MOAB (BCS): Difference between revisions
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MOABs can naturally spawn from the [[Storm (BCS)|Storm]], always spawning on Round 9 (Player 2) and Round 10 (Player 1). | MOABs can naturally spawn from the [[Storm (BCS)|Storm]], always spawning on Round 9 (Player 2) and Round 10 (Player 1). | ||
The card artwork depicts a MOAB going under two Monkeys near several huts. | |||
==Tips== | ==Tips== | ||
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**Its 6 Bloontonium generation is notable for supplying [[Quincy (BCS)|Quincy]]'s Perceptive Shot, two Arrow Shots, or filling his max capacity with two MOABs. 6 Bloontonium is also notable for exact production for [[Mountain Obyn (BCS)|Mountain Obyn]]'s abilities, with 3 needed for [[Dire Wolf]]. | **Its 6 Bloontonium generation is notable for supplying [[Quincy (BCS)|Quincy]]'s Perceptive Shot, two Arrow Shots, or filling his max capacity with two MOABs. 6 Bloontonium is also notable for exact production for [[Mountain Obyn (BCS)|Mountain Obyn]]'s abilities, with 3 needed for [[Dire Wolf]]. | ||
*With max eco, having anything that guarantees at least 2 extra Gold per round (e.g. [[Banana Farm (BCS)|Banana Farm]]) will provide enough Gold to play two MOABs on the same round. | *With max eco, having anything that guarantees at least 2 extra Gold per round (e.g. [[Banana Farm (BCS)|Banana Farm]]) will provide enough Gold to play two MOABs on the same round. | ||
*If lacking enough defense, a MOAB can be countered by [[Hero Protection]], [[Extreme Heat]] | *If lacking enough defense, a MOAB can be countered by [[Hero Protection]], as well as removals such as [[Extreme Heat]] or [[Return to Sender]]. However, unless as a last resort, save these cards for other threats, as many other Large Bloons commonly used in tempo decks (such as [[Soulstealer Bloon]] and high-cost [[Golden Blimp]]) are a higher priority threat. | ||
==Update history== | ==Update history== | ||