The Bloon Solver (BTD6): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "[[Attack Cooldown|" to "[[Attack speed|"
MonkeBTD (talk | contribs)
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 17: Line 17:
|xp    =37500
|xp    =37500
}}
}}
'''The Bloon Solver''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves the damage-over-time effect of the Glue Gunner's glue, increasing its [[Ceramic damage]] from +3 to +9 and increasing its [[MOAB-Class damage]] from +0 to +4. It also upgrades the acid puddles dropped from affected Bloons after popping, increasing puddle [[damage]] from 4 to 15.
'''The Bloon Solver''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>The Glue Gunner's damage-over-time tick damage is improved, increasing bonus [[Ceramic damage]] from +3 to +9 and gaining +4 [[MOAB-Class damage]]. The acid puddles dropped from affected Bloons deal 15 [[damage]] instead of 4.


This upgrade increases Glue Gunner's [[pierce]] from 2 to 4, lets it fire 2 globs of glue per shot instead of 1, split angularly by a 10° fixed spread, and reduces its [[Attack speed|attack cooldown]] by 50%, doubling its attack speed. It also makes Glue Gunner's glue globs splatter upon impact as if [[Glue Splatter (BTD6)|Glue Splatter]] were purchased instead of going through targets. With the 5-1-0 crosspath, the puddles gain 1 pierce for a total of 4. With the 5-0-1 crosspath, puddles carry over one round and last 9.1 seconds longer.
This upgrade increases Glue Gunner's [[pierce]] from 2 to 4, the glue level from 4 to 6, lets it fire 2 globs of glue per shot instead of 1, separated by 10° from the center, and doubles its [[attack speed]], attacking every 0.25 seconds. Each glob now creates a splatter upon impact as if [[Glue Splatter (BTD6)|Glue Splatter]] were purchased instead of going through targets. <section end="lede"/>
 
With the 5-1-0 crosspath, the puddles gain 1 pierce for a total of 4, and the splatter pierce increases to 5. With the 5-0-1 crosspath, puddles carry over one round and last 9.1 seconds longer. Glue Splatter improves splatter pierce by +3 (total of 8 pierce) and increases splatter radius from 12 to 25.


==Stats==
==Stats==
Line 28: Line 30:


==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
Solver is among the most powerful towers at its price range. It easily clears {{BTD6|Super Ceramic Bloon}}s, while triggering a chain effect with its puddles that deals solid damage to everything else. However, it has a weakness against high-tier blimps, such as {{BTD6|BAD}}s and {{BTD6|ZOMG}}s, especially when no puddles have been triggered. Thus, Solver synergizes very well with [[The Final Harmonic]], as the duo breaks open the BAD extremely quickly due to Harmonic triggering the glue's damage-over-time, and Harmonic's trance provides valuable support against ZOMGs. {{BTD6|Carpet of Spikes}} also works well with Solver, breaking open high-tier blimps and allowing Solver to trigger its puddles, in addition to taking care of {{BTD6|DDT}}s.
Solver is among the most powerful towers at its price range. It easily clears {{BTD6|Super Ceramic Bloon}}s, while triggering a chain effect with its puddles that deals solid damage to everything else. However, it has a weakness against high-tier blimps, such as {{BTD6|BAD}}s and {{BTD6|ZOMG}}s, especially when no puddles have been triggered. Thus, Solver synergizes very well with [[The Final Harmonic]], as the duo breaks open the BAD extremely quickly due to Harmonic triggering the glue's damage-over-time, and Harmonic's trance provides valuable support against ZOMGs. {{BTD6|Carpet of Spikes}} also works well with Solver, breaking open high-tier blimps and allowing Solver to trigger its puddles, in addition to taking care of {{BTD6|DDT}}s.