Shell Shock (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|50.0}}
{{BTD6 last updated|54.1|section=y}}
Shell Shock is a decent early-game tower that excels on maps with solid loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Shell Shock's main weakness is against [[Black Bloon (BTD6)|Black Bloons]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], so [[Striker Jones (BTD6)|Striker Jones]] (and by extension, a Mortar-centric or [[Bomb Shooter (BTD6)|Bomb]]-centric strategy) is recommended for Shell Shock.
Shell Shock is a decent early-game tower that excels on maps with solid loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Shell Shock's main weakness is against [[Black Bloon (BTD6)|Black Bloons]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], so [[Striker Jones (BTD6)|Striker Jones]] (and by extension, a Mortar-centric or [[Bomb Shooter (BTD6)|Bomb]]-centric strategy) is recommended for Shell Shock.


The 3-0-2 crosspath is generally preferred, dealing more overall damage and can pop an entire [[Rainbow Bloon (BTD6)|Rainbow Bloon]] with one shot,<!--2*6=12--> and severely damage midgame Ceramics,<!--"non-Super Ceramics" probably implies "non-Super_Ceramics"--> thanks to its burn. 3-2-0 crosspath is more useful towards the late-game for controlling Super Ceramics and synergizing with [[Heavy Shells (BTD6)|Heavy Shells]], but still much weaker at stalling than [[Bloon Impact (BTD6)|Bloon Impact]], even for its cost.
The 3-0-2 crosspath is generally preferred, dealing more overall damage and can pop an entire [[Rainbow Bloon (BTD6)|Rainbow Bloon]] with one shot,<!--2*6=12--> and severely damage Ceramics during the mid-game, thanks to its burn. 3-2-0 crosspath is more useful towards the late-game for controlling Super Ceramics and synergizing with [[Heavy Shells (BTD6)|Heavy Shells]], but still much weaker at this role than [[Bloon Impact (BTD6)|Bloon Impact]], even for its cost.


==Update history==
==Update history==