Submerge and Support (BTD6): Difference between revisions
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'''Submerge and Support''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. When purchased, the Monkey Sub gains the Submerge targeting option which can be toggled | '''Submerge and Support''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />When purchased, the Monkey Sub gains the Submerge targeting option and switches to this option, which can be toggled (with a cooldown of 0.5 seconds). While submerged, the Monkey Sub stops its usual attacks, and instead periodically creates an aura in its range that removes the [[Camo Bloon (BTD6)|Camo]] property of Bloons inside it. This decamo aura deals no damage, activates every 1.35 seconds, and has a [[pierce]] of 100. | ||
Crosspaths upgrade the aura. [[Twin Guns (BTD6)|Twin Guns]] increases the [[attack speed]] of the aura by ~42.3%, and [[Barbed Darts (BTD6)|Barbed Darts]] increases its [[pierce]] by 50. [[Heat-tipped Darts (BTD6)|Heat-tipped Darts]] and [[Airburst Darts (BTD6)|Airburst Darts]] provide no further benefit to a submerged sub. | Crosspaths upgrade the aura. [[Twin Guns (BTD6)|Twin Guns]] increases the [[attack speed]] of the aura by ~42.3%, and [[Barbed Darts (BTD6)|Barbed Darts]] increases its [[pierce]] by 50. [[Heat-tipped Darts (BTD6)|Heat-tipped Darts]] and [[Airburst Darts (BTD6)|Airburst Darts]] provide no further benefit to a submerged sub.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.3|section=y}} | ||
Submerge and Support is a cheap and solid de-camo tower, working best around bends. On maps without bends or with far-apart lanes, a global de-camo such as {{BTD6|Signal Flare}} is better. Additionally, Submerge and Support can be unreliable against {{BTD6|DDT}}s. Lastly, its value can be maximized by unsubmerging it on rounds without Camos. | Submerge and Support is a cheap and solid de-camo tower, working best around bends. On maps without bends or with far-apart lanes, a global de-camo such as {{BTD6|Signal Flare}} is better. Additionally, Submerge and Support can be unreliable against {{BTD6|DDT}}s. Lastly, its value can be maximized by unsubmerging it on rounds without Camos. | ||
3-0-1 greatly improves its de-camo consistency against fast Bloons. | 3-0-1 greatly improves its de-camo consistency against fast Bloons. 3-1-0's de-camo pierce bonus is minimal outside of a [[Race (BTD6)|Race]] context. Other crosspaths can be added for the unsubmerged Sub. | ||
==Update history== | ==Update history== | ||