Projectile-Go-Round: Difference between revisions

Pymonkibot (talk | contribs)
m Bot: Reverted to revision 114809 by Pymonkibot on March 25 2026 05:30:39
Tag: Manual revert
Qwertyxp2000 (talk | contribs)
Strategy: seems up to date I reckon
 
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==Challenge rules==
==Challenge rules==
{{BTD6 challenge rules
{{BTD6 challenge rules
|type=Quest
|description=Whimsical magic or quantum entanglement? Not even Dr. Monkey knows! Monkey projectiles are randomly switched with the projectiles of any other placed Monkey. Plus! Projectiles last longer and will bounce off the edge of the map. Results include fun and awesomeness!
|description=Whimsical magic or quantum entanglement? Not even Dr. Monkey knows! Monkey projectiles are randomly switched with the projectiles of any other placed Monkey. Plus! Projectiles last longer and will bounce off the edge of the map. Results include fun and awesomeness!
|victory=Unpredictably, you did it!
|victory=Unpredictably, you did it!
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==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
The general strategy for Projectile-Go-Round involves pairing a tower with a fast attack speed and/or many projectiles per shot with one or more towers with high power projectiles. [[Dartling Gunner (BTD6)|Dartling Gunners]] are a particularly effective choice for the former, as they have global range and never stop attacking while being extremely cheap. [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]] make for good replacements later in the game. Examples of towers with effective projectiles include [[Spiked Balls (BTD6)|Spiked Balls]] and its upgrades, [[The Big One (BTD6)|The Big One]] and [[The Biggest One (BTD6)|The Biggest One]], and [[Primary Expertise (BTD6)|Primary Expertise]]. [[Monkey Village (BTD6)|Monkey Villages]] are recommended to support your towers, as they provide buffs without diluting the projectile pool.  
The general strategy for Projectile-Go-Round involves pairing a tower with a fast attack speed and/or many projectiles per shot with one or more towers with high power projectiles. [[Dartling Gunner (BTD6)|Dartling Gunners]] are a particularly effective choice for the former, as they have global range and never stop attacking while being extremely cheap. [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]] make for good replacements later in the game. Examples of towers with effective projectiles include [[Spiked Balls (BTD6)|Spiked Balls]] and its upgrades, [[The Big One (BTD6)|The Big One]] and [[The Biggest One (BTD6)|The Biggest One]], and [[Primary Expertise (BTD6)|Primary Expertise]]. [[Monkey Village (BTD6)|Monkey Villages]] are recommended to support your towers, as they provide buffs without diluting the projectile pool.  


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== Trivia ==
== Trivia ==
* Projectile-Go-Round was initially created as a ''Rogue Legends'' [[Artifact]], but was determined to be too "fundamentally broken" to work in that setting.<ref>{{Cite|quote=Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!|url=https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Reddit}}</ref>
* Projectile-Go-Round is based on an unused ''Rogue Legends'' [[Artifact]] named [[List of unused content in BTD6#Artifacts|Projectile Carousel]], which was cut due to being too "fundamentally broken" to work in that setting.<ref>{{Cite|quote=Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!|url=https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Reddit}}</ref>


==In other languages==
==In other languages==