Double Yellow Bloon: Difference between revisions

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==Tips==
==Tips==
{{outdated|Maths for combos with eerie interfere with dyellow bloon}}
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent.
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent.
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other Bloons on the user's side.
*Combining this card with [[Improved Fortification]] or [[Eerie Lifeforce]] and either two [[Quick Ready]] or one [[Hastening Bloon]] and one Quick Ready, will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other Bloons on the user's side.
**Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7-->
**Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]].  
**Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]].  
**Versus [[Adora, High Priestess (BCS)|Adora]] when doing OTK strategies revolving a boosted Double Yellow, adding a card such as [[Haunting Night]] or [[Ability Ban]] can be used to make [[Adora, High Priestess (BCS)|Sun Shield]] not ruin the OTK
**Versus [[Adora, High Priestess (BCS)|Adora]] when doing OTK strategies revolving a boosted Double Yellow, adding a card such as [[Haunting Night]] or [[Ability Ban]] can be used to make [[Adora, High Priestess (BCS)|Sun Shield]] not ruin the OTK