Strategy:Rogue Legends: Difference between revisions

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{{BTD6 last updated|52.2}}
{{Outdated|[[Diamondback]] is ruining a lot of the suggested strategies. (Potentially fixed in 54.1?)}}
{{BTD6 last updated|53.2}}


'''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns.  
'''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns.  
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* '''CHIMPS (High stages)''': One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter from scratch and a limited amount of cash on a wide variety of maps.
* '''CHIMPS (High stages)''': One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter from scratch and a limited amount of cash on a wide variety of maps.
* '''Artifact extraction''': For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.
* '''Artifact extraction''': For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.
== Regular campaign ==
== Regular campaign ==
For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, paying attention to the early game rounds, the Artifact and Boost system and the movement across the map, and getting used to the special tiles.  
For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, paying attention to the early game rounds, the Artifact and Boost system and the movement across the map, and getting used to the special tiles.  
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==== Mini Bosses ====
==== Mini Bosses ====
The speed on which the player can obtain the first few pops pretty much determines the outcome of the game as the amount of cash awarded per pop can snowball very quickly into expensive towers and upgrades that damage the Boss faster, grating more cash, or the opposite outcome is that the player just can't damage the Boss fast enough and by the time it gets a few pops, the Boss is already halfway across the track. In stage 1 is difficult to obtain anything other than the Common goal but it gets easier on later stages when the players can put more powerful towers right at the start of the game.
The speed on which the player can obtain the first few pops pretty much determines the outcome of the game as the amount of cash awarded per pop can snowball very quickly into expensive towers and upgrades that damage the Boss faster, grating more cash, or the opposite outcome is that the player just can't damage the Boss fast enough and by the time it gets a few pops, the Boss is already halfway across the track. In stage 1, it is difficult to obtain anything other than the Common goal, but it gets easier on later stages when the players can put more powerful towers right at the start of the game.


Defense against regular spawns can be pretty much ignored as the [[Phayze One]] round set is much, much easier than the [[List of rounds in Rogue Legends|Rogue Legends set]] so towers can focus on the boss and pop any other Bloon with just the pierce of the attacks.
Defense against regular spawns can be pretty much ignored as the [[Phayze One]] round set is much, much easier than the [[List of rounds in Rogue Legends|Rogue Legends set]] so towers can focus on the boss and pop any other Bloon with just the pierce of the attacks.
At higher stages, the player can consistently hit a Legendary goal. After reaching Legendary goal, just sell all towers and let the natural Bloons leak, ending the tile early and avoid excessive lag; this is a viable way to still get the rewards, unless the player has an Artifact that protects leaks (e.g. [[Essence Of Lych]]).


=== Final Boss ===
=== Final Boss ===
{{incomplete|Finish off Lych strategy when it is a Final Boss}}
Is important to prepare for the Final Boss as soon the stage starts, as unprepared parties will quickly fold to it. In general, players will need towers that cover three roles: Boss damage, counters to Boss abilities, and regular spawn defense / cleanup. In general players can mimic similar defenses to the ones used for Tier 1-3 in [[Boss Bloon Event|Boss Events]].
Is important to prepare for the Final Boss as soon the stage starts, as unprepared parties will quickly fold to it. In general, players will need towers that cover three roles: Boss damage, counters to Boss abilities, and regular spawn defense / cleanup. In general players can mimic similar defenses to the ones used for Tier 1-3 in [[Boss Bloon Event|Boss Events]].


