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{{BTD6 frontier area info|name=Sandytown|image=BTD6 | {{BTD6 frontier area info | ||
| name = Sandytown | |||
| image = BTD6 CollectionSandyTown.png | |||
| maps = [[Middle of the Road]] (Story)<br>[[Firing Range]] ([[Sandbox (BTD6)|Sandbox]]) | |||
| bananite chests = 0 | |||
| loot = [[Blue Bowler Hat]] | |||
| bananite crystals = 7 | |||
| campfire = 1 | |||
| fishing spot = 1 | |||
| connected to = [[Boulder Rapids]]<br>[[Boulder Falls]]<br>[[Sulfur Springs (Frontier Legends)|Sulfur Springs]]<br>[[Town Sinkhole]] (Cave)<br>[[Wagon's Way]] | |||
| id = town | |||
}}<!-- Do not add any story/spoiler information on this article which is not included in official promotional material, use the Plot section of the Frontier Legends article instead --> | |||
'''Sandytown''' is an area in the [[Frontier Legends|''Frontier Legends'']] DLC for [[Bloons TD 6|''Bloons TD 6'']]. It is a small town in the middle of the desert with a few residents, and features several buildings that are important to the game mechanics, such as the Saloon and [[Sheriff (BTD6)|Sheriff]]'s Homestead. From here, the players can head directly to [[Boulder Falls]], [[Sulfur Springs (Frontier Legends)|Sulfur Springs]], or [[Wagon's Way]] by walking through the town's exits. | '''Sandytown''' is an area in the [[Frontier Legends|''Frontier Legends'']] DLC for [[Bloons TD 6|''Bloons TD 6'']]. It is a small town in the middle of the desert with a few residents, and features several buildings that are important to the game mechanics, such as the Saloon and [[Sheriff (BTD6)|Sheriff]]'s Homestead. From here, the players can head directly to [[Boulder Falls]], [[Sulfur Springs (Frontier Legends)|Sulfur Springs]], or [[Wagon's Way]] by walking through the town's exits. | ||
The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, [[Geraldo]], and a number of regular Monkeys without outfits and | The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, [[Geraldo]], [[Ranch Hand#Pre-determined Ranch Hands|Quickshot Clyde, Piercing Pearl]] and a number of regular Monkeys without outfits. Also, it is said that the town's founder Capitan Sandy is buried somewhere and can still be heard. | ||
== Buildings == | == Buildings == | ||
| Line 25: | Line 24: | ||
* '''Sheriff''': Change the Sheriff's equipment and their pet. | * '''Sheriff''': Change the Sheriff's equipment and their pet. | ||
* '''Posse''': Manage the members of their Posse and see their [[Trait|traits]]. | * '''Posse''': Manage the members of their Posse and see their [[Trait|traits]]. | ||
* '''Collection''': View the | * '''Collection''': View all the collectibles and goals that the player has obtained during their campaign. | ||
The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire (90% per minute). | The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire (90% per minute). | ||
=== Saloon === | === Saloon === | ||
The Saloon is located to the left of the center of the town. It allows the player to recruit towers and Heroes for the Posse by paying them a certain amount [[Bananite]]. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options: | The Saloon is located to the left of the center of the town. It allows the player to [[Ranch Hand|recruit towers and Heroes]] for the Posse by paying them a certain amount [[Bananite]]. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options: | ||
* '''Hands to Hire''': This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina. If there are no more space in the Posse, they appear in the Ranch Hands menu instead. | * '''Hands to Hire''': This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina. If there are no more space in the Posse, they appear in the Ranch Hands menu instead. | ||
