Carpet of Spikes (BTD6): Difference between revisions

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'''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants a passive Spike Storm ability every 15 seconds, which is not affected by cooldown reductions or attack speed buffs. The ordinary Spike Storm ability remains unchanged.
'''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants a passive [[Spike Storm (BTD6)|Spike Storm]] ability every 15 seconds, behaving identically to its activated Spike Storm ability, which is mechanically unchanged from the previous tier (only the spike stats are changed). Notably, this attack's minimum cooldown is the same as its default cooldown (both 0.04 seconds), meaning it does not benefit from any attack speed buffs unless its attack speed is being reduced by something like a [[Jar of Pickles]]. The passive and activated Spike Storms cannot both fire simultaneously.


Additionally, all of its spikes deal much more damage and have +5 pierce, in addition to +100% increased attack speed (0.525s attack cooldown) and range (50 instead of 34) for the main attack. Both the main and ability spikes deal 3 damage and +7 MOAB-class damage. Each spike pile has 10 pierce, 15 with 1-5-0 crosspath. Ability spikes last for 18-22 seconds (36-44 seconds with 0-5-1).
Additionally, all of the Spike Factory's spikes deal +2 damage and have +5 pierce, and the main attack gains +100% increased attack speed (0.525-second attack cooldown) and more range (50 instead of 34). Both the main and ability spikes deal 3 damage, +7 to [[MOAB-Class Bloon|MOAB-Class]]. Each spike pile has 10 [[pierce]], or 15 with the 1-5-0 crosspath. Passive and active Spike Storm spikes last for 18-22 seconds (36-44 seconds with 0-5-1) and can persist across 1 round.<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
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Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in [[CHIMPS]], favoring maps with less track length (and less non-simultaneous lanes) for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong Bloon cleanup. [[Lord of the Abyss]] is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but {{BTD6|The Bloon Solver}} is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes has similar strategy regardless of map.


Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in CHIMPS, favoring maps with less track length for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong cleanup towers. [[Lord of the Abyss]] is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but {{BTD6|The Bloon Solver}} is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes functions similarly regardless of map.
Top crosspath is optimal in most cases, omitting [[White Hot Spikes (BTD6)|White Hot Spikes]] when unnecessary, but bottom crosspath with 0-5-2 is favored on maps with alternating lanes such as [[Bazaar]], [[Muddy Puddles]] or [[Erosion]] (which has a singularly unfavorable interaction without [[Smart Spikes (BTD6)|Smart Spikes]]). However, the Carpet of Spikes is generally weaker overall when forced into this option, because its Spike Storms cannot utilize [[Smart Spikes]]'s attack speed buff, and the spike lifespan increase from [[Long Reach (BTD6)|Long Reach]] is primarily useful on longer maps, or when spikes are allowed to build up over time—which requires that Bloons are already dealt with efficiently.


In bosses, Carpet of Spikes can be used against tier 1 and sometimes tier 2 bosses. While its long-term damage is lower than {{BTD6|M.A.D}} and [[Golden Justice]], it has good burst damage potential for instakills. In this context, 0-5-2 is the better crosspath for selecting targeting onto the boss and the Smart Spikes speed boost at the start of the round. Leave the Spike Factory at 0-4-2 before spawning the boss, then right after spawning the boss upgrade to 0-5-2 to get an immediate Spike Storm activation. On tier 2 onward, since Carpet of Spikes can no longer instakill, 1-5-0 stands out more, but {{BTD6|Spike Storm}} spam can still instakill at this point. Lych and Phayze are its best matchups due to their lack of stuns and high density Bloon rushes, though 2-5-0 can also perform well against the first 3 phases of Dreadbloon.
In [[Boss Events]], Carpet of Spikes can be used against tier 1 and sometimes tier 2 bosses. While its long-term damage is lower than {{BTD6|M.A.D}} and [[Golden Justice]], it has good burst damage potential for instakills. In this context, 0-5-2 is the better crosspath for targeting main attack spikes a certain distance off from the track so they can only hit the Boss, and for the Smart Spikes speed boost at the start of the round. Leave the Spike Factory at 0-4-2 before spawning the boss, then right after spawning the boss upgrade to 0-5-2 to get an immediate Spike Storm activation. On tier 2 onward, since Carpet of Spikes can no longer instakill, 1-5-0 stands out more, but {{BTD6|Spike Storm}} spam can still instakill at this point. Lych and Phayze are its best matchups due to their lack of stuns or high density Bloon rushes, though 2-5-0 can also perform well against the first 3 phases of Dreadbloon.


Top crosspath is optimal in most cases, but bottom crosspath with 0-5-2 is much better on maps with alternating lanes such as [[Erosion]], [[Bazaar]], or [[Muddy Puddles]].
In [[Boss Rush]], Carpet of Spikes can serve as a general Boss damaging tower. In most cases, 0-5-2 is preferred to keep focusing its spikes onto the Boss while not wasting spikes on non-blimps, as well as taking advantage of the start-of-round benefit every time a Boss pops. 2-5-0 is still viable against [[Dreadbloon (BTD6)|Dreadbloon]] when [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] is unavailable ([[Glue Strike (BTD6)|Glue Strike]] and [[Embrittlement (BTD6)|Embrittlement]] can also work, but only works for Military and Magic class immunities).


==Update history==
==Update history==