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* [[Strategy:Phayze|'''Phayze''']]: Camo detection and towers with global range or that can follow Phayze around the track are always useful and it is also recommended to have high pierce towers or place regular defense in the back of the track to handle the regular spawns in a very short distance as Phayze advances. It is not recommended to use Towers or Artifacts that grant camo detection or strip it from Phayze and use towers with inherent detection instead, as Phayze's Radar Jam can leave the player in a very precarious position if it is enabled at the wrong time.
* [[Strategy:Phayze|'''Phayze''']]: Camo detection and towers with global range or that can follow Phayze around the track are always useful and it is also recommended to have high pierce towers or place regular defense in the back of the track to handle the regular spawns in a very short distance as Phayze advances. It is not recommended to use Towers or Artifacts that grant camo detection or strip it from Phayze and use towers with inherent detection instead, as Phayze's Radar Jam can leave the player in a very precarious position if it is enabled at the wrong time.
* [[Strategy:Blastapopoulos (BTD6)|'''Blastapopoulos''']]: Keep in mind its Purple Bloon immunities and place towers near to the track so they can still see the incoming Bloons with the range reduction, it is also recommended to bring [[Spike Factory (BTD6)|Spike Factories]] to protect the exits from the regular spawns during an overheat. Ability cooldown reduction is not really an issue as it can be easily countered by Artifacts and Boosts.
* [[Strategy:Blastapopoulos (BTD6)|'''Blastapopoulos''']]: Keep in mind its Purple Bloon immunities and place towers near to the track so they can still see the incoming Bloons with the range reduction, it is also recommended to bring [[Spike Factory (BTD6)|Spike Factories]] to protect the exits from the regular spawns during an overheat. Ability cooldown reduction is not really an issue as it can be easily countered by Artifacts and Boosts.
* [[Strategy:Lych|'''Lych''']]: Make sure to account for the Zombie MOABs and Lych-souls that come out, while also not relying on selling off towers. Unlimited range towers or very high range towers can help reduce the need to sell off defense.
* [[Strategy:Diamondback|'''Diamondback''']]: Pierce and projectile spam is important when fighting off Diamondback and its Diamond Bloons, but do not rely entirely on spike attacks (which have a massive pierce penalty on the Boss, resulting in minimal DPS). Attacks that can hit multiple segments at a time, such as [[Sticky Bomb (BTD6)|Sticky Bomb]], are far more effective than those that only target the head. Don't rely on Strong targeting, and try to spread attacks onto the other segments. The tail breaks too slowly to be worth pursuing that resulting Boss debuff.


In general, the players should focus on defending the regular spawns first, specially because starting on Stage 2, the battle can happen on [[Expert]] maps with no prior warning. But players also need to keep in mind it is always possible to simply get unlucky and get extremely hard combination of Boss and Map that makes the fight almost impossible.
In general, the players should focus on defending the regular spawns first, specially because starting on Stage 2, the battle can happen on difficult [[Intermediate]] and [[Advanced]] maps with no prior warning. But players also need to keep in mind it is always possible to simply get unlucky and get an extremely hard combination of Boss and Map that makes the fight almost impossible.


== CHIMPS (XP farming) ==
== CHIMPS (XP farming) ==
Obtaining all possible upgrades from the Rogue XP shop requires a little over 170,000 XP. An efficient way to obtaining enough XP is to play CHIMPS mode with a high amount of curses and reaching the highest stage possible, as the largest source of XP are Final Bosses, which scale multiplicatively with each stage beaten. In general, 3 to 4 campaigns reaching stages 15-20 are usually enough to obtain the necessary XP.
Obtaining all possible upgrades from the Rogue XP shop requires a little over 170,000 XP. An efficient way to obtaining enough XP is to play CHIMPS mode with a high amount of curses and reaching the highest stage possible, as the largest source of XP are Final Bosses, which scale multiplicatively with each stage beaten. Reaching stages 15-20 generates roughly 50,000 Rogue XP. In general, 3 to 4 campaigns reaching stages 15-20 are usually enough to obtain the necessary XP. Stage 2-4 Merchants give very little XP and should be avoided.


