Zee Jay (BCS): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "{{for|Zee Jay in general|Zee Jay}}" to "{{zee jay hat}}" |
Blimp Construction Hangar is da BMC building! MOAB Construction Facility is what ya meant, Radical Monkey Dude! |
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==Strategy== | ==Strategy== | ||
{{BCS last updated|5.0|section=y}} | {{BCS last updated|5.0|section=y}} | ||
Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible. | Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble (BCS)|Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible. | ||
The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense. | The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense. | ||
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**[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive. | **[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive. | ||
**Double Bloons are good pick for Zee Jay's aggro decks, because of his Passive Enhancements' boosting HP. | **Double Bloons are good pick for Zee Jay's aggro decks, because of his Passive Enhancements' boosting HP. | ||
*For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[ | *For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[MOAB Construction Facility]] or two, store high Gold, and have [[Quick Ready]]s in your hand. | ||
*If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks. | *If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks. | ||
*If a Bloon spawns on the round after Zee Jay ends his turn, such as from the [[Storm (BCS)|Storm]] or Bloons that summon Bloons (e.g. Nested Bloons, Blooming Bloon), he will guarantee Rad Tokens. Thus, he can save up sending his own Bloons for another round. | *If a Bloon spawns on the round after Zee Jay ends his turn, such as from the [[Storm (BCS)|Storm]] or Bloons that summon Bloons (e.g. Nested Bloons, Blooming Bloon), he will guarantee Rad Tokens. Thus, he can save up sending his own Bloons for another round. | ||