Update history:Bloons TD Battles 2/Version 4.12: Difference between revisions
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{{stub | {{stub|Needs steam date, more confirmation of stats, and some more fixes to formatting}} | ||
{{BTDB2 update info | {{BTDB2 update info | ||
|version=4.12 | |version=4.12 | ||
|image= | |image=BTDB2 v4.12 update artwork.png | ||
|steam date= | |steam date= | ||
|prev=4.11 | |prev=4.11 | ||
|next= | |next=4.13 | ||
|build= | |build=29128 | ||
}} | }} | ||
'''Version 4.12''' is the second major update to ''[[Bloons TD Battles 2]]'' in 2026. It introduced [[Park (Battles 2)|Park]], a returning map from ''[[Bloons TD Battles]]'', as well as balance changes. | '''Version 4.12''' is the second major update to ''[[Bloons TD Battles 2]]'' in 2026. It introduced [[Park (Battles 2)|Park]], a returning map from ''[[Bloons TD Battles]]'', as well as balance changes. | ||
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{{cleanup|Convert to cargo-based templates later}} | {{cleanup|Convert to cargo-based templates later}} | ||
===[[Bloon | ===[[Bloon send|Bloon Sends]]=== | ||
{{BTDB2 changes|version=4.12 | {{BTDB2 changes|version=4.12 | ||
|quote=Even with tight ceramics, recent nerfs are still a bit too strong. Lowering the amount sent should allow them to still be dangerous but not over powered. We are also making ZOMGs cheaper to give an alternative rush to tight ceramics | |quote=Even with tight ceramics, recent nerfs are still a bit too strong. Lowering the amount sent should allow them to still be dangerous but not over powered. We are also making ZOMGs cheaper to give an alternative rush to tight ceramics | ||
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|quote 1 tiers=x1x+ | |quote 1 tiers=x1x+ | ||
|changes 1 tiers=x1x+ | |changes 1 tiers=x1x+ | ||
|changes 1=*{{nerf|name=Bullet|Bonus Camo damage decreased|+2|+1}} | |changes 1=*{{nerf|name=Bullet|Bonus Camo damage decreased|+2|+1|note=Shrapnel attack unchanged (+2)}} | ||
|changes | |changes 3 tiers=x1x | ||
|changes | |changes 3=*{{change|Description changed accordingly to show the reduced Camo bonus}} | ||
}} | }} | ||
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|changes 1 tiers=x2x+ | |changes 1 tiers=x2x+ | ||
|changes 1=*{{nerf|No longer does +1 bonus Camo damage}} | |changes 1=*{{nerf|No longer does +1 bonus Camo damage}} | ||
|changes 2 tiers=xx3 | |changes 2 tiers=xx3 | ||
|changes 2=*{{nerf|Pierce decreased|12|10|note=Pierce bonus decreased from +4 to +2}} | |changes 2=*{{nerf|Pierce decreased|12|10|note=Pierce bonus decreased from +4 to +2}} | ||
|changes 3 tiers=x2x | |||
|changes 3=*{{change|Description changed to remove phrase "and deal additional damage to"}} | |||
}} | }} | ||
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|quote 1= The bottom path Super Monkey was getting overshadowed by the top path, so we’re giving it a more distinct role by making it more expensive but also more powerful|quote 1 tiers=3xx;xx4+ | |quote 1= The bottom path Super Monkey was getting overshadowed by the top path, so we’re giving it a more distinct role by making it more expensive but also more powerful|quote 1 tiers=3xx;xx4+ | ||
|path 3 tier 4 cost before=27000|path 3 tier 4 cost after=32000 | |path 3 tier 4 cost before=27000|path 3 tier 4 cost after=32000 | ||
|path 3 tier 5 cost before=100000|path 3 tier 5 cost after=140000 | |||
|changes 1 tiers=3xx | |changes 1 tiers=3xx | ||
|changes 1=*{{nerf|Pierce decreased|8|6|note=Pierce bonus decreased from +5 to +3}} | |changes 1=*{{nerf|Pierce decreased|8|6|note=Pierce bonus decreased from +5 to +3}} | ||
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===[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]]=== | ===[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]]=== | ||
{{BTDB2 hero changes|version=4.12|hero=Obyn Greenfoot | |||
|changes 1 levels= | |quote=Obyn has been overshadowed in favor of other heroes, even when using Druid | ||
|changes 2 levels= | |changes 1 levels=1-5|changes 1=*{{buff|name=Spirit|Pierce increased|4|5}} | ||
|changes 3 levels= | |changes 2 levels=6-12|changes 2=*{{buff|name=Spirit|Pierce increased|8|9}} | ||
