Red Bloon Apopalypse: Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
you don't really see Overload in Control as by the time players can use RBA then they'd pretty much lose the value of Overload anyway. Bmelter sees use in Eternal decks but that is also not that common. also "mostly used", well the reason people equip it is for the incentive of blocking enemy bloons, so it's not a doubt.
 
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|introduced=3.0
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|cost  =8
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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{outdated|Re-verify if v6.4 cost nerf is a deal-breaker (maybe specific early rounds) or just a general all-around nerf}}
*Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It's a control card mostly meant for blocking the opponent from playing and prevent the [[Storm (BCS)|Storm]]'s Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around.
{{BCS last updated|6.4|section=y}}
*Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It should be used for Control decks, blocking the [[Storm (BCS)|Storm]]'s Bloons and preventing the opponent from playing Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around.
*Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively.
*Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively.
*Because of its high cost, 4 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense.
*Because of its high cost, 5 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense.
*Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits:
*Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits:
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns.
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns.
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**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.
**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.
*To avoid killing the stall, avoid cards that automatically attack, such as Mortars and [[Blade Maelstrom (BCS)|Blade Maelstrom]], as well as [[Grand Saboteur (BCS)|Grand Saboteur]]. Leaving even just one space can allow the opponent to have enough leverage next turn.
*To avoid killing the stall, avoid cards that automatically attack, such as Mortars and [[Blade Maelstrom (BCS)|Blade Maelstrom]], as well as [[Grand Saboteur (BCS)|Grand Saboteur]]. Leaving even just one space can allow the opponent to have enough leverage next turn.
*Note that a player can use certain Hero abilities (mainly [[Quincy (BCS)|Quincy]]'s Arrow Shot) or cards (e.g. [[Overload (BCS)|Overload]], [[Bloon Melter]], [[Enhanced Reflexes]]) to open up space for another Bloon. Both players are able to take advantage of this to send better bloons for extra pressure. To prevent some of these, [[Bloontonium Leak]] can be used before Red Bloon Apopalypse.
*Note that a player can use certain Hero abilities (mainly [[Quincy (BCS)|Quincy]]'s Arrow Shot) or cards (e.g. [[Enhanced Reflexes]], [[Bloon Melter]]) to open up space for another Bloon. Both players are able to take advantage of this to send better bloons for extra pressure. To prevent some of these, [[Bloontonium Leak]] can be used before Red Bloon Apopalypse.
*Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (such as [[Pink Bloon (BCS)|Pink Bloon]]s and [[The Eternal]]) and weakens a potential [[Bloon Amalgam]] (from [[Bloon Amalgamation]]).
*Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (such as [[Pink Bloon (BCS)|Pink Bloon]]s and [[The Eternal]]) and weakens a potential [[Bloon Amalgam]] (from [[Bloon Amalgamation]]). This is a positive for [[Eerie Lifeforce]], which gains up to +80 total for every Red Bloon Apopalypse played (depending on the number of Reds on a player's side).
*Some decks that focus on the [[Extractor Bloon]] use Red Bloon Apopalypse with weak damage like [[Quincy (BCS)|Quincy]]'s passive, Spike Storm, or [[Glaive Ricochet (BCS)|Glaive Ricochet]] to feed the Extractor Bloon(s).
*Some decks that focus on the [[Extractor Bloon]] use Red Bloon Apopalypse with weak damage like [[Quincy (BCS)|Quincy]]'s passive, Spike Storm, or [[Glaive Ricochet (BCS)|Glaive Ricochet]] to feed the Extractor Bloon(s).
*Red Bloon Apopalypse may also reduce chances for a successful [[Hastening Bloon]] on either side if the Reds are not 0 delay.
*Mountain Obyn’s [[Mountain Obyn (BCS)|Rise!]] can be used to weaken the Red Bloon Apopalypse for relatively cheap.
*[[Spike-o-Pult (BCS)|Spike-o-Pult]]s can pop the opponent's Bloons to gain more Attack Power easily. Note that popping one of the opponent's Bloons right before the Storm summons a Bloon on their side will cause the Storm to fill the empty slot before the opponent can play their own Bloons, which allows the player to scale a Spike-o-Pult while still preventing the opponent from playing their own Bloons.
*[[Spike-o-Pult (BCS)|Spike-o-Pult]]s can pop the opponent's Bloons to gain more Attack Power easily. Note that popping one of the opponent's Bloons right before the Storm summons a Bloon on their side will cause the Storm to fill the empty slot before the opponent can play their own Bloons, which allows the player to scale a Spike-o-Pult while still preventing the opponent from playing their own Bloons.
*Unlike versus Red Bloon Storm, [[Spike Storm!]] should be primarily used to weaken the opponent's Reds without popping them. However, Spike Storm! is still useful in Extractor synergies.


== Update history ==
== Update history ==
{{BCS change list by name|Red Bloon Apopalypse}}
{{BCS change list by name|Red Bloon Apopalypse}}
==Development==
Red Bloon Apopalypse was always a popular option in Control decks, given how it does so many things to build resources: the Storm spawns are blocked, the enemy cannot send Bloons, Eerie Lifeforce scales better. Therefore, Version 6.4 increased the cost of Red Bloon Apopalypse.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The cost increase is enough to make it harder to block the opponent's Bloons early on as a way to pile up resources in addition to shutting down potential rushes.<ref name="odysseyTOS-6.4" /> While not explicitly stated in the commentary, this cost increase lets Tempo decks have an easier time for stacking early rushes, particularly the slower-paced, high-Health variations of Tempo.


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==Gallery==
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