Embrittlement (BTD6): Difference between revisions
Overclockbtd (talk | contribs) rip embrit stacking |
Qwertyxp2000 (talk | contribs) →Strategy: you can bypass this vortex limitation but of course there's the downside of lesser attack speed, though I still can't think of a way to justify using short-ranged towers against vortex otherwise |
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Embrittlement is | Embrittlement is somewhat map-dependent tower but a versatile support. In its optimal locations that allow wide coverage, such as a 90° bend, Embrittlement reliably provides de-camo, de-regrow (mainly against [[Lych]]), de-lead, and damage amplifiers, all within a cheap price. | ||
Embrittlement's best synergies are towers that shoot high amounts of projectiles and attack quickly (e.g. [[Overdrive (BTD6)|Overdrive]]), because the flat damage amplification provides a large DPS increase. Most of its best synergies benefit much from Embrittlement, since most of them are weak to {{BTD6|DDT}}s. In particular, Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}, unless supported by an active [[Dan D'Monke (BTD6)|Dan D'Monke]]'s Rabble Rouser ability). {{BTD6|Bloon Sabotage}} is recommended support to compensate Embrittlement's otherwise poor consistency against DDTs. | |||
[[Enhanced Freeze (BTD6)|Enhanced Freeze]] is the preferred crosspath, increasing rate of debuffs enough to have permanent uptime on continuous hits. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs. [[Larger Radius (BTD6)|Larger Radius]] is better if it already has many attack speed buffs, and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys. | |||
==Update history== | ==Update history== | ||