Boss Challenge: Difference between revisions
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{{Lede image|BTD6 Boss Challenge icon.png|Boss Challenge icon in the Events menu}} | {{Lede image|BTD6 Boss Challenge icon.png|Boss Challenge icon in the Events menu}} | ||
'''Boss Challenge''' is a game mode in [[Bloons TD 6]] involving [[Boss Bloon|Boss Bloons]] introduced in [[Bloons TD 6 | '''Boss Challenge''' is a game mode in [[Bloons TD 6]] involving [[Boss Bloon|Boss Bloons]] introduced in [[Update history:Bloons TD 6/Version 40.0|version 40.0]]. In this mode, players can challenge [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]], or [[Diamondback]] on any map of their choice, including [[Protect The Yacht]] and [[Blons]]. This mode features no rewards but can be played for the challenge alone, to improve the player's own scores or can be used as practice for [[Boss Bloon Event|Boss Bloon Events]]. | ||
Players can access this mode by going into the Events page and clicking on the corresponding button in the lower left part of the screen. | Players can access this mode by going into the Events page and clicking on the corresponding button in the lower left part of the screen. | ||
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On round 40 the Boss spawns in a fixed point near the entrance (each Boss has a themed visual of its spawning point) and will start moving. While the Boss is on the screen there will not be breaks between rounds, even if Auto-start is off. | On round 40 the Boss spawns in a fixed point near the entrance (each Boss has a themed visual of its spawning point) and will start moving. While the Boss is on the screen there will not be breaks between rounds, even if Auto-start is off. | ||
If the Boss is defeated, it will return again in Round 60 with much greater strength | If the Boss is defeated, it will return again in Round 60 with much greater strength and this will be repeated in Rounds 80, 100 and 120. Each of these five stages is known as a Tier. The tier will be indicated above the Boss' Health bar with some stars. | ||
To achieve Victory the player must defeat the Tier 5 boss and the game will end at the end of the round where this Tier is defeated (it is not necessary to keep playing until Round 140). The player will be defeated if all lives are lost, if the Boss reaches the exit or if the Boss is not defeated within 20 rounds since spawning. | To achieve Victory the player must defeat the Tier 5 boss and the game will end at the end of the round where this Tier is defeated (it is not necessary to keep playing until Round 140). The player will be defeated if all lives are lost, if the Boss reaches the exit or if the Boss is not defeated within 20 rounds since spawning. | ||
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All the bosses also have a harder difficulty available, known as an Elite Boss, with much higher Health and stronger abilities. | All the bosses also have a harder difficulty available, known as an Elite Boss, with much higher Health and stronger abilities. | ||
If there is a [[Boss Bloon Event]] active, the featured Boss cannot be selected in Boss Challenge and instead there will be a button in the Boss Challenge menu to go to the Boss Bloon Event. | |||
=== Rounds === | === Rounds === | ||
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File:BTD6 MapSelectChutesButton.png|[[Chutes]] - Left | File:BTD6 MapSelectChutesButton.png|[[Chutes]] - Left | ||
File:BTD6 MapSelectRakeButton.png|[[Rake]] - Left | File:BTD6 MapSelectRakeButton.png|[[Rake]] - Left | ||
File:BTD6 mushroom grotto preview.jpg|[[Mushroom Grotto]] - Bottom right to top left | |||
File:BTD6 MapSelectPartyParadeButton.png|[[Party Parade]] - Left | File:BTD6 MapSelectPartyParadeButton.png|[[Party Parade]] - Left | ||
File:BTD6 MapSelectEnchantedGladeMapButton.png|[[Enchanted Glade]] - Bottom | File:BTD6 MapSelectEnchantedGladeMapButton.png|[[Enchanted Glade]] - Bottom | ||
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File:BTD6 MapSelectMuddyPuddlesButton.png|[[Muddy Puddles]] - Middle left | File:BTD6 MapSelectMuddyPuddlesButton.png|[[Muddy Puddles]] - Middle left | ||
File:BTD6 MapSelectouchButton.png|[[Ouch|#Ouch]] - Horizontal top | File:BTD6 MapSelectouchButton.png|[[Ouch|#Ouch]] - Horizontal top | ||
File:BTD6 MapProtectTheYachtMapBossPath.svg|[[Protect The Yacht]] - Left | File:BTD6 MapProtectTheYachtMapBossPath.svg|[[Protect The Yacht]] - Left | ||
