Centered Path: Difference between revisions
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'''Centered Path''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Centered Path''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants Monkey Ace a new targeting option named "Centered Path". When this option is selected, Monkey Ace flies in a circle around a point that may be set anywhere on the map. Upon buying the upgrade, the Monkey Ace is automatically set to Centered Path, defaulting its point at the centre of the map. | ||
This circle has a radius of 90 [[Unit|units]], slightly larger than that of Circle targeting which is 80 units. | This circle has a radius of 90 [[Unit|units]], slightly larger than that of Circle targeting which is 80 units.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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== Development == | == Development == | ||
Internally, this upgrade is referred to as <code>FlightOrders</code> by the upgrade icon's file name. According to Ninja Kiwi's [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 21st July 2020 blog post], it was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [...] overpowered." On the Bloons TD 6 subreddit, [[Ninja Kiwi]] developer Rohan Spibo clarified that the team could not implement a custom-drawn flight pattern system with sufficient restrictions while still making it intuitive for newer players. Furthermore, he stated such a complex system would be "disruptive to the gameplay design [...] for a T2 upgrade".<ref name="rohan-flightpath-feb2026">{{cite|url=https://www.reddit.com/r/btd6/s/VdrXQDlUKA|publisher=Reddit, r/btd6|author=Rohan Spibo (u/rohanspibo)|title=Comment on "Centered path has figure 8 visual, despite being circular pathing" post|date=2026-02-09<!--5:24am 10feb2036 nzdt 13 hours ago, but exact time need desktop version change-->|retrieved=2026-02-10|quote=I mean there was things like it would have needed smarter guardrails to prevent things like drawing a 1px circle with a macro & no one being able to understand how drawing the path worked.<br/>But it was also too disruptive to the gameplay design of the tower for a T2 upgrade, and if that many restrictions have to keep being added to it then it's just not really that good}}</ref> | Internally, this upgrade is referred to as <code>FlightOrders</code> by the upgrade icon's file name. According to Ninja Kiwi's [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 21st July 2020 blog post], it was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [...] overpowered." On the ''Bloons TD 6'' subreddit, [[Ninja Kiwi]] developer Rohan Spibo clarified that the team could not implement a custom-drawn flight pattern system with sufficient restrictions while still making it intuitive for newer players. Furthermore, he stated such a complex system would be "disruptive to the gameplay design [...] for a T2 upgrade".<ref name="rohan-flightpath-feb2026">{{cite|url=https://www.reddit.com/r/btd6/s/VdrXQDlUKA|publisher=Reddit, r/btd6|author=Rohan Spibo (u/rohanspibo)|title=Comment on "Centered path has figure 8 visual, despite being circular pathing" post|date=2026-02-09<!--5:24am 10feb2036 nzdt 13 hours ago, but exact time need desktop version change-->|retrieved=2026-02-10|quote=I mean there was things like it would have needed smarter guardrails to prevent things like drawing a 1px circle with a macro & no one being able to understand how drawing the path worked.<br/>But it was also too disruptive to the gameplay design of the tower for a T2 upgrade, and if that many restrictions have to keep being added to it then it's just not really that good}}</ref> | ||
==Gallery== | ==Gallery== | ||