|changes 4 levels= | |changes 3 levels=13+|changes 3=*{{buff|name=Spirit|Pierce increased|13|14}} | ||
|changes 5 levels= | |changes 4 levels=4-7|changes 4=*{{buff|name=Nature's Ward Totem|Non-blimp slowdown increased|25%|35%|note=Does not affect MOAB-class (12.5%)}} | ||
|changes 6 levels= | |changes 5 levels=8-14|changes 5=*{{buff|name=Nature's Ward Totem|Slowdown increased|35%|50%|note=Does not affect MOAB-class (17.5%). Level 15+ remains 50% and 25% versus MOAB-class.}} | ||
|changes 6 levels=10-19|changes 6=*{{buff|name=Wall of Trees|RBE capacity increased|2000|3000}} | |||
|changes 7 levels=10+|changes 7=*{{nerf|name=Wall of Trees|Cash generation per natural Bloon decreased|2×|1.5×}} | |||
|changes 8 levels=18+|changes 8=*{{buff|name=Nature's Clarity|Now grants +10% attack speed for all Druids in range}} | |||
|changes 9 levels=20|changes 9=*{{buff|name=Wall of Trees|RBE capacity increased|7500|8500}} | |||
}} | |||
===[[Ocean Obyn (Battles 2)|Ocean Obyn]]=== | ===[[Ocean Obyn (Battles 2)|Ocean Obyn]]=== | ||
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|quote=This should allow Ocean Obyn to give all water strategies a good synergy which they did not really have before, while retaining his current synergies | |quote=This should allow Ocean Obyn to give all water strategies a good synergy which they did not really have before, while retaining his current synergies | ||
|changes 1 levels=2+|changes 1=*{{buff|All Magic-specific buffs now also apply to water towers, including water-placed Ice Monkeys}} | |changes 1 levels=2+|changes 1=*{{buff|All Magic-specific buffs now also apply to water towers, including water-placed Ice Monkeys}} | ||
|changes 2 levels=5+|changes 2=*{{buff|Gains Ocean's Wrath buff: 5%<!--nk 5% attack speed usually refers to attack cooldown--> reduced attack cooldown to all water towers in range}} | |changes 2 levels=5+|changes 2=*{{buff|Gains '''Ocean's Wrath''' buff: 5%<!--nk 5% attack speed usually refers to attack cooldown--> reduced attack cooldown to all water towers in range}} | ||
|changes 3 levels=10-19|changes 3=*{{buff|name=Unleash the Kraken|RBE capacity increased per kraken|1200|2500}} | |changes 3 levels=10-19|changes 3=*{{buff|name=Unleash the Kraken|RBE capacity increased per kraken|1200|2500}} | ||
|changes 4 levels=10+|changes 4=*{{nerf|name=Unleash the Kraken|Cash generation per natural Bloon decreased|2×|1×}} | |changes 4 levels=10+|changes 4=*{{nerf|name=Unleash the Kraken|Cash generation per natural Bloon decreased|2×|1×}} | ||
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|changes 3 levels=14+|changes 3=*{{nerf|name=Money Trap|MOAB-class base steal decreased|$3000|$2200}} | |changes 3 levels=14+|changes 3=*{{nerf|name=Money Trap|MOAB-class base steal decreased|$3000|$2200}} | ||
}} | }} | ||
==OTA update 1== | |||
{{Incomplete|More stuff to be added}} | |||
===[[Battle Arena]]=== | |||
{{cleanup|Verify if formatting for Battle Arena to Map appearances list to the correct pages and are formatted properly}} | |||
{{BTDB2 changes|version=4.12|version note=OTA update 1 | |||
|quote=Park was too easily defended for Hall of Masters players, resulting in very long games. We’ve removed it to keep Hall of Masters matches feeling fast paced and exciting. | |||
|names=Park;Hall of Masters<!--name unsure--> | |||
|changes= | |||
*{{neutral|Park no longer appears in Hall of Masters}} | |||
}} | |||
===Natural Bloons=== | |||
{{BTDB2 changes|version=4.12|version note=OTA update 1 | |||
|quote=We have adjusted the late game rounds buy removing some of the easier to handle bloons and grouping others more closely together. We hope this will make the late game feel faster and more exciting. | |||
|names=Round<!--name unsure--> | |||
|changes= | |||
*{{neutral|name=Round 24|Removed Rainbow Bloons}} | |||
*{{neutral|name=Round 24|Ceramic Bloons appear earlier}} | |||
*{{neutral|name=Round 25|Removed Red Bloons}} | |||
*{{neutral|name=Round 25|Tightened the Ceramic Bloons and MOABs}} | |||
*{{neutral|name=Round 29|All natural Bloons on this round are 25% tighter than normal}} | |||
*{{neutral|name=Round 31|Purples reduced|250|100}} | |||
