Camo Bloon (BTD6): Difference between revisions
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{{ | {{camo bloon hat}} | ||
{{bloon mod info | {{bloon mod info | ||
|name =Camo Bloon | |name =Camo Bloon | ||
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Towers will ignore camo bloons unless they have camo detection. Additionally, projectiles will phase through and deal no damage to camo bloons if the main tower does not have detection. Camo status can be removed by attacks that strip Camo, such as [[Counter-Espionage (BTD6)|Counter-Espionage]], [[Cleansing Foam (BTD6)|Cleansing Foam]], and [[Submerge and Support (BTD6)|Submerge and Support]]. Certain upgrades, such as [[Night Vision Goggles (BTD6)|Night Vision Goggles]], deal extra damage to Camo Bloons. | Towers will ignore camo bloons unless they have camo detection. Additionally, projectiles will phase through and deal no damage to camo bloons if the main tower does not have detection. Camo status can be removed by attacks that strip Camo, such as [[Counter-Espionage (BTD6)|Counter-Espionage]], [[Cleansing Foam (BTD6)|Cleansing Foam]], and [[Submerge and Support (BTD6)|Submerge and Support]]. Certain upgrades, such as [[Night Vision Goggles (BTD6)|Night Vision Goggles]], deal extra damage to Camo Bloons. | ||
DDTs will spawn Regrow Ceramic Bloons when decamoed, because only camo bloons can spawn camo bloons when popped. | |||
The final round that spawns camo bloons from the entrance is Round 10005 (100 DDTs). | |||
==Round appearances== | ==Round appearances== | ||
{{BTD6 round list by | {{BTD6 round list by id|Camo}} | ||
===[[Alternate Bloons Rounds]]=== | |||
{{BTD6 round list by id|Camo|AlternateRoundSet|collapsed=y}} | |||
===[[Boss Rush]]=== | |||
{{BTD6 round list by id|Camo|EnduranceRoundSet|collapsed=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 round list by id|Camo|RogueRoundSet|collapsed=y}} | |||
===''[[Frontier Legends]]''=== | |||
====Type 1==== | |||
{{BTD6 round list by id|Camo|FrontierBase1|collapsed=y}} | |||
====Type 2==== | |||
{{BTD6 round list by id|Camo|FrontierBase2|collapsed=y}} | |||
====Type 3==== | |||
{{BTD6 round list by id|Camo|FrontierBase3|collapsed=y}} | |||
==Tips== | ==Tips== | ||
{{For|a comprehensive list of camo detectors and decamos|Camo detection}} | {{For|a comprehensive list of camo detectors and decamos|Camo detection}} | ||
{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||
*In standard gameplay, Camos start to become threatening starting from rounds 33 and 36, and from round 42 camo defenses are mandatory, as it becomes no longer possible to simply leak | *In standard gameplay, Camos start to become threatening starting from rounds 33 and 36, and from round 42 camo defenses are mandatory, as it becomes no longer possible to simply leak the Camos. | ||
*Some innate camo detectors have Camo Prioritization; set them to this targeting to focus on Camos. | *Some innate camo detectors have Camo Prioritization; set them to this targeting to focus on Camos. | ||
*Cheap reliable camo detectors include x-1-x [[Night Vision Goggles (BTD6)|Night Vision Goggles]] and x-2-x [[Shrapnel Shot (BTD6)|Shrapnel Shot]], 0-1-0 [[Eagle Eye]], and a base [[Ninja Monkey (BTD6)|Ninja Monkey]]. | *Cheap reliable camo detectors include x-1-x [[Night Vision Goggles (BTD6)|Night Vision Goggles]] and x-2-x [[Shrapnel Shot (BTD6)|Shrapnel Shot]], 0-1-0 [[Eagle Eye]], and a base [[Ninja Monkey (BTD6)|Ninja Monkey]]. | ||
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*Compared to direct camo detection, decamos may suffer from downtime. Some reliable decamos include a 0-2-3 [[Signal Flare (BTD6)|Signal Flare]], or [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]. | *Compared to direct camo detection, decamos may suffer from downtime. Some reliable decamos include a 0-2-3 [[Signal Flare (BTD6)|Signal Flare]], or [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]. | ||
*Some towers deal extra Camo damage, such as path 2 Snipers and [[Spy Plane (BTD6)|Spy Plane]]. When using them, decamos should be avoided. For example, using a decamo tower can prevent [[Ground Zero (BTD6)|Ground Zero's]] ability from one-shotting Fortified DDTs on round 99. | *Some towers deal extra Camo damage, such as path 2 Snipers and [[Spy Plane (BTD6)|Spy Plane]]. When using them, decamos should be avoided. For example, using a decamo tower can prevent [[Ground Zero (BTD6)|Ground Zero's]] ability from one-shotting Fortified DDTs on round 99. | ||
*Some Heroes have innate camo detection (i.e. [[Ezili (BTD6)|Ezili]], [[Sauda (BTD6)|Sauda]], [[Psi (BTD6)|Psi]], and [[Silas (BTD6)|Silas]]) or level up fast enough by round 24 with a decently early placement (e.g. [[Quincy (BTD6)|Quincy]], [[Etienne (BTD6)|Etienne]], and certain Heroes with their abilities like [[Gwendolin (BTD6)|Gwendolin]]'s Cocktail and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Brambles). | |||
==Related achievements== | ==Related achievements== | ||