Druid (BCS): Difference between revisions

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|image      =BCS DruidMonkey CardArt.png
|image      =BCS DruidMonkey CardArt.png
|icon      =BCS DruidMonkey Icon.png
|icon      =BCS DruidMonkey Icon.png
|description='''Defender +20'''. '''On Play''': Heal your Hero 75 Health
|description='''Defender +20'''. '''On Play''': Heal your Hero 100 Health
|flavor    =The answer is to nurture nature.
|flavor    =The answer is to nurture nature.


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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.4|section=y}}
* Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it's less efficient than [[Quick Break]] while having relatively weak stats for a 2-delay Monkey (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK).
* Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK).
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does the same on Defender (Tack does up to 70 damage on Defender), but comes with the advantage of the aforementioned On Play effect.
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does a little less on Defender (Tack does up to 80 damage on Defender), but comes with the advantage of the aforementioned On Play effect. Including the heal, Druid has a total burst of 170, which is higher than [[Tack Sprayer (BCS)|Tack Sprayer]]. Due to the sheer amount of burst healing and damage, Druid can be used by heroes like [[Gwendolin (BCS)|Gwendolin]] to survive against Aggro strategies.
* Its Common rarity makes it decent as an unlock for newer players when earned from random loot; however, it should be replaced with better options after unlocking more cards.
* Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary.
* [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly.
* Its Common rarity makes it decent as an unlock for newer players, as the strong healing combined with keeping itself on the field makes surviving Aggro strategies easier.


==Update history==
==Update history==
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==Development==
==Development==
Before the Version 6.2 buffs to Druid's Health heal and Defender bonuses, playtesters of Version 6.2 deemed Druid a bad Monkey card due to being considered one of the weakest Defenders and having subpar base damage and healing.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community playtester proposed its ATK to be increased from 50 to 60, Defender bonus increased from +10 to +20, and Heal buff from 50 to 100, but Ninja Kiwi reduced the Heal buff to +75 and removed the base ATK bonus.<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
Before the Version 6.2 buffs to Druid's Health heal and Defender bonuses, playtesters of Version 6.2 deemed Druid a bad Monkey card due to being considered one of the weakest Defenders and having subpar base damage and healing.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community playtester proposed its ATK to be increased from 50 to 60, Defender bonus increased from +10 to +20, and Heal buff from 50 to 100, but Ninja Kiwi reduced the Heal buff to +75 and removed the base ATK bonus.<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
The initially proposed heal bonus was added in Version 6.4, giving Druid a better immediate heal and opening up newer players for more ways to survive aggro decks,<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> enough to beat [[Tack Sprayer (BCS)|Tack Sprayer]] in terms of relative net Hero health benefit.<ref name="odysseyTOS-6.4" /> OdysseyTOS implied that Druid would have a good synergy with Gwendolin to better survive against early Aggro.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==