*{{neutral|name=Round 31|Removed normal MOABs}} | |||
*{{neutral|name=Round 31|Fortified MOABs now start appearing at the start of the round instead of the end}} | |||
*{{neutral|name=Round 35|Reduced Rainbow Bloons and White Bloons by 20}} | |||
*{{neutral|name=Round 38|MOABs are tightened}} | |||
*{{neutral|name=Round 39|Rainbow Bloons are tightened}} | |||
}} | |||
===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | |||
{{BTDB2 tower changes|version=4.12|version note=OTA update 1 | |||
|tower=Tack Shooter | |||
|path 2 tier 4 cost before=3550|path 2 tier 4 cost after=3850 | |||
|changes 1 tiers=x3x+|changes 1=*{{Nerf|name=Main attack|Pierce decreased|4|3}}<!--NOTE: x3x+ would show up on the maelstrom upgrade too--> | |||
|quote 1=Tack Shooter has been very strong for a long time and we feel it's had its moment in the sun. These changes should bring it back in line with the other options. | |||
|quote 1 tiers=x3x+ | |||
}} | |||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | |||
{{BTDB2 tower changes|version=4.12|version note=OTA update 1 | |||
|tower=Sniper Monkey | |||
|changes 1 tiers=000;1xx+;x1x;x2x;x3x;x4x|changes 1=*{{rate change|1.35|1.45}} | |||
|changes 2 tiers=xx1|changes 2=*{{rate change|0.945|1.015}} | |||
|changes 3 tiers=xx2|changes 3=*{{rate change|0.6615|0.7105}} | |||
|changes 4 tiers=xx3|changes 4=*{{rate change|0.22047795|0.23680965}} | |||
|changes 5 tiers=xx4|changes 5=*{{rate change|0.11023898|0.11840483}} | |||
|changes 6 tiers=xx5|changes 6=*{{rate change|0.05511949|0.05920241}} | |||
|changes 7 tiers=x50|changes 7=*{{rate change|0.54|0.58}} | |||
|changes 8 tiers=051|changes 8=*{{rate change|0.378|0.406}} | |||
|changes 9 tiers=052|changes 9=*{{rate change|0.2646|0.2842}} | |||
|quote 1=Sniper is providing too much value for its low cost and money making ability. We are lowering its base attack speed to weaken its damage output to compensate. | |||
|quote 1 tiers=000;1xx+;x1x+;xx1+ | |||
}} | |||
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | |||
{{BTDB2 tower changes|version=4.12|version note=OTA update 1 | |||
|tower=Ninja Monkey | |||
|base cost before=400|base cost after=350 | |||
|changes 1 tiers=x3x+|changes 1=*{{buff|name=Shinobi Tactics|Max stacks increased|10|15}} | |||
|changes 2 tiers=xx5|changes 2=*{{nerf|name=Shuriken|Attack cooldown increased|0.4s|0.55s|note=Third shot (Flash Bomb) attack cooldown increased from 1.2s to 1.65s}} | |||
|quote 1=Ninja Monkey has fallen out of favour after the recent nerf. This buff should allow it to get back to its previous strength, albeit with a bit more investment. | |||
|quote 1 tiers=000+<!--does "000+" work on all tiers?--> | |||
}} | |||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | |||
{{BTDB2 tower changes|version=4.12|version note=OTA update 1 | |||
|tower=Super Monkey | |||
|changes 1 tiers=xx5|changes 1=*{{buff|name=Passive|Duration increased|4s|8s}} | |||
|quote 1=Legend of the night was not reliably tanking a fortified B.A.D’s child bloons. This should allow it to absorb the D.D.Ts and the Z.O.M.Gs that come out of a B.A.D to ensure complete protection. | |||
|quote 1 tiers=000+<!--does "000+" work on all tiers?--> | |||
}} | |||
===[[Banana Farm (Battles 2)|Banana Farm]]=== | |||
{{BTDB2 tower changes|version=4.12|version note=OTA update 1 | |||
|tower=Banana Farm | |||
|base cost before=900|base cost after=950 | |||
|path 1 tier 3 cost before=2750|path 1 tier 3 cost after=2700 | |||
|path 2 tier 3 cost before=4400|path 2 tier 3 cost after=4800 | |||
|quote 1=The buffs the Banana Farm received last update were a bit stronger than we intended so we are scaling it back with this round of changes. | |||
|quote 1 tiers=000+<!--does "000+" work on all tiers?--> | |||
}} | |||
===[[Gwendolin (Battles 2)|Gwendolin]]=== | |||
{{BTDB2 hero changes|version=4.12|version note=OTA update 1 | |||
|hero=Gwendolin | |||
|quote=Gwendolin has lost some popularity recently wo we’re hoping this buff will make her a better choice. The longer duration on her Cocktail of Fire should help to make sure it gets to use all its pierce before expiring. | |||
