Master Builder: Difference between revisions
Edited the strategy section a little, but its likely still somewhat outdated, given the reduced uptime of both overclocking paragons and the AoE overclock to non-paragons. Tags: Visual edit Mobile edit Mobile web edit |
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|tower=Engineer Monkey | |tower=Engineer Monkey | ||
|cost = | |cost =600000 | ||
|cost C= | |cost C= | ||
|xp =750000 | |xp =750000 | ||
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The '''Master Builder''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|32.0}}. It is a combination of [[Sentry Champion (BTD6)|Sentry Champion]], [[Ultraboost (BTD6)|Ultraboost]], and [[XXXL Trap (BTD6)|XXXL Trap]]. The Master Builder [[attack]]s by firing three nails at a time that can [[Pin (BTD6)|Pin]] any Bloon except [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s, [[stun]]ning them for 5 seconds on each hit. At the end of each [[round]], it applies an [[Ultraboost (BTD6)|Ultraboost]]-like effect to itself that permanently increases its [[attack speed]] by 30%. It has two [[Activated Ability|Activated Abilities]]: | The '''Master Builder''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|32.0}}. It is a combination of [[Sentry Champion (BTD6)|Sentry Champion]], [[Ultraboost (BTD6)|Ultraboost]], and [[XXXL Trap (BTD6)|XXXL Trap]]. The Master Builder [[attack]]s by firing three nails at a time that can [[Pin (BTD6)|Pin]] any Bloon except [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s, [[stun]]ning them for 5 seconds on each hit. At the end of each [[round]], it applies an [[Ultraboost (BTD6)|Ultraboost]]-like effect to itself that permanently increases its [[attack speed]] by 30%. It has two [[Activated Ability|Activated Abilities]]: | ||
The first ability deploys one of three types of Mega Sentries anywhere on the map. Each Mega Sentry has a different attack, and the Green and Red Mega Sentries have Purple weaknesses. | The first ability deploys one of three types of Mega Sentries anywhere on the map. Each Mega Sentry has a different attack, and the Green and Red Mega Sentries have Purple weaknesses. | ||
*The Green Sentry Paragon emits a persistent laser with infinite [[range]]. Like [[Plasma Accelerator (BTD6)|Plasma Accelerator]], it can follow the player's cursor or be locked in place. | *The Green Sentry Paragon emits a persistent laser with infinite [[range]]. Like [[Plasma Accelerator (BTD6)|Plasma Accelerator]], it can follow the player's cursor or be locked in place. | ||
*The Red Sentry Paragon rapidly shoots four streams of plasma in a cone similar to a [[Sun Avatar (BTD6)|Sun Avatar]]. | *The Red Sentry Paragon rapidly shoots four streams of plasma in a cone similar to a [[Sun Avatar (BTD6)|Sun Avatar]]. | ||
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The Master Builder can have one of each Mega Sentry on the map at a time. If a Mega Sentry is sold or a second one is placed with the ability, the Mega Sentry and all of its Modified Sentry Paragons detonate simultaneously, dealing massive damage to [[Boss Bloon]]s in particular. If the Master Builder is sold, all of its Mega Sentries and their Modified Sentry Paragons detonate at once. | The Master Builder can have one of each Mega Sentry on the map at a time. If a Mega Sentry is sold or a second one is placed with the ability, the Mega Sentry and all of its Modified Sentry Paragons detonate simultaneously, dealing massive damage to [[Boss Bloon]]s in particular. If the Master Builder is sold, all of its Mega Sentries and their Modified Sentry Paragons detonate at once. | ||
The second ability provides the targeted tower (including other Paragons, but not itself) increased attack speed for 60 seconds ( | The second ability provides the targeted tower (including other Paragons, but not itself) increased attack speed for 60 seconds (15 seconds for Paragons), as well as other towers (and subtowers) near the targeted tower. [[Monkey Village (BTD6)|Monkey Village]]s receive +15% range, and increases [[Banana Farm (BTD6)|Banana Farm]] production by 66.67%. | ||
==Mechanics== | ==Mechanics== | ||
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At Degree 1: | At Degree 1: | ||
*Each nail does 300 damage, + | *Each nail does 300 damage, +100 Boss damage, has 15 pierce, and the attack has a starting cooldown of 2 seconds. | ||
===Ultraboost=== | ===Ultraboost=== | ||
{{Outdated|v55.0 starting cooldown decrease now means the table is no longer accurate}} | |||
