Primal Instinct: Difference between revisions

Qwertyxp2000 (talk | contribs)
I still don't get it, is it really ability cooldowns that get reduced too? I don't think so.
Qwertyxp2000 (talk | contribs)
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{{BTD6 artifact info
{{Research|Confirm if the Close option also affects the non-changeable Close of stuff like non-cryo ices and Tack Shooters (except Iring)}}{{BTD6 artifact info
|id=PrimalInstinct
|id=PrimalInstinct
|type=Artifact
|type=Artifact
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|introduced=48.0
|introduced=48.0
}}
}}
'''Primal Instinct''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the [[attack speed]] of [[Primary]] Monkeys when they are set to Close [[Targeting option|targeting]]. The benefit increases with the rarity of the Artifact. The description actually states the attack cooldown reduction rather than the attack speed increase, in contrast with most Artifacts.
'''Primal Instinct''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It increases the [[attack speed]] of [[Primary]] Monkeys when they are set to Close [[Targeting option|targeting]]. This bonus does not affect track-based Close targeting (e.g. [[Spike Factory (BTD6)|Spike Factory]] with any class-granting buff such as [[Master of all Trades]]). The benefit increases with the rarity of the Artifact. The description actually states the attack cooldown reduction rather than the attack speed increase, in contrast with most Artifacts.


== Stats ==
== Stats ==
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== Strategy ==
==Tips==
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
This Artifact represents a tradeoff between attack speed an the ability to use more "useful" targeting options like First or Strong, or even Last with Monkeys that like long straights, making it difficult to concentrate damage on high health targets or to catch stray Bloons, so it is recommended to micro their targeting options, have a non-Primary Tower to perform those tasks or to spread more Towers across the map. [[Tack Shooter (BTD6)|Tack Shooters]] without [[Inferno Ring (BTD6)|Inferno Ring]] and top / middle path [[Ice Monkey (BTD6)|Ice Monkeys]] always benefit from this Artifact because their only targeting option is Close (which is not shown in the Tower's menu).
*This Artifact offers a tradeoff between attack speed an the ability to use more "useful" targeting options like First or Strong, or even Last with Monkeys that like long straights, making it difficult to concentrate damage on high health targets or to catch stray Bloons, so it is recommended to micro their targeting options, have a non-Primary Tower to perform those tasks or to spread more Towers across the map. [[Tack Shooter (BTD6)|Tack Shooters]] without [[Inferno Ring (BTD6)|Inferno Ring]] and path 1 / 2 [[Ice Monkey (BTD6)|Ice Monkeys]] always benefit from this Artifact because their only targeting option is Close (which is not shown in the Tower's menu).
 
*As the campaign progresses, the accumulation of Artifacts makes the targeting option limitation irrelevant and after obtaining [[Essence Of Dreadbloon]] or similar Artifacts.
As the campaign progresses, the accumulation of Artifacts makes the targeting option limitation irrelevant and after obtaining [[Essence Of Dreadbloon]] or similar Artifacts, this benefit can be extended to other towers, with X-X-2+ [[Spike Factory (BTD6)|Spike Factories]] being among the prime candidates as they don't mind being stuck on Close targeting.
**This benefit can be extended to other towers, with 1+-x-x [[Engineer Monkey (BTD6)|Engineer Monkey]]s being among the prime candidates, as they scale much better with all speed buffs and the Close targeting matters less.


== Update history ==
== Update history ==