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'''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection.
'''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random other [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection.


==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 180 total damage.
*Bouncing Bullet works best if there's more than one Bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 180 total damage.
**If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
**If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]].
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]].
*Bouncing Bullet has the second highest amount of damage dealt in one shot in the game, dealing 180 damage per shot. The only other card that deals higher damage is Sun Temple, which is much more expensive to get and comes with sacrificing your other Monkeys.
*Bouncing Bullet has the second highest amount of damage dealt in one shot in the game, dealing up 180 damage per shot. The only other card that deals higher damage is [[Sun Temple (BCS)|Sun Temple]], which is much more expensive to get and comes with sacrificing your other Monkeys.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.