{{research|Degrees 1–5 and 100 seem to be accurate, but other degrees have not been thoroughly tested and the number of rounds listed are based on calculations}} | {{research|Degrees 1–5 and 100 seem to be accurate, but other degrees have not been thoroughly tested and the number of rounds listed are based on calculations}} | ||
At the end of each [[round]], the Master Builder's attack speed permanently increases by 30% additively, capping at an attack speed of ~6.67 shots per second ([[attack cooldown]] of 0.15 seconds). The cap factors in the Degree, but not external attack speed modifiers, such as {{BTD6 mk|Veteran Monkey Training}} and {{BTD6 mk|Paragon of Power}}. Since the Master Builder's base attack speed scales with Degree, it takes fewer rounds for it to reach the cap at higher Degrees. | At the end of each [[round]], the Master Builder's attack speed permanently increases by 30% additively, capping at an attack speed of ~6.67 shots per second ([[attack cooldown]] of 0.15 seconds). The cap factors in the Degree, but not external attack speed modifiers, such as {{BTD6 mk|Veteran Monkey Training}} and {{BTD6 mk|Paragon of Power}}. Since the Master Builder's base attack speed scales with Degree, it takes fewer rounds for it to reach the cap at higher Degrees. | ||
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====Green Sentry Paragon==== | ====Green Sentry Paragon==== | ||
[[File:BTD6 SentryParagonGreenPortrait.png|50px|right]] | [[File:BTD6 SentryParagonGreenPortrait.png|50px|right]] | ||
The '''Green Sentry Paragon''' fires a persistent laser beam towards the player's cursor or a specific point with the lock in place targeting that extends up to the distance between the Sentry and the target position, | The '''Green Sentry Paragon''' fires a persistent laser beam towards the player's cursor or a specific point with the lock in place targeting that extends up to the distance between the Sentry and the target position, similarly to [[Plasma Accelerator (BTD6)|Plasma Accelerator]]. The beam rapidly deals [[damage type|Plasma damage]] to Bloons on contact, does extra damage to Boss Bloons, and deals extra damage to Bloons touching the tip. The beam's damage rate scales with Degree, just like a normal attack. | ||
At Degree 1: | At Degree 1: | ||
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===Power Glove=== | ===Power Glove=== | ||
[[file:BTD6 EngineerMonkey PowerGloveAAIcon.png|50px|right]] | [[file:BTD6 EngineerMonkey PowerGloveAAIcon.png|50px|right]] | ||
'''Power Glove'''<ref name="powerglove">Internal name <code>PowerGloveAAIcon.png</code> for the ability icon</ref> is a more powerful version of [[Overclock (BTD6)|Overclock]]. It functions similarly, but it can select other Paragons (but not itself), and it also affects all towers in a small area around the selected tower. It has a base cooldown of 60 seconds. | '''Power Glove'''<ref name="powerglove">Internal name <code>PowerGloveAAIcon.png</code> for the ability icon</ref> is a more powerful version of [[Overclock (BTD6)|Overclock]]. It functions similarly, but it can select other Paragons (but not itself), and it also affects all non-paragon towers in a small area around the selected tower. It has a base cooldown of 60 seconds. | ||
The affected towers gain +66.67% attack speed (40% reduced attack cooldown) for the duration, and [[Monkey Village (BTD6)|Monkey Village]]s also gain +15% range. [[Banana Farm (BTD6)|Banana Farm]]s gain +66.67% production, rounded up. The main target receives this buff for 60 seconds ( | The affected towers gain +66.67% attack speed (40% reduced attack cooldown) for the duration, and [[Monkey Village (BTD6)|Monkey Village]]s also gain +15% range. [[Banana Farm (BTD6)|Banana Farm]]s gain +66.67% production, rounded up. The main target receives this buff for 60 seconds (15 seconds for Paragons), and gains an aura that gives the buff to all towers and sub-towers within 30 range of the main target (including newly placed towers) for 30 seconds. This main target can be anyone except itself and any sentry. The aura can affect all except Paragons. [[Magus Perfectus]]'s Arcane Metamorphosis has a special interaction that also increases its Mana consumption by roughly +66.67% while affected by Power Glove. | ||
This is an applied buff, and thus can be sapped by [[Lych]]. Power Glove does not stack with Overclock or the temporary buff of Ultraboost, but it does stack with the permanent boosts of Ultraboost. | This is an applied buff, and thus can be sapped by [[Lych]]. Power Glove does not stack with Overclock or the temporary buff of Ultraboost, but it does stack with the permanent boosts of Ultraboost. | ||