</gallery> | </gallery> | ||
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In the Boss Challenge menu, the user interface will show a skull icon that indicates if a Boss has been beaten or not on the currently selected map, regardless if Battle Mode was active or not. Each map and boss difficulty (Normal / Elite) are tracked separately. | In the Boss Challenge menu, the user interface will show a skull icon that indicates if a Boss has been beaten or not on the currently selected map, regardless if Battle Mode was active or not. Each map and boss difficulty (Normal / Elite) are tracked separately. | ||
If the players selects Battle Mode the menu will show the the highest tier beaten and best scores for Fastest Time, Least Cash and Least Tiers scoring types. On all three types a lower score is considered better, | If the players selects Battle Mode the menu will show the the highest tier beaten and best scores for Fastest Time, Least Cash and Least Tiers scoring types. On all three types a lower score is considered better; however, any score on a higher boss tier will always be considered better one of a lower tier, regardless of the specific score. For example, beating a Tier 2 Boss with a 20 minutes Fastest Time score will always be considered better than a 10 second Tier 1 score. | ||
Additionally the map selection menu will show a skull icon on the top right corner of maps where the currently selected Boss has been defeated, with a blue background for Normal and purple background for Elite. Both icons will show if both difficulties have been beaten. | Additionally the map selection menu will show a skull icon on the top right corner of maps where the currently selected Boss has been defeated, with a blue background for Normal and purple background for Elite. Both icons will show if both difficulties have been beaten. | ||
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== Strategy == | == Strategy == | ||
{{For|more in-depth strategies|Strategy:Boss Bloon Event}} | {{For|more in-depth strategies|Strategy:Boss Bloon Event}} | ||
Defeating a Boss Bloon is a difficult task for players used to the regular game modes, | Defeating a Boss Bloon is a difficult task for players used to the regular game modes, especially on Elite difficulty, as it requires a different approach to handle their health and abilities. In general heavy farming and starting as early as possible is a requirement because expensive towers, [[Paragon|Paragons]] and tower spam strategies are common ways to defeat the Bosses. | ||
Before Tier 1 farming is handled by spending as little [[cash]] as possible to defend the regular rounds to use all the cash for farming setups with [[Marketplace (BTD6)|Marketplace]] spam and [[IMF Loan (BTD6)|IMF]] / [[Monkeyopolis (BTD6)|Monkeyopolis]] being common strategies supported by towers like [[Bloon Trap (BTD6)|Bloon Trap]], [[Rubber to Gold (BTD6)|Rubber to Gold]] and [[Hero|Heroes]] like [[Geraldo (BTD6)|Geraldo]] and [[Benjamin (BTD6)|Benjamin]] for extra income. These strategies are enough to afford towers like [[Elite Defender (BTD6)|Elite Defender]] or [[The Blazing Sun]] to defeat the Tier 1 Boss. | Before Tier 1 farming is handled by spending as little [[cash]] as possible to defend the regular rounds to use all the cash for farming setups with [[Marketplace (BTD6)|Marketplace]] spam and [[IMF Loan (BTD6)|IMF]] / [[Monkeyopolis (BTD6)|Monkeyopolis]] being common strategies supported by towers like [[Bloon Trap (BTD6)|Bloon Trap]], [[Rubber to Gold (BTD6)|Rubber to Gold]] and [[Hero|Heroes]] like [[Geraldo (BTD6)|Geraldo]] and [[Benjamin (BTD6)|Benjamin]] for extra income. These strategies are enough to afford towers like [[Elite Defender (BTD6)|Elite Defender]] or [[The Blazing Sun]] to defeat the Tier 1 Boss. | ||
After that, the usual farming progression involves selling the Boss defense to afford an [[Overclock (BTD6)|Overclocked]] [[Banana Research Facility (BTD6)|Banana Research Facility]] and use it to progress into a [[Banana Central (BTD6)|Banana Central]] or [[Merchantman (BTD6)|Merchantman]] + [[Central Market (BTD6)|Central Market]] setups on water-heavy maps, ability-based income from [[Support Chinook (BTD6)|Support Chinook]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] or [[Monkey-Nomics (BTD6)|Monkey- | After that, the usual farming progression involves selling the Boss defense to afford an [[Overclock (BTD6)|Overclocked]] [[Banana Research Facility (BTD6)|Banana Research Facility]] and use it to progress into a [[Banana Central (BTD6)|Banana Central]] or [[Merchantman (BTD6)|Merchantman]] + [[Central Market (BTD6)|Central Market]] setups on water-heavy maps, ability-based income from [[Support Chinook (BTD6)|Support Chinook]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] or [[Monkey-Nomics (BTD6)|Monkey-Nomics]] can also be used if the player can stall the rounds. | ||