In the following table is a list of all curses and a recommendation if the player should or should not enable them XP farming runs.
In the following table is a list of all curses and a recommendation if the player should or should not enable them for XP farming runs.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Recommended curses for Rogue XP
|+Recommended curses for Rogue XP
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|10
|10
|Mostly yes
|Mostly yes
|Chests are a usually a better way to get artifacts in general and Mini Games / Bosses become easier on later stages so the need to obtain Artifacts from the Merchant is lessened, but players can play without this curse if needed, until they obtain enough starting tokens from the XP Shop. Going deeper into a run nets more Rogue XP than buying it from the Merchants.
|Chests are a usually a better way to get artifacts in general and Mini Games / Bosses become easier on later stages so the need to obtain Artifacts from the Merchant is lessened, but players can play without this curse if needed, until they obtain enough starting tokens from the XP Shop. Going deeper into a campaign nets more Rogue XP than buying it from the Merchants.
|-
|-
|[[File:BTD6_CursePerfectionist.png|frameless|25x25px]]
|[[File:BTD6_CursePerfectionist.png|frameless|25x25px]]
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* [[File:BTD6_XpExtraStartingTokens.png|frameless|25x25px]] Extra Starting Tokens
* [[File:BTD6_XpExtraStartingTokens.png|frameless|25x25px]] Extra Starting Tokens
* [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles
* [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles
{{research|Is buying Rogue XP from Stages 2-4 worth it?}}
Merchants that provide Rogue XP from Stages 2-4 can provide a guaranteed reward of Rogue XP, which is worth it for players willing to take a risk against later Stages but want to avoid going past Stage 5. Buying Rogue XP from Merchants can slow down the capability to survive into the Final Boss if getting an unlucky Boss+Map combination (e.g. [[Vortex (BTD6)|Vortex]] on [[Dark Castle (BTD6)|Dark Castle]]). However, a proper late stage strategy can earn thousands of Rogue XP per stage<!--e.g. v53.2 s15 =3780xp with +40% curse mult--> without much effort necessary; overall, the Merchants for Rogue XP should only be done as an extra challenge.


=== Gameplay ===
=== Gameplay ===
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To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating Mini Games and Mini Bosses.
To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating Mini Games and Mini Bosses.


Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating Stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and Final Boss and farm some Rogue XP. Players should also keep an eye on the [[Growing Steady]], [[General's Disposition]] and [[One Monkey Army]] Artifacts and obtain them in the first available opportunity.  
Before starting, it is recommended to first extract all Hero Artifacts; this can be done by beating Stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and Final Boss and farm some Rogue XP. Players should also keep an eye on the [[Growing Steady]], [[General's Disposition]], and [[One Monkey Army]] Artifacts and obtain them in the first available opportunity.


=== Recommended party ===
=== Recommended party ===
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=== Gameplay ===
=== Gameplay ===
The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters, while Camp Fires are used almost exclusively to heal. If there isn't enough hearts to skip all encounters, then is recommended to play the ones on easier maps saving hearts for later. This is also the reason to play in regular difficulty and not CHIMPS mode, as the reduction in hearts hinders the ability to skip encounters making stage 1 take more time without reason. Any Artifact the players may encounter from Chests, Merchants or Mini Games / Bosses should be picked for being extracted rather than to help the current run, this is fine as the party was selected to clear the stage without any additional help from other Towers or Artifacts, even if they receive some penalty from the current Artifacts in the inventory.  
The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters, while Camp Fires are used almost exclusively to heal. If there isn't enough hearts to skip all encounters, then is recommended to play the ones on easier maps saving hearts for later. This is also the reason to play in regular difficulty and not CHIMPS mode, as the reduction in hearts hinders the ability to skip encounters making stage 1 take more time without reason. Any Artifact the players may encounter from Chests, Merchants or Mini Games / Bosses should be picked for being extracted rather than to help the current run; this is fine as the party was selected to clear the stage without any additional help from other Towers or Artifacts, even if they receive some penalty from the current Artifacts in the inventory.  


If the players must play Bloon Encounters, they can be handled by starting with Adora and a 2-0-3 Druid of Wrath on her range, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2, respectively, and start building more 2-0-4 Poplusts.  
If the players must play Bloon Encounters, they can be handled by starting with Adora and a 2-0-3 Druid of Wrath on her range, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2, respectively, and start building more 2-0-4 Poplusts.


'''Mini Games / Boss''':
'''Mini Games / Boss''':
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'''Final Bosses''':
'''Final Bosses''':
 
{{incomplete|Final Boss info for Lych and Diamondback}}
To beat each Final Boss the following strategies can be used.
To beat each Final Boss the following strategies can be used.


