Ball Lightning (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
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Qwertyxp2000 (talk | contribs)
→Strategy: seems relatively up to date for v4.13, the strategy still works, seen boltrix and friends use that tower well. 420 i don't know use cases but fortified seems interesting... 402 is the typical preferred one though
 
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{{for|other uses|Ball Lightning (disambiguation)}}
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{{BTDB2 upgrade info
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'''Ball Lightning''' is the [[Druid (Battles 2)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''.
'''Ball Lightning''' is the [[Druid (Battles 2)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants an additional attack that summons a slow-moving lightning ball, which quickly zaps lightning at Bloons within 43 range of it. This attack is shot every 6 seconds, and generates lightning every 0.35s, forks up to 5 times (up to 31 targets total), and does 2 damage. The ball does no damage, homes towards Bloons based on targeting priority, and lasts up to 5 seconds.


==Costs and sell values==
==Costs and sell values==
{{BTDB2 cost list by upgrade|Druid|1|4}}
{{BTDB2 cost list by upgrade|Druid|1|4}}
==Strategy==
{{BTDB2 last updated|4.13|section=y}}
Other than for being built into a Superstorm, Ball Lightning excels in clearing tight rushes, such as tight leads or tight ceramics for a decently low cost. Simply buying one or two with some poplusts can wipe out the screen of tight ceramics and tight leads. It can also clear out a decently sized MOAB or Fortified MOAB rush.
4-0-2 is preferred for the attack speed, since 4-2-0 has generally low value, except when stripping Fortified properties from tight Fortified non-blimp rushes.


==Update history==
==Update history==