Spike-o-Pult (BCS): Difference between revisions

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→Tips: we can't ignore the ammo synergy, but just note that anything that hardcounters it is what stops it from being good
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|charges=1
|type  =Dart
|type  =Dart
|power  =50
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|ammo  =1
|ammo  =1
|reload =2
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'''Spike-o-Pult''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Its ATK increases by 20 each time it pops a [[Bloon (BCS)|Bloon]].
'''Spike-o-Pult''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Its ATK increases by 20 each time it pops a [[Bloon (BCS)|Bloon]].
The card artwork depicts a monkey struggling to carry a spiked ball onto a Spike-o-Pult. In-game, the model lacks a monkey.


==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.4|section=y}}
*Overall, Spike-o-Pult is one of the strongest infinitely scaling Monkeys, but like most of them, Spike-o-Pult is extremely vulnerable to removals like [[Return to Sender]] and [[Shrink]], is defenseless against OTK and 0-delay Bloons, and is poor when drawn late.
*Overall, Spike-o-Pult is one of the strongest infinitely scaling Monkeys, but like most of them, Spike-o-Pult is extremely vulnerable to removals, is defenseless against OTK and 0-delay Bloons, and is poor when drawn late.
*Avoid overrelying on a scaled Spike-o-Pult for damage. Most competent decks with a focused wincon will have many ways to neutralize or bypass scaling Monkeys like Spike-o-Pult.
**[[Return to Sender]] and [[Shrink]] are among the popular removals, the former being used in virtually any deck archetype.
*To allow its power to scale, let Spike-o-Pult one-shot Bloons. During the early stages of Spike-o-Pult, pop weakened bloons. As its ATK increases, it becomes easier to immediately one-shot with a Spike-o-Pult without needing other Monkeys to help out.
*To allow its power to scale, let Spike-o-Pult one-shot Bloons. During the early stages of Spike-o-Pult, pop weakened bloons. As its ATK increases, it becomes easier to immediately one-shot with a Spike-o-Pult without needing other Monkeys to help out.
*Initially, Spike-o-Pult starts off weak, but if given enough rounds and ammo to scale its ATK, it will be difficult to stop without using anything that hard counters it.
*Initially, Spike-o-Pult starts off weak, but if given enough rounds and ammo to scale its ATK, it will be difficult to stop without using anything that hard counters it. Any deck that lacks low-HP Bloons will make it harder for Spike-o-Pult to scale.
*Avoid overrelying on a scaled Spike-o-Pult for damage. Most competent decks with a focused wincon will have many ways to neutralize or bypass scaling Monkeys like Spike-o-Pult.
*Giving Spike-o-Pult extra ammo ([[Temporary Ammo]], [[Try this!]], etc.) allows it to pop more Bloons and scale faster.
*Giving Spike-o-Pult extra ammo ([[Temporary Ammo]], [[Try this!]], etc.) allows it to pop more Bloons and scale faster.
*[[The Eternal]]'s health scales slightly faster than Spike-o-Pult's ATK without extra ammo.
*[[The Eternal]]'s health scales faster than Spike-o-Pult's ATK gains, unless the Spike-o-Pult has at least 3 ammo.


==Update history==
==Update history==
{{BCS change list by name|Spike-o-Pult}}
{{BCS change list by name|Spike-o-Pult}}
==Development==
A small buff in Version 6.4 to make initial scaling easier to do without changing its effectiveness when optimized.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref>


==Gallery==
==Gallery==
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==References==
{{references}}


==Navigation==
==Navigation==
{{BCS monkey nav}}
{{BCS monkey nav}}
{{dart monkey nav}}
{{dart monkey nav}}