Template:BTD6 effect: Difference between revisions

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Fixed for acid
m it can be negative
 
(6 intermediate revisions by the same user not shown)
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-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifier|}}}{{{damageModifier after|}}}|<tr><th>Damage to all Bloons</th><td>+{{{damageModifier|0}}} {{#if:{{{damageModifier after|}}}|→ +{{{damageModifier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>Damage to Lead</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>Damage to Lead</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLeadOrDdt|}}}{{{damageModifierForLeadOrDdt after|}}}|<tr><th>Damage to Lead or DDTs</th><td>+{{{damageModifierForLeadOrDdt|0}}} {{#if:{{{damageModifierForLeadOrDdt after|}}}|→ +{{{damageModifierForLeadOrDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLeadOrDdt|}}}{{{damageModifierForLeadOrDdt after|}}}|<tr><th>Damage to Lead or DDTs</th><td>+{{{damageModifierForLeadOrDdt|0}}} {{#if:{{{damageModifierForLeadOrDdt after|}}}|→ +{{{damageModifierForLeadOrDdt after|}}}}}</td></tr>}}<!--
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-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
|0=<abbr class="explain" title="Can damage any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
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|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|0=<abbr class="explain" title="Can damage any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
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|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}}}}</td></tr>}}<!--
|???}}}}</td></tr>}}<!--
-->{{#if:{{{removeImmunity|}}}{{{removeImmunity after|}}}|<tr><th>Removes immunity</th><td>{{{removeImmunity|0}}} {{#if:{{{removeImmunity after|}}}|→ {{{removeImmunity after|}}}}}</td></tr>}}<!--


MULTIPLIERS
MULTIPLIERS
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-->{{#if:{{{cooldown|}}}{{{cooldown after|}}}|<tr><th>Cooldown</th><td>{{{cooldown|0}}}s {{#if:{{{cooldown after|}}}|→ {{{cooldown after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{cooldown|}}}{{{cooldown after|}}}|<tr><th>Cooldown</th><td>{{{cooldown|0}}}s {{#if:{{{cooldown after|}}}|→ {{{cooldown after|}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{chance|0}}}>0 or {{{chance after|0}}}>0|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}}*100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{chance|0}}}>0 or {{{chance after|0}}}>0|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}}*100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{pierceCost|0}}} <> 0 or {{{pierceCost after|0}}} <> 0|<tr><th>[[Pierce]] consumption</th><td>{{{pierceCost|0}}} {{#if:{{{pierceCost after|}}}|→ {{{pierceCost after|}}}}}</td></tr>}}<!--
-->{{#if:{{{distanceMin|}}}{{{distanceMin after|}}}|<tr><th>Min distance</th><td>{{{distanceMin|0}}} units {{#if:{{{distanceMin after|}}}|→ {{{distanceMin after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMin|}}}{{{distanceMin after|}}}|<tr><th>Min distance</th><td>{{{distanceMin|0}}} units {{#if:{{{distanceMin after|}}}|→ {{{distanceMin after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--

Latest revision as of 20:34, 16 September 2026