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* '''[[Phayze]]''': Keep Adora, Druid and Boomerang at the back while a 1-0-4 Sticky Bomb deals with Phayze, sell and rebuy the Ninja as the Boss exits the Ninja's range.
* '''[[Phayze]]''': Keep Adora, Druid and Boomerang at the back while a 1-0-4 Sticky Bomb deals with Phayze, sell and rebuy the Ninja as the Boss exits the Ninja's range.
* '''[[Blastapopoulos (BTD6)|Blastapopoulos]]''': 0-1-3 Druid can start the damage while Adora, a 0-3-2 Boomerang and a 4-0-2 Bloonjitsu defend the regular spawns at the back of the track, add more Druids to attack the Boss as the game progresses. In higher difficulties is important to try to search for a Spike Factory as soon as the player knows Blastapopoulos is the Boss, as the overheat stun can be enough to let faster Bloons reach the exit before the player has time to react.
* '''[[Blastapopoulos (BTD6)|Blastapopoulos]]''': 0-1-3 Druid can start the damage while Adora, a 0-3-2 Boomerang and a 4-0-2 Bloonjitsu defend the regular spawns at the back of the track, add more Druids to attack the Boss as the game progresses. In higher difficulties is important to try to search for a Spike Factory as soon as the player knows Blastapopoulos is the Boss, as the overheat stun can be enough to let faster Bloons reach the exit before the player has time to react.
* '''[[Lych (BTD6)|Lych]]''': TBA
* '''[[Diamondback]]''': TBA


=== Extraction priority ===
=== Extraction priority ===
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# Legendary Artifacts which don't have a Rare version, except Boss Artifacts: [[Biggest Beacon]], [[Homing Projectiles]] and [[One Monkey Army]], but the last one is particularly hard to extract due its damage negation mechanics after picking it so it is recommended to consult the [[One Monkey Army#Extraction|extraction]] section of the article for tips.
# Legendary Artifacts which don't have a Rare version, except Boss Artifacts: [[Biggest Beacon]], [[Homing Projectiles]] and [[One Monkey Army]], but the last one is particularly hard to extract due its damage negation mechanics after picking it so it is recommended to consult the [[One Monkey Army#Extraction|extraction]] section of the article for tips.
# Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Blitzing Ape Barrage Emitter]], [[Cats Meow]], [[Conscription]], [[Critical Success]], [[Discord]], [[Duckageddon]], [[Heroic Specialty]], [[Master of all Trades]], [[Monkey Academy (BTD6)|Monkey Academy]], [[No More Please]], [[Primary Specialist]], [[Rubber Bullets]], [[Summer Fun]], [[Summon Battle Cat]] and [[Support Specialist]].
# Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Blitzing Ape Barrage Emitter]], [[Cats Meow]], [[Charismatic Leader]], [[Conscription]], [[Critical Success]], [[Discord]], [[Duckageddon]], [[Heroic Specialty]], [[Master of all Trades]], [[Monkey Academy (BTD6)|Monkey Academy]], [[No More Please]], [[Primary Specialist]], [[Rubber Bullets]], [[Summer Fun]], [[Summon Battle Cat]] and [[Support Specialist]].
#Any other Legendary Artifact, except Boss Artifacts.
#Any other Legendary Artifact, except Boss Artifacts.
#Any Common Artifact not yet extracted.
#Any Common Artifact not yet extracted.
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=== Playing in Stage 2 and beyond ===
=== Playing in Stage 2 and beyond ===
Bloon Encounters are handled in the same way as In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows.
Bloon Encounters are handled in the same way as in previous stages. In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows.


For Final Bosses, Bloonarius is defended in the same way as stage one with some damage in the front and the spawn defense in the back of the track. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze  Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender. However, there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.
For Final Bosses, Bloonarius is taken down in the same way as stage 1 with some damage in the front and the spawn defense in the back of the track. On higher stages, the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze  Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender. However, there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.