* '''Heroes to Hire''': All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a high cost. Only Heroes and [[Hero Skin|Hero Skins]] that the player has unlocked in the base game can appear. | * '''Heroes to Hire''': All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a high cost. Only Heroes and [[Hero Skin|Hero Skins]] that the player has unlocked in the base game can appear. | ||
* '''Ranch Hands''': Shows all Monkeys that the player has recruited. | * '''Ranch Hands''': Shows all Monkeys that the player has recruited. | ||
Regular tower recruits have their traits and names randomized and are always base towers (0-0-0). When the Saloon is rerolled any potential recruit has a 10% chance of being a Hero, costing only 33% of what they cost in the Heroes to Hire menu. There is also a 5% chance of encountering Legendary recruits with have some upgrades and powerful traits but they cost | Regular tower recruits have their traits and names randomized and are always base towers (0-0-0), their recruit cost is the same as the base cost of the tower in [[Medium]] difficutly. When the Saloon is rerolled any potential recruit has a 10% chance of being a Hero, costing only 33% of what they cost in the Heroes to Hire menu. There is also a 5% chance of encountering Legendary recruits with have some upgrades and powerful traits but they cost 2.25× the amount to recruit than hiring a base tower and upgrading it to the same tier. The available towers in the Saloon will refresh 1 hour after entering the Saloon or by forcing a reroll button by paying $200 Bananite. | ||
The [[Trait|Traits]] that the tower has can also modify the recruit cost, if the tower has multiple traits, they stack multiplicatively. The Favored Trades item at the General Store applies a further 10% discount. The final recruit cost is then rounded to the closest multiple of five. | |||
{| class="wikitable" | |||
|+Trait cost multiplier | |||
! rowspan="2" |Trait | |||
! colspan="4" |Rarity | |||
|- | |||
![[File:BTD6_frontier_TraitTier1Icon.png|frameless|25x25px]] | |||
![[File:BTD6_frontier_TraitTier2Icon.png|frameless|25x25px]] | |||
![[File:BTD6_frontier_TraitTier3Icon.png|frameless|25x25px]] | |||
![[File:BTD6 frontier TraitTier4Icon.png|frameless|25x25px]] | |||
|- | |||
|{{Icon|BTD6 frontier TraitPositiveIcon.png}}{{Icon|BTD6 frontier TraitVeryPositiveIcon.png}} Positive Traits | |||
|1.0× | |||
|1.05× | |||
|1.1× | |||
|1.15× | |||
|- | |||
|{{Icon|BTD6 frontier TraitNegativeIcon.png}}{{Icon|BTD6 frontier TraitVeryNegativeIcon.png}} Negative Traits | |||
|0.9× | |||
|0.85× | |||
|0.8× | |||
|0.75× | |||
|} | |||
At the start of the story only the following towers can appear at the Saloon: | At the start of the story only the following towers can appear at the Saloon: | ||
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* [[Beast Handler (BTD6)|Beast Handler]]: Beat [[Underground]] in Underground Cave. | * [[Beast Handler (BTD6)|Beast Handler]]: Beat [[Underground]] in Underground Cave. | ||
* [[Dartling Gunner (BTD6)|Dartling Gunner]]: Talk to Mr Mayor after coming up from the Town's Sinkhole. | * [[Dartling Gunner (BTD6)|Dartling Gunner]]: Talk to Mr Mayor after coming up from the Town's Sinkhole. | ||
* [[Druid (BTD6)|Druid]] | * [[Druid (BTD6)|Druid]], [[Ice Monkey (BTD6)|Ice Monkey]] and [[Skywarden (BTD6)|Skywarden]]: Beat [[Enchanted Glade]] in the Ancient Forest. | ||
* [[Spike Factory (BTD6)|Spike Factory]] and [[Monkey Ace (BTD6)|Monkey Ace]]: Read the Necromancer's note at the Crypts. | * [[Spike Factory (BTD6)|Spike Factory]] and [[Monkey Ace (BTD6)|Monkey Ace]]: Read the Necromancer's note at the Crypts. | ||
