Zombie Rainbow Bloon: Difference between revisions
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|introduced=6.0 | |introduced=6.0 | ||
|cost = | |cost =5 | ||
|charges=1 | |charges=1 | ||
|health =220 | |health =220 | ||
|delay = | |delay =4 | ||
}} | }} | ||
'''Zombie Rainbow Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is an [[undead]] Bloon that can [[revive]]. | '''Zombie Rainbow Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is an [[undead]] Bloon that can [[revive]]. | ||
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.4|section=y}} | ||
*Zombie Rainbow has a great health stat for its price with | *Zombie Rainbow has a great health stat and resistance to removal from cards like [[Bloonsday Device (BCS)|Bloonsday Device]] for its price with high delay and only one charge as downsides. Similar to [[Damaged MOAB]], it can be in decks looking for high value Bloon cards that don't care about this delay. | ||
*The [[ | *The [[Undead]] status paired with this high health per cost ratio from [[Revive]] make it useful to tank for Camo Bloons such as [[Camo Green Bloon]], alongside other Undead Bloons such as [[Zombie MOAB]], [[Undead Army]] and [[Necromancer (BCS)|Necromancer]]. | ||
*The 5 Gold cost is enough for [[Ezili (BCS)|Ezili]] to unlock her Totem after playing this Bloon. Ezili already naturally having synergy with Undead Bloons makes running this Bloon with her a strong choice. | |||
*One [[Dart Arts Wizard]] allows this Bloon to have the same total health as a [[MOAB (BCS)|MOAB]], while maintaining the benefits of Revive and being 1 Gold cheaper. | |||
==Update history== | ==Update history== | ||
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==Development== | ==Development== | ||
Zombie Rainbow Bloon had its Health increased from 200 to 220 in the Version 6.2 playtests. Initially, it was considered overpowered before the [[Revive]] nerf added prior to the public release of Version 6.0, but more balanced after that nerf.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Zombie Bloons were deemed to be underpowered in general, so a community playtester proposed the aforementioned buff,<ref name="odyssey-6.2-video" /> which was accepted for the update by Ninja Kiwi. | Zombie Rainbow Bloon had its Health increased from 200 to 220 in the Version 6.2 playtests. Initially, it was considered overpowered before the [[Revive]] nerf added prior to the public release of Version 6.0, but more balanced after that nerf.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Zombie Bloons were deemed to be underpowered in general, so a community playtester proposed the aforementioned buff,<ref name="odyssey-6.2-video" /> which was accepted for the update by Ninja Kiwi. | ||
Version 6.4 reworked Zombie Rainbow Bloon was reworked to hit the opponent quicker as well as just work better in Zombie decks, especially when involving [[Ezili (BCS)|Ezili]].<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> 1 less delay in exchange for 1 extra Gold isn't a problem when another turn would be needed to afford a 5 Gold Bloon in early rounds anyway.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||