Archmage (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: haven't used condor with archmage much but sure I guess |
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'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves all of the Wizard Monkey's attacks, especially its main bolt, and grants the signature attacks of [[Dragon's Breath (BTD6)|Dragon's Breath]] and [[Shimmer (BTD6)|Shimmer]]: | ||
*'''Main bolt:''' [[Damage]] increased from 6 to 8 with bonus [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), increases their [[pierce]] from 7 to 11 (16 with 5-0-1), and has an [[Attack | *'''Main bolt:''' [[Damage]] increased from 6 to 8 with bonus [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), increases their [[pierce]] from 7 to 11 (16 with 5-0-1), and has an [[Attack speed|attack cooldown]] of 0.1375 seconds. With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]]. | ||
*'''Dragon's Breath:''' Has an attack cooldown of 0.0675 seconds instead of 0.135, and each flame receives +8 [[MOAB-Class damage]]. | *'''Dragon's Breath:''' Has an attack cooldown of 0.0675 seconds instead of 0.135, and each flame receives +8 [[MOAB-Class damage]]. | ||
*'''Shimmer:''' Attacks every second instead of every 2 seconds. | *'''Shimmer:''' Attacks every second instead of every 2 seconds. | ||
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* Fireball — increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23. Its improved attack cooldown is 1.1 seconds. | * Fireball — increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23. Its improved attack cooldown is 1.1 seconds. | ||
* Wall of Fire — increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. Its improved attack cooldown is 3.25 seconds. | * Wall of Fire — increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. Its improved attack cooldown is 3.25 seconds. | ||
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==Stats== | ==Stats== | ||
{{BTD6 stat list by tiers|Wizard Monkey|500}} | {{BTD6 stat list by tiers|Wizard Monkey|500}} | ||
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{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, being very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and blimp stallers that spread out blimps | Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, being very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and blimp stallers that spread out blimps for reducing pierce issues (e.g. [[Giant Condor]]). | ||
5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching [[target priority]] between Last and Close helps avoid wasting pierce on Ceramics while cleaning the MOAB rushes that Last tends to leave behind. It requires external [[Camo detection]] as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus [[Phayze]]. | 5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching [[target priority]] between Last and Close helps avoid wasting pierce on Ceramics while cleaning the MOAB rushes that Last tends to leave behind. It requires external [[Camo detection]] as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus [[Phayze]]. | ||
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{{main gallery|Wizard Monkey}} | {{main gallery|Wizard Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{Image needed|Repeat of the Archmage GIF against FDDT but with 5-2-0 crosspath. Target WoF on right}} | |||
<gallery> | <gallery> | ||
BTD6 Archmage 5XX.png|Archmage for all upgrades | BTD6 Archmage 5XX.png|Archmage for all upgrades | ||