* [[Monkey Sub (BTD6)|Monkey Sub]]: Board the ship towards Spice Islands after meeting Khai for the first time. | * [[Monkey Sub (BTD6)|Monkey Sub]]: Board the ship towards Spice Islands after meeting Khai for the first time. | ||
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|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | ||
|{{BTD6 bananite|3499}} | |{{BTD6 bananite|3499}} | ||
|2 | |||
|- | |||
|[[File:BTD6 HomesteadBallroomStoreIcon.png|50x50px]] | |||
|'''Homestead Ballroom Renovation'''<br>Renovate the old Ballroom so you can recruit 30 more Monkeys. (Does not expand Posse size) | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|9999}} | |||
|2 | |||
|- | |||
|[[File:BTD6 HomesteadGreatHallStoreIcon.png|50x50px]] | |||
|'''Homestead Great Hall Renovation'''<br>Renovate the Great Hall so you can recruit 50 more Monkeys. (Does not expand Posse size) | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|49999}} | |||
|2 | |2 | ||
|} | |} | ||
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|{{BTD6 bananite|1199}} | |{{BTD6 bananite|1199}} | ||
|Lots o' Lives | |Lots o' Lives | ||
|- | |||
|[[File:BTD6 SheriffHead BloonProofHat.png|61x61px]] | |||
|'''Bloon-proof Helm'''<br>Sheriff gains +35% maximum morale and attacks up to 100% faster the closer Bloons are to exit. Nothing is more dangerous than a cornered legend. | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|4999}} | |||
|— | |||
|- | |||
|[[File:BTD6 SheriffBody Bananabags.png|50x50px]] | |||
|'''Bananabags''' | |||
Finely tailored for the Monkey who has everything and wants to keep it. Places Banana Bags on nearby track that allow Bloons to pass for a small fee of Rubber, holds up to 500 Capacity. | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|1999}} | |||
|— | |||
|- | |||
|[[File:BTD6 SheriffWeapon TrustyPickaxe.png|51x51px]] | |||
|'''Trusty Pickaxe''' | |||
A multipurpose tool that stuns Bloons with a chance to gain 5 Bananite when popping. Favoured weapon of some hunters, but who wouldn't pick this axe? | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|4999}} | |||
|— | |||
|- | |||
|[[File:BTD6 SheriffWeapon HobbyHorseToy.png|50x50px]] | |||
|'''Recreational Horse Toy''' | |||
A majestic companion that doesn't need food or water, but has a wicked headbutt. We had no migrating coconuts but it greatly raises morale all the same, 50% to be exact. | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|9999}} | |||
|— | |||
|- | |||
|[[File:BTD6 SheriffWeapon Thwactus.png|50x50px]] | |||
|'''Thwactus''' | |||
A masterclass in hostile botany. Swings like a club but ejects 8 cactus spikes on impact. Remarkably effective, but hates you as much as the enemy. | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|2999}} | |||
|— | |||
|- | |||
|[[File:BTD6 SheriffWeapon BuckyTheBloonSlayer.png|58x58px]] | |||
|'''Bucky the Bloon Slayer''' | |||
A shotgun. Distinctively Bloon Proof, but he can be anything proof if you pull the trigger enough. Prefers to be called by name and speaks only in concussive bursts. | |||
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade | |||
|{{BTD6 bananite|7999}} | |||
|— | |||
|- | |- | ||
|[[File:BTD6 FasterHeroCooldownsStoreIcon.png|x50px]] | |[[File:BTD6 FasterHeroCooldownsStoreIcon.png|x50px]] | ||
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|[[File:BTD6 MonkeyBoost.png|x50px]] | |[[File:BTD6 MonkeyBoost.png|x50px]] | ||
|'''[[Monkey Boost (BTD6)|Monkey Boost]]'''<br>Let's turn it up to 11! All towers attack twice as fast for 15 seconds. | |'''[[Monkey Boost (BTD6)|Monkey Boost]]'''<br>Let's turn it up to 11! All towers attack twice as fast for 15 seconds. | ||
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | |{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | ||
