Monkey Academy (BTD6): Difference between revisions
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'''Monkey Academy''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Magic]] Monkeys to also be treated as [[Primary]], [[Military]] and [[Support]] towers at the same time, thus benefiting from other Artifacts or Boosts that only work on a certain category of towers, but as a trade-off, it reduces the [[ | '''Monkey Academy''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Magic]] Monkeys to also be treated as [[Primary]], [[Military]] and [[Support]] towers at the same time, thus benefiting from other Artifacts or Boosts that only work on a certain category of towers, but as a trade-off, it reduces the [[range]] of Magic towers and also applies penalties to non-Magic towers by reducing their damage and increasing the cost of their upgrades. Higher rarity versions of this Artifact reduce the range penalty which is completely removed at Legendary level and this rarity also reduces the drawbacks to non-Support towers. This Artifact allows Magic towers to damage [[Dreadbloon (BTD6)|Dreadbloon]] during all immunity phases. | ||
When used in combination with artifacts that provides a buff to a certain category but a drawback to another (e.g. [[Support Specialist]]), the game will apply both the buff and the drawback at the same time; this is intended behavior<ref>{{Cite|quote=[While responding to a comment about the interaction of this Artifact with [[Overwhelming Synergy]]] Yeah the primary monkeys will still have the cost increase, but will also get the speed boost from the artifact. As it counts as both a magic tower and the other tower categories. ie; it's an intended effect|url=https://www.reddit.com/r/btd6/comments/1ijeqp4/comment/mbelhhl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button|publisher=Ninja Kiwi on Reddit|retrieved=07 feb 2025}}</ref>. If sacrificed for a [[Sun Temple (BTD6)|Sun Temple]] or to the [[True Sun God (BTD6)|True Sun God]] they will only count as Magic sacrifices. | When used in combination with artifacts that provides a buff to a certain category but a drawback to another (e.g. [[Support Specialist]]), the game will apply both the buff and the drawback at the same time; this is intended behavior<ref>{{Cite|quote=[While responding to a comment about the interaction of this Artifact with [[Overwhelming Synergy]]] Yeah the primary monkeys will still have the cost increase, but will also get the speed boost from the artifact. As it counts as both a magic tower and the other tower categories. ie; it's an intended effect|url=https://www.reddit.com/r/btd6/comments/1ijeqp4/comment/mbelhhl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button|publisher=Ninja Kiwi on Reddit|retrieved=07 feb 2025}}</ref>. If sacrificed for a [[Sun Temple (BTD6)|Sun Temple]] or to the [[True Sun God (BTD6)|True Sun God]] they will only count as Magic sacrifices. | ||
== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|51.2|section=1}} | {{BTD6 last updated|51.2|section=1}} | ||
Raw stat bonuses are always a good choice from Artifacts like Inspiration, Precision and Quickening, [[Primary Specialist]], [[Squadron Together Strong]], [[Zig Then Zag]] and [[Support Specialist]]. | Raw stat bonuses are always a good choice from Artifacts like Inspiration, Precision and Quickening, [[Primary Specialist]], [[Squadron Together Strong]], [[Zig Then Zag]] and [[Support Specialist]]. | ||
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* [[Ball Lightning (BTD6)|Ball Lightning]] and middle path [[Mermonkey (BTD6)|Mermonkeys]] can freeze Bloons to have an immediate benefit from [[Crystal Crash]]. | * [[Ball Lightning (BTD6)|Ball Lightning]] and middle path [[Mermonkey (BTD6)|Mermonkeys]] can freeze Bloons to have an immediate benefit from [[Crystal Crash]]. | ||
* [[Heightened Perception]] is really useful with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] / [[Poplust (BTD6)|Poplust]] spam so their buffs have longer range and [[Sticky Bomb (BTD6)|Sticky Bombs]] also use them to follow Boss Bloons for longer. | * [[Heightened Perception]] is really useful with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] / [[Poplust (BTD6)|Poplust]] spam so their buffs have longer range and [[Sticky Bomb (BTD6)|Sticky Bombs]] also use them to follow Boss Bloons for longer. | ||
* [[Primal Instinct]] is used to boost the rate at which [[Alchemist (BTD6)|Alchemists]] deploy their buff potions, | * [[Primal Instinct]] is used to boost the rate at which [[Alchemist (BTD6)|Alchemists]] deploy their buff potions, but it might also be counterproductive with [[Lead to Gold (BTD6)|Lead]] / [[Rubber to Gold (BTD6)|Rubber to Gold]] as Last is usually a better targeting for them. [[Robo Monkey (BTD6)|Robo Monkey]] can set one of its weapons to Close to benefit from this Artifact and use the other one on a more favorable targeting option. | ||
== Update history == | == Update history == | ||