaux et ne laissent rien derrière elles... | |||
|zh-cn | |it =Riempi l'area di sfere colossali di plasma che fanno a pezzi i bloon senza lasciarsi nulla alle spalle... | ||
|ja =何も残さずに、バルーンシュレッダープラズマ巨人ボールで地域を埋める... | |||
|zh-tw | |ko =풍선을 마구 찢는 플라스마 저거노트구로 영역을 채워 아무것도 남지 않게 만듭니다... | ||
|nl =Vul het gebied met enorme Bloon-vernietigende plasmaballen die niks achterlaten... | |||
|no =Fyll området med bloonsknusende plasmakuler som ikke sparer noe ... | |||
|pl =Wystrzel z katapulty blony niszczące plazmę, nie pozostawiając nic po sobie... | |||
|pt-br=Encha a área com imensas bolas de plasma destruidoras de Bloons. Não deixe nada pra trás... | |||
|ru =Заполните местность плазменными сферами-джаггернаутами, разрывающими шары и не оставляющими после себя ничего... | |||
|sv =Fyll området med Bloonstrimlande plasmavidunderklot, som inte lämnar något kvar bakom sig... | |||
|th =ปล่อยบอลจักเกอร์นอตพลาสม่าที่หั่นลูกโป่งเป็นชิ้นๆ ไม่ให้เหลือแม้แต่ซาก... | |||
|tr =Alanı Bloon parçalayıcı plazma ezici güç toplarıyla doldur geriye hiçbir şey kalmasın... | |||
|zh-cn=用气球粉碎等离子刺钉球球填充该区域,不留下任何东西... | |||
|zh-tw=讓區域内充滿可將氣球切成碎片的電漿投石車球,所過之處片甲不留... | |||
}} | }} | ||