== Tips and general recommendations ==
== Tips and general recommendations ==
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* Even if a campaign ends on a defeat, players will always get the Rogue XP they have accumulated until that point, which can be used on the Rogue XP shop to make future campaigns easier.
* Even if a campaign ends on a defeat, players will always get the Rogue XP they have accumulated until that point, which can be used on the Rogue XP shop to make future campaigns easier.
* Unless the player is doing a [[One Monkey Army]] run, the choice of an starting Hero should be mostly taking considering the starting Monkeys and Artifacts and not the Hero itself, as it does not really matter in the long run because there aren't many artifacts that benefit them so it will quickly be left behind the main towers in terms of DPS, so Heroes are really only useful in the early game for defense and in Freeplay for the support it can provide.
* Unless the player is doing a [[One Monkey Army]] run, the choice of an starting Hero should be mostly taking considering the starting Monkeys and Artifacts and not the Hero itself, as it does not really matter in the long run because there aren't many artifacts that benefit them so it will quickly be left behind the main towers in terms of DPS, so Heroes are really only useful in the early game for defense and in Freeplay for the support it can provide.
* In general, maxing out the Starting Artifact Power from the shop to start a run with a Boss Artifact is generally not worth it, as it is better to reroll Stage 1 until the desired Boss appears, and beat it on it weakest form.
* In general, maxing out the Starting Artifact Power from the shop to start a run with a Boss Artifact is generally not worth it, as it is better to reroll Stage 1 until the desired Boss appears, and beat it on its weakest form.
* The only heart that matters is the last one because because there are no extra rewards at any point for having spare hearts, so using them to retry Mini Games for Legendary goals and skip difficult Bloon Encounters is very useful; however, it is always recommended to Heal at Camp Fires if the player has less than 3 hearts remaining.
* The only heart that matters is the last one because because there are no extra rewards at any point for having spare hearts, so using them to retry Mini Games for Legendary goals and skip difficult Bloon Encounters is very useful; however, it is always recommended to Heal at Camp Fires if the player has less than 3 hearts remaining.
* One of the most useful skills that a Rogue Legends player can learn is to identify the moment where skipping a Bloon Encounter is the best action to take, as a stubborn player can easily lose a campaign by trying a difficult encounter two or three times and losing those hearts instead of just losing one by skipping. If the player can quickly identify a losing position, and have quick reflexes, they can go back to the stage map and just skip the tile with no additional penalties.
* One of the most useful skills that a Rogue Legends player can learn is to identify the moment where skipping a Bloon Encounter is the best action to take, as a stubborn player can easily lose a campaign by trying a difficult encounter two or three times and losing those hearts instead of just losing one by skipping. If the player can quickly identify a losing position, and have quick reflexes, they can go back to the stage map and just skip the tile with no additional penalties.
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* In general, it is not recommended to force a strategy or commit to one on the early game, as there is no guarantee that the player will obtain the Monkeys or Artifacts that have synergy with it.
* In general, it is not recommended to force a strategy or commit to one on the early game, as there is no guarantee that the player will obtain the Monkeys or Artifacts that have synergy with it.
* When obtaining an Artifact that doesn't have a real use in your current party, it is generally better to hold to it and just trade at the next Merchant, but there is also the possibility that the Artifact's drawback will just be too great to overcome, in that case, Artifact can always be dropped from the inventory.
* When obtaining an Artifact that doesn't have a real use in your current party, it is generally better to hold to it and just trade at the next Merchant, but there is also the possibility that the Artifact's drawback will just be too great to overcome, in that case, Artifact can always be dropped from the inventory.
* Buying off the Monkey Money from the Merchants is not at all efficient compared other Monkey Money generation methods (e.g. playing [[Infernal]] on [[Deflation (BTD6)|Deflation]] multiple times), but buying a few of them on later stages is still viable if confident that the party can survive without the excess of Tokens or Artifacts. If ever wanting to maximize Monkey Money from ''Rogue Legends'', play only normal campaigns and treat the campaign similarly to strategies for Artifact extraction past Stage 1, but with a focus on greeding for free Tokens and highest value Artifacts while selling off the least valuable Artifacts. With that approach, go for a class-buffing Artifact (e.g. [[Unification]]) and a dedicated strategy for that class of Monkeys, so the party can thrive easier from a wide variety of Artifacts and improve the odds of surviving with an unlucky supply of Artifacts.


== External links ==
== External links ==
* [https://btd6apiexplorer.github.io/rogue Manual tracker for extracted Artifacts in BTD6 API Explorer website]
* [https://btd6apiexplorer.github.io/rogue Manual tracker for extracted Artifacts in BTD6 API Explorer website]


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== Navigation ==
== Navigation ==
{{BTD6 strategy nav}}
{{BTD6 strategy nav}}
[[Category:Rogue Legends]]
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[[Category:BTD6 strategies]]
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