Bouncing Bullet (BCS): Difference between revisions

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|charges=1
|charges=1
|type  =Sniper
|type  =Sniper
|power  =90
|power  =100
|ammo  =1
|ammo  =1
|reload =2
|reload =2
}}
}}
'''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection.
'''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random other [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection.


==Tips==
==Tips==
{{outdated|Possibly better but not a whole lot better, v6.4 also changed numbers}}
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 180 total damage.
*Bouncing Bullet works best if there's more than one Bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 180 total damage.
**If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
**If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]].
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]].
*Bouncing Bullet has the second highest amount of damage dealt in one shot in the game, dealing 180 damage per shot. The only other card that deals higher damage is [[Sun Temple (BCS)|Sun Temple]], which is much more expensive to get and comes with sacrificing your other Monkeys.
*Bouncing Bullet has the second highest amount of damage dealt in one shot in the game, dealing up 180 damage per shot. The only other card that deals higher damage is [[Sun Temple (BCS)|Sun Temple]], which is much more expensive to get and comes with sacrificing your other Monkeys.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.


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==Development==
==Development==
During Version 6.2 playtests, Bouncing Bullet was buffed in ATK from 80 to 90, on the basis on its relying too much on damage spread, having a weakness of RNG, worse single-target damage, and its only strength over formerly same-costing [[Super Monkey (BCS)|Super Monkey]] was its higher synergy with ammo buffs (e.g. [[Ezili (BCS)|Ezili]] and [[Striker Jones (BCS)|Striker Jones]]).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
During Version 6.2 playtests, Bouncing Bullet was buffed in ATK from 80 to 90, on the basis on its relying too much on damage spread, having a weakness of RNG, worse single-target damage, and its only strength over formerly same-costing [[Super Monkey (BCS)|Super Monkey]] was its higher synergy with ammo buffs (e.g. [[Ezili (BCS)|Ezili]] and [[Striker Jones (BCS)|Striker Jones]]).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
A small ATK buff for Bouncing Bullet to reduce dependency on the RNG element while also being more efficient with Ammo buffs, such as for [[Ezili (BCS)|Ezili]] decks.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref>


==Gallery==
==Gallery==