Usual towers which can defeat the Tier 2 Bosses include [[M.A.D (BTD6)|M.A.D]] or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] without forgetting tower spam strategies like [[Overdrive (BTD6)|Overdrive]], [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], [[Destroyer (BTD6)|Destroyer]] or [[Spike Storm (BTD6)|Spike Storm]], all of those with helped with usual support towers like [[Embrittlement (BTD6)|Embrittlement]], [[Glue Strike (BTD6)|Glue Strike]], [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (and higher upgrades). | Usual towers which can defeat the Tier 2 Bosses include [[M.A.D (BTD6)|M.A.D]] or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] without forgetting tower spam strategies like [[Overdrive (BTD6)|Overdrive]], [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], [[Destroyer (BTD6)|Destroyer]] or [[Spike Storm (BTD6)|Spike Storm]], all of those with helped with usual support towers like [[Embrittlement (BTD6)|Embrittlement]], [[Glue Strike (BTD6)|Glue Strike]], [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (and higher upgrades). | ||
Farming for Tier 3 and higher is achieved by filling the map with Banana | Farming for Tier 3 and higher is achieved by filling the map with Banana Research Facilities and constantly using Overclocks on them and for the defense Paragons are heavily recommended, ([[Apex Plasma Master]], [[Glaive Dominus]] and [[Crucible of Steel and Flame]] can usually be afforded for Tier 3, [[Navarch of the Seas]], [[Nautic Siege Core]], [[Ascended Shadow]] and [[Master Builder]] for Tier 4, and finally [[Goliath Doomship]], [[Magus Perfectus]], [[Mega Massive Munitions Factory]] or even a [[VTSG]] can be used for Tier 5. In most cases Tier 5 Normal and Tier 4 Elite Bosses can require a two Paragon defense and Tier 5 Elite needs 3 or even 4, depending on the map and the Paragon degree. | ||
Consult the Strategy section of [[Boss Bloon Event#Strategy|Boss Bloon Event]] for more advice, as both game modes are extremely similar, what works in events is very likely to be useful for Boss Challenge as well. If looking for information for a specific Boss consult their strategy pages: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]] | Consult the Strategy section of [[Boss Bloon Event#Strategy|Boss Bloon Event]] for more advice, as both game modes are extremely similar, what works in events is very likely to be useful for Boss Challenge as well. If looking for information for a specific Boss consult their strategy pages: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]], [[Strategy:Blastapopoulos (BTD6)|Blastapopoulos]], and [[Strategy:Diamondback|Diamondback]]. | ||
== Update history == | == Update history == | ||
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File:BTD6 Boss Challenge menu with boss defeated.png|Elite Bloonarius has been defeated in Monkey Meadow. | File:BTD6 Boss Challenge menu with boss defeated.png|Elite Bloonarius has been defeated in Monkey Meadow. | ||
File:BTD6 Boss Challenge menu with tier 5 scores.png|Normal Dreadbloon defeated in [[Spice Islands]] in Battle Mode, showcasing the scores for the run. | File:BTD6 Boss Challenge menu with tier 5 scores.png|Normal Dreadbloon defeated in [[Spice Islands]] in Battle Mode, showcasing the scores for the run. | ||
File:BTD6 Boss Challenge menu with tier 3 scores.png|Ongoing run | File:BTD6 Boss Challenge menu with tier 3 scores.png|Ongoing run of Elite Dreadbloon in [[Another Brick]], showing the partial scores obtained up to Tier 3. | ||
File:BTD6 Boss Challenge cleared maps.png|Map selection menu, Normal difficulty is cleared in Monkey Meadow, Elite on [[Tinkerton]] and both in [[Spa Pits]]. | File:BTD6 Boss Challenge cleared maps.png|Map selection menu, Normal difficulty is cleared in Monkey Meadow, Elite on [[Tinkerton]] and both in [[Spa Pits]]. | ||
</gallery> | </gallery> | ||