Triple Threat Bloon: Difference between revisions

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→Tips: rts doesn't work on adora obviously but yeah, also gramma
 
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==Tips==
==Tips==
{{Strategy needed|Elaborate TTB OTK and verify if it's correct. Also, find [[Adora (BCS)#Strategy]] and verify the beating Adora with TTB OTK thing. How exactly do you beat Adora with TTB setups? Ability Ban? Haunted? Barrel spam to shield boost?}}
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Triple Threat Bloon synergizes extremely well with Health boosters such as [[Improved Fortification]], [[Fortify]], [[Booster Bloon]], and [[Zany Juice]]. With its base stats, it does 240 damage, and the dense shield makes it much harder to pop, especially if taking advantage of its extra shield per friendly Monkey or Power.
*Triple Threat Bloon synergizes extremely well with Health boosters such as [[Fortify]] and [[Zany Juice]]. With its base stats, it does 240 damage, and the dense shield makes it much harder to pop, especially if taking advantage of its extra shield per friendly Monkey or Power.
*In aggro, Triple Threat Bloon can be combined with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]), as well as [[Target Practice Blimp]] to force the opponent's Monkeys to avoid damaging it. Combine with existing rushes so the opponent can't simply single it out.
*In Aggro, Triple Threat Bloon can be combined with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]) to force out a response and make it tough to pop. Beware when using it in aggro though, as drawing too little Monkeys or Powers can make it very weak for its cost.
*OTK decks can use Triple Threat for OTK if health boosts are added in advance or during the combo. Pairing Triple Threat Bloon with two [[Quick Ready]] costs 18 Gold. Ensure the opponent's health is low enough, has no 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]), and has insufficient [[Defender]]s. If a protection aura is present (e.g. [[Hero Protection]]), more health is needed. Note that more setup is needed to defeat maxed [[Adora (BCS)|Adora]]'s Sun Shield; for instance, 240 base shield (6 shield triggers) is just enough to withstand 8 Adora bolts.
*OTK decks can use Triple Threat for OTK if health boosts are added in advance or during the combo. Pairing Triple Threat Bloon with two [[Quick Ready]] costs 18 Gold. Ensure the opponent's health is low enough, has no 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]), and keep in mind that Triple Threat Bloon’s shield can soak up a [[Defender]] or a non-maxed [[Adora, High Priestess (BCS)|Sun Shield]], saving you a use of a card like [[Return to Sender]] or [[Ability Ban]].
**With [[Fortify]], it is the easiest solution, dealing 390 damage by default with 20 Gold required. Other Health bonuses increase the window to OTK: +15 on Dark Castle, +60 with [[Zee Jay (BCS)|Zee Jay]]'s passive, and +105 with [[Zany Juice]].
**Two [[Fortify|Fortifies]] can kill when used on Triple Threat Bloon, doing 540 damage. Since Fortify is a common Power, there is no tutor for it, which makes using [[Pick]] cards essential.
**[[Zee Jay (BCS)|Zee Jay]] is the best choice for Triple Threat Bloon, having cards like [[Zany Juice]] and his own passive to surpass the default health of the opponent minus shields.
**[[Zee Jay (BCS)|Zee Jay]] is a good choice for Triple Threat Bloon, having [[Zany Juice]] and his own passive to surpass the default health of the opponent minus shields. Two [[Zany Juice|Zany Juices]] and his passive makes the Triple Threat Bloon kill, dealing 510 damage.
**[[Quincy (BCS)|Quincy]] can work if he uses [[Archer's Instinct]] to cycle through his deck.
**[[Quincy (BCS)|Quincy]] can work in Triple Threat OTK deck, as [[Archer's Instinct]] is the easiest way to cycle through a deck for [[Fortify]].
*If the opponent tries to rely on [[Defender]]s, 0-delay stoppers, or other OTK counters, [[Quincy Action Figure]] can help afford removals in a single turn.
*Since this Bloon has [[Triple Attack]], it can kill weakened opponents with [[Hero Protection]] up as 2/3rds of the damage still will hit them.
*[[Overload (BCS)|Overload]] can target a Triple Threat Bloon to instantly destroy it, but not if buffed by both [[Zee Jay (BCS)|Zee Jay]]'s Passive Enhancements and Dark Castle.
*If the opponent tries to stack multiple [[Defender]]s, uses 0-delay stoppers, uses [[Hero Protection]] or other OTK counters, [[Quincy Action Figure]] can help afford removals in a single turn.


==Gallery==
==Gallery==