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Power Glove works best on expensive Paragons such as [[Goliath Doomship]], [[Magus Perfectus]], and [[Mega Massive Munitions Factory]]. Magus Perfectus is especially effective due to its powerful Arcane Metamorphosis ability; the attack boost further improves the already immense DPS. For the other Paragons, the buff is beneficial for their main attacks, particularly during downtime of their abilities. If taking advantage of the aura, use it for dense groups of high-DPS Tier 5's, preferably still targeting the ability onto Paragons, since the lower downtime on a single Paragon compared to a T5 is negligible when a single Paragon can do enormous DPS, and cannot stack with normal Overclock. | Power Glove works best on expensive Paragons such as [[Goliath Doomship]], [[Magus Perfectus]], and [[Mega Massive Munitions Factory]]. Magus Perfectus is especially effective due to its powerful Arcane Metamorphosis ability; the attack boost further improves the already immense DPS. For the other Paragons, the buff is beneficial for their main attacks, particularly during downtime of their abilities. If taking advantage of the aura, use it for dense groups of high-DPS Tier 5's, preferably still targeting the ability onto Paragons, since the lower downtime on a single Paragon compared to a T5 is negligible when a single Paragon can do enormous DPS, and cannot stack with normal Overclock. | ||
Degrees are important for Master Builder so it can speed up its self-ultraboost, have improved one-shot capabilities, and higher uptime for its Power Glove on Paragons. For just the Power Glove, Degree 100 will still not have full uptime on a single Paragon, for up to 28.33% uptime<!--15/52.94117=0.2833--> without nearby submerged [[Nautic Siege Core]]. However, Master Builder having a degree at least matching Magus Perfectus will allow the Power Glove to always be up by the time the Arcane Metamorphosis ability becomes ready.<!--90s, 90s, matches--> For the aura buff to non-Paragons, ensure to pack as many useful units as tightly as possible. With | Degrees are important for Master Builder so it can speed up its self-ultraboost, have improved one-shot capabilities, and higher uptime for its Power Glove on Paragons. For just the Power Glove, Degree 100 will still not have full uptime on a single Paragon, for up to 28.33% uptime<!--15/52.94117=0.2833--> without nearby submerged [[Nautic Siege Core]]. However, Master Builder having a degree at least matching Magus Perfectus will allow the Power Glove to always be up by the time the Arcane Metamorphosis ability becomes ready.<!--90s, 90s, matches--> For the aura buff to non-Paragons, ensure to pack as many useful units as tightly as possible. With Degree 100, a submerged [[Nautic Siege Core]], and {{BTD6 mk|Global Ability Cooldowns}}, it is barely below full uptime.<!--d43=61.6438 cooldown, *.97 goes just below 60--> | ||
For maximum pops, [[XXXL Trap (BTD6)|XXXL Trap]] paired with [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Monkey City (BTD6)|Monkey City]], and [[Bounty Hunter]] is the best method of building its pops; its income generation builds most of the Master Builder's pop requirement. Additionally, [[Ultraboost (BTD6)|Ultraboost]] and [[Overclock (BTD6)|Overclock]]s can be used to boost Farms for more income. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, the cheapest T4 for the most tiers is 4-2-0 [[Sentry Expert (BTD6)|Sentry Expert]], and for most expensive use 2-4-0 Overclocks. | For maximum pops, [[XXXL Trap (BTD6)|XXXL Trap]] paired with [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Monkey City (BTD6)|Monkey City]], and [[Bounty Hunter]] is the best method of building its pops; its income generation builds most of the Master Builder's pop requirement. Additionally, [[Ultraboost (BTD6)|Ultraboost]] and [[Overclock (BTD6)|Overclock]]s can be used to boost Farms for more income. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, the cheapest T4 for the most tiers is 4-2-0 [[Sentry Expert (BTD6)|Sentry Expert]], and for most expensive use 2-4-0 Overclocks. | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | |||
File:BTD6 Master Builder Nailgun.png|Master Builder stunning a MOAB | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||