Embrittlement (BTD6): Difference between revisions

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'''Embrittlement''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Its attack now applies a brittle debuff to Bloons hit, which has the following effects:
'''Embrittlement''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Ice Monkey's attack now applies a brittle debuff to Bloons hit, which has the following effects:


* Removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities from affected Bloons for 2 seconds. The effect is reapplied on each attack.
* Removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities from affected Bloons for 2 seconds. The effect is reapplied on each attack.
* Makes affected Bloons take +1 damage from all sources for 2 seconds. This does not stack with [[Super Brittle (BTD6)|Super Brittle]] or [[Herald of Everfrost]]
* Makes affected Bloons take +1 damage from all sources for 2 seconds. This does not stack with [[Super Brittle (BTD6)|Super Brittle]] or [[Herald of Everfrost]].


This effect soaks through layers along with ice shards, and they both soak through 3 layers (4 with [[Deep Freeze (BTD6)|Deep Freeze]]). Shards can also strip [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, unlike [[Ice Shards (BTD6)|Ice Shards]] which can only do so with its blasts. Additionally, the attack can now target and damage Bloons that are already frozen, and reapply the freeze effect to them, without [[crosspath]]ing with [[Re-Freeze (BTD6)|Re-Freeze]].
This effect soaks through layers along with ice shards, and they both soak through 3 layers (4 with [[Deep Freeze (BTD6)|Deep Freeze]]). Shards can also strip [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, unlike [[Ice Shards (BTD6)|Ice Shards]] which can only do so with its blasts. This upgrade also enables the main attack to target Bloons that have been Frozen, making [[Re-Freeze (BTD6)|Re-Freeze]] obsolete.<section end="lede" />


==Stats==
==Stats==
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== Strategy ==
== Strategy ==
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Embrittlement is a very versatile but somewhat map dependent tower. If a good enough spot exists where it can target a decent length of the track (for example, in a 90° bend), it is a reliable source of decamo, de-lead, and damage amplifier, all within a cheap price.
Embrittlement is somewhat map-dependent tower but a versatile support. In its optimal locations that allow wide coverage, such as a 90° bend, Embrittlement reliably provides de-camo, de-regrow (mainly against [[Lych]]), de-lead, and damage amplifiers, all within a cheap price.


It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path Tack Shooters, e.g. [[Overdrive (BTD6)|Overdrive]]), since the damage amplification results in a more significant DPS increase. Overdrives also benefit greatly from Embrittlement's de-leading, which allows them to damage {{BTD6|DDT}}s, and Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}). {{BTD6|Bloon Sabotage}} is recommended if using Embrittlement as a de-lead, as slower DDTs allow Embrittlement to hit them more reliably.
Embrittlement's best synergies are towers that shoot high amounts of projectiles and attack quickly (e.g. [[Overdrive (BTD6)|Overdrive]]), because the flat damage amplification provides a large DPS increase. Most of its best synergies benefit much from Embrittlement, since most of them are weak to {{BTD6|DDT}}s. In particular, Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}, unless supported by an active [[Dan D'Monke (BTD6)|Dan D'Monke]]'s Rabble Rouser ability). {{BTD6|Bloon Sabotage}} is recommended support to compensate Embrittlement's otherwise poor consistency against DDTs.


For crosspathing, the middle crosspath is recommended, as the increased attack speed improves the rate of freezing and applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration, allowing for a permanent debuff, assuming constant attacks. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs, but not required for the lategame. Increased range from bottom path is only needed when it has many attack speed buffs, and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys.
[[Enhanced Freeze (BTD6)|Enhanced Freeze]] is the preferred crosspath, increasing rate of debuffs enough to have permanent uptime on continuous hits. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs. [[Larger Radius (BTD6)|Larger Radius]] is better if it already has many attack speed buffs. [[Re-Freeze (BTD6)|Re-Freeze]] has no effect on Embrittlement and isn't worth purchasing after it.


==Update history==
==Update history==