Centered Path: Difference between revisions
→Development: quoting the same exact post. Also, removed contraction and fixed sentence structuring issues |
Qwertyxp2000 (talk | contribs) |
||
| Line 40: | Line 40: | ||
== Development == | == Development == | ||
Internally, this upgrade is referred to as <code>FlightOrders</code> by the upgrade icon's file name. According to Ninja Kiwi's [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 21st July 2020 blog post], it was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [...] overpowered." On the Bloons TD 6 subreddit, [[Ninja Kiwi]] developer Rohan Spibo clarified that the team could not implement a custom-drawn flight pattern system with sufficient restrictions while still making it intuitive for newer players. Furthermore, he stated such a complex system would be "disruptive to the gameplay design [...] for a T2 upgrade".<ref name="rohan-flightpath-feb2026">{{cite|url=https://www.reddit.com/r/btd6/s/VdrXQDlUKA|publisher=Reddit, r/btd6|author=Rohan Spibo (u/rohanspibo)|title=Comment on "Centered path has figure 8 visual, despite being circular pathing" post|date=2026-02-09<!--5:24am 10feb2036 nzdt 13 hours ago, but exact time need desktop version change-->|retrieved=2026-02-10|quote=I mean there was things like it would have needed smarter guardrails to prevent things like drawing a 1px circle with a macro & no one being able to understand how drawing the path worked.<br/>But it was also too disruptive to the gameplay design of the tower for a T2 upgrade, and if that many restrictions have to keep being added to it then it's just not really that good}}</ref> | Internally, this upgrade is referred to as <code>FlightOrders</code> by the upgrade icon's file name. According to Ninja Kiwi's [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 21st July 2020 blog post], it was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [...] overpowered." On the ''Bloons TD 6'' subreddit, [[Ninja Kiwi]] developer Rohan Spibo clarified that the team could not implement a custom-drawn flight pattern system with sufficient restrictions while still making it intuitive for newer players. Furthermore, he stated such a complex system would be "disruptive to the gameplay design [...] for a T2 upgrade".<ref name="rohan-flightpath-feb2026">{{cite|url=https://www.reddit.com/r/btd6/s/VdrXQDlUKA|publisher=Reddit, r/btd6|author=Rohan Spibo (u/rohanspibo)|title=Comment on "Centered path has figure 8 visual, despite being circular pathing" post|date=2026-02-09<!--5:24am 10feb2036 nzdt 13 hours ago, but exact time need desktop version change-->|retrieved=2026-02-10|quote=I mean there was things like it would have needed smarter guardrails to prevent things like drawing a 1px circle with a macro & no one being able to understand how drawing the path worked.<br/>But it was also too disruptive to the gameplay design of the tower for a T2 upgrade, and if that many restrictions have to keep being added to it then it's just not really that good}}</ref> | ||
==Gallery== | ==Gallery== | ||