| changes 1 = *{{buff|name=Cocktail of Fire|Duration increased|12s|15s}} | |||
| changes 1 levels = 3+ | |||
| changes 2 = *{{buff|name=Cocktail of Fire|Pierce increased|200|250|note=Does not affect pierce per tick (26)}} | |||
| changes 2 levels = 14+ | |||
| changes 3 = *{{buff|name=Heat It Up|Damage buff increased|+1|+2}} | |||
| changes 3 levels = 17+ | |||
}} | |||
===[[Ocean Obyn (Battles 2)|Ocean Obyn]]=== | |||
{{BTDB2 hero changes|version=4.12|version note=OTA update 1 | |||
|hero=Ocean Obyn | |||
|quote=Buffing both magic and water monkeys was proving too strong so we are changing Ocean Obyn into a purely water tower partner. | |||
| changes 1 = *{{nerf|name=All buffs|No longer affect Magic Monkeys, only water towers}} | |||
*{{change|Descriptions changed on respective levels}} | |||
| changes 1 levels = 2+ | |||
}} | |||
===[[Benjamin (Battles 2)|Benjamin]]=== | |||
{{research|Confirm if Benjamin Level 13 is affected by Biohack nerf (Ninja Kiwi says "carries to future levels" in their patch notes, implying 15s -> 13s duration and 35s -> 40s cooldown)}} | |||
{{BTDB2 hero changes|version=4.12|version note=OTA update 1 | |||
|hero=Benjamin | |||
|quote=Benjamin has been difficult to rush on earlier rounds as his Biohack ability is usually able to defend large rushes without a monkey boost. Shortening his ability duration will mean that it no longer lasts the entire duration of a rush, creating an opening for the opponent. | |||
| changes 1 = *{{nerf|name=Biohack|Duration decreased by 2s|9s|7s}} | |||
| changes 1 levels = 3+ | |||
| changes 2 = *{{nerf|name=Biohack|Ability cooldown increased|40s|45s}} | |||
| changes 2 levels = 3-12 | |||
| changes 3 = *{{nerf|name=Biohack|Duration decreased by 2s|15s|13s}} | |||
*{{nerf|name=Biohack|Ability cooldown increased|35s|40s}} | |||
| changes 3 levels = 13+ | |||
}} | |||
===[[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]=== | |||
{{BTDB2 hero changes|version=4.12|version note=OTA update 1 | |||
|hero=Smudge Catt Ezili | |||
|quote=Increasing the rate at which Smudge Catt levels up allows her to have access to her abilities before MOAB sends become available. | |||
| changes 1 = *{{buff|name=Leveling rate|XP scale decreased|1.5× Quincy|1.25× Quincy}} | |||
| changes 1 levels = 1+ | |||
}} | |||
===[[Etienne (Battles 2)|Etienne]]=== | |||
{{BTDB2 hero changes|version=4.12|version note=OTA update 1 | |||
|hero=Etienne | |||
|quote=Etienne is proving to be too strong in the early game and the Divide and Conquer is being outclassed by his other buffs. We are slowing down his drone’s weapons to lower his overall damage output while improving the Divide and Conquer buff to bring it in line with the others. | |||
| changes 1 = *{{nerf|name=Drone|Attack cooldown increased|0.7s|0.9s}} | |||
| changes 1 levels = 1-4 | |||
| changes 2 = *{{nerf|name=Drone|Attack cooldown increased|0.55s|0.65s|note=Level 6+ unaffected}} | |||
| changes 2 levels = 5 | |||
| changes 3 = *{{buff|name=Buff – Divide and Conquer|Attack cooldown reduction increased|10%|20%}} | |||
| changes 3 levels = 4+ | |||
}} | |||
==Notes== | |||
===OTA 1=== | |||
*Ninja Kiwi initially forgot to add the Banana Farm balance change information, but soon added it after a few hours since the release of the OTA 1 update notes. | |||
*Balance change notes for Etienne list "Level 5: Drone attack cooldown 0.55s -> 0.65s" and "Level 6: Drone attack cooldown 0.65s -> 0.55s", but the latter likely implies that it is the new carryover attack cooldown bonus, not a downgraded attack cooldown prior to the update. | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[https://www.reddit.com/r/battles2/comments/1ryx868/battles_2_update_412_coming_soon_update_notes/ Official update notes on Reddit] | *[https://www.reddit.com/r/battles2/comments/1ryx868/battles_2_update_412_coming_soon_update_notes/ Official update notes on Reddit] (Version 4.12 — initial update) | ||
*[https://www.reddit.com/r/battles2/comments/1u90pgs/battles_2_412_ota_update_1_live_now/ Official update notes on Reddit] (Version 4.12 — OTA Update 1) | |||
==Navigation== | ==Navigation== | ||
{{BTDB2 update nav}} | {{BTDB2 update nav}} | ||