Economy Drain: Difference between revisions
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Qwertyxp2000 (talk | contribs) gonna skip right to the juicy one |
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==Tips== | ==Tips== | ||
{{outdated|v6.4 fundamentally changed it and the section in general needs to be reworked to be not just the "face value"}} | |||
{{Strategy needed|Needs revamp for meta uses of eco drain rather than just writing observations of eco drain. Whatever makes sense in explaining how to use it can be kept though. Eco drain is used in eco draining high roll decks, dunno how to explain it other than just how it works}} | {{Strategy needed|Needs revamp for meta uses of eco drain rather than just writing observations of eco drain. Whatever makes sense in explaining how to use it can be kept though. Eco drain is used in eco draining high roll decks, dunno how to explain it other than just how it works}} | ||
{{BCS last updated|6. | {{BCS last updated|6.3|section=y}} | ||
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable for [[Banana Farm (BCS)|Banana Farm]] users. | *For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable for [[Banana Farm (BCS)|Banana Farm]] users. | ||
**Conveniently, a normal Banana Farm earns 2 Gold at the start of a turn; Economy Drain is affordable on the following turn. | **Conveniently, a normal Banana Farm earns 2 Gold at the start of a turn; Economy Drain is affordable on the following turn. | ||
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | *Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | ||
**Many powerful cheap cards tend to cost 4 Gold (e.g. [[Return to Sender]]). Other thresholds to look out for are 6, 7, 9, and 10; these costs usually imply Bionic, Frags, Super, and [[Super Monkey Storm (BCS)|SMS]], respectively. | |||
*The best time to use Eco Drain is when your side has better income generation and Bloons on the field than the opponent, and the opponent is trying to save up with the next turn's eco. Calculate the opponent's eco gains next round, plus other income sources (if any), to anticipate what they're trying to buy. | |||
*Some cards and their combinations that cost either 9 or 10 Gold can no longer be afforded next turn if affected by Economy Drain in the absence of other Gold generation. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]]. | |||
*While Eco Drain can still be powerful against max eco, its power diminishes except in specific situations where certain card combos or expensive cards cannot be afforded next turn. | |||
==Update history== | ==Update history== | ||
{{BCS change list by name|Economy Drain}} | {{BCS change list by name|Economy Drain}} | ||
==Development== | ==Development== | ||
This card originally reduced economy by 5, but it was lowered to 3 before the update released due to feedback from community playtesters.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1o0u89a/60_testing_and_changes/|title=6.0 Testing and Changes|publisher=Reddit|retrieved=6 oct 2025}}</ref> The original amount was displayed in the update video.<ref>{{cite|url=https://www.youtube.com/watch?v=Jzww0shH4DI|title=Bloons Card Storm Update 6.0 - New Hero Ezili, New Cards, & more!|publisher=YouTube|retrieved=6 oct 2025}}</ref> | This card originally reduced economy by 5, but it was lowered to 3 before the update released due to feedback from community playtesters.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1o0u89a/60_testing_and_changes/|title=6.0 Testing and Changes|publisher=Reddit|retrieved=6 oct 2025}}</ref> The original amount was displayed in the update video.<ref>{{cite|url=https://www.youtube.com/watch?v=Jzww0shH4DI|title=Bloons Card Storm Update 6.0 - New Hero Ezili, New Cards, & more!|publisher=YouTube|retrieved=6 oct 2025}}</ref> | ||
During the life of this Power card, Economy Drain opened up a new gamestyle called "high roll" where Economy Drain is the win condition to choke the eco of the opponent to then pile up on Gold generation methods via [[Banana Farm (BCS)|Banana Farm]]s or other Gold generators, subsequently sending a powerful Bloon with that Gold advantage so the opponent has almost no funds to defend via "big Monkeys" or expensive Powers.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> However, this proved too powerful and was enough to fit into too many decks and ruin the game for some players.<ref name="odysseyTOS-6.4" /> 3 Gold is still enough to achieve the new playstyle, just be less of a hard counter.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||