|{{BTD6 bananite|200}} | |{{BTD6 bananite|200}} | ||
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|[[File:BTD6 PontoonIcon.png|x50px]] | |[[File:BTD6 PontoonIcon.png|x50px]] | ||
|'''[[Pontoon (BTD6)|Pontoon]]'''<br>Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top. | |'''[[Pontoon (BTD6)|Pontoon]]'''<br>Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top. | ||
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | |||
|{{BTD6 bananite|80}} | |||
|— | |||
|- | |||
|[[File:BTD6 PortableLakeIcon.png|x50px]] | |||
|'''[[Portable Lake (BTD6)|Portable Lake]]'''<br>Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters. | |||
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | |{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | ||
|{{BTD6 bananite|80}} | |{{BTD6 bananite|80}} | ||
| Line 295: | Line 370: | ||
|— | |— | ||
|- | |- | ||
|[[File:BTD6 | |[[File:BTD6 CamoTrapIcon.png|59x59px]] | ||
|'''[[ | |'''[[Camo Trap]]'''<br>Monkey Engineering at its finest, this trap will remove Camo state from the first 500 Bloons that touch it. 2 Camo Traps with every purchase. | ||
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | |{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | ||
|{{BTD6 bananite| | |{{BTD6 bananite|100}} | ||
|— | |— | ||
|- | |- | ||
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|— | |— | ||
|- | |- | ||
|[[File:BTD6 | |[[File:BTD6 SuperMonkeyStormIcon.png|x50px]] | ||
|'''[[Super Monkey Storm (BTD6)|Super Monkey Storm]]'''<br>It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons. | |||
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable | |||
|{{BTD6 bananite|200}} | |||
|— | |||
|- | |||
|[[File:BTD6 SuperMonkeyBeaconIcon.png|50x50px]] | |||
|'''[[Super Monkey Beacon]]'''<br>A placeable Super Monkey Beacon with a Beacon Storm ability on a long cooldown. | |'''[[Super Monkey Beacon]]'''<br>A placeable Super Monkey Beacon with a Beacon Storm ability on a long cooldown. | ||
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span> | |||
|{{BTD6 bananite|400}} | |||
|— | |||
|- | |||
|[[File:BTD6 TechbotProIcon.png|50x50px]] | |||
|[[Tech Bot Prime|'''Tech Bot Prime''']]<br>Yoooooo Tech Bot got some upgrades! | |||
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span> | |||
|{{BTD6 bananite|400}} | |||
|— | |||
|- | |||
|[[File:BTD6 MonkeyBoostProIcon.png|50x50px]] | |||
|[[Hype Boost Monkey|'''Hype Boost Monkey''']]<br>Hype up your Monkeys with a High Intensity Hype ability boosting all Monkeys in radius. | |||
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span> | |<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span> | ||
|{{BTD6 bananite|400}} | |{{BTD6 bananite|400}} | ||
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==Bloon Encounters== | ==Bloon Encounters== | ||
{{#lst: | {{#lst:Bloon Encounter (Frontier Legends)|Sandytown}} | ||
==Fishing== | |||
{{BTD6 frontier fish table | |||
|day fish 1 name=Bloonchipper | |||
|day fish 1 weighting=15 | |||
|day fish 2 name=Cactus Puffer | |||
|day fish 2 weighting=16 | |||
|night fish 1 name=Torn Poncho | |||
|night fish 1 weighting=20 | |||
|night fish 2 name=Old Hat | |||
|night fish 2 weighting=20 | |||
|night fish 3 name=Cactus Puffer | |||
|night fish 3 weighting=14 | |||
}} | |||
== Map == | == Map == | ||
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<gallery> | <gallery> | ||
File:BTD6 frontier legends sandytown preview.png|Section of Sandytown showing the Saloon and the Sheriff's Homestead | File:BTD6 frontier legends sandytown preview.png|Section of Sandytown showing the Saloon and the Sheriff's Homestead | ||
File:BTD6 frontier sandytown map.png|Map | |||
</gallery> | </gallery> | ||