Shrapnel Shot (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) apparantly this is the case... (no alch synergy, basically) |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{for|the upgrade in [[Bloons TD 6]]|Shrapnel Shot (BTD6)}} | |||
{{stub}} | {{stub}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
| Line 11: | Line 12: | ||
|path =2 | |path =2 | ||
|tier =2 | |tier =2 | ||
|cost = | |cost =300 | ||
}} | }} | ||
'''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +1 damage to [[Camo Bloon (Battles 2)|Camo Bloon]]s (inherited from [[Night Vision Goggles (Battles 2)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet. | '''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +1 damage to [[Camo Bloon (Battles 2)|Camo Bloon]]s (inherited from [[Night Vision Goggles (Battles 2)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet. Shrapnel cannot receive external buffs to pierce and damage. | ||
[[Crosspath]]ing modifies the shrapnel: | [[Crosspath]]ing modifies the shrapnel: | ||
| Line 19: | Line 20: | ||
*[[Large Calibre (Battles 2)|Large Calibre]]: Shrapnel damage increased from 1 to 2. | *[[Large Calibre (Battles 2)|Large Calibre]]: Shrapnel damage increased from 1 to 2. | ||
*[[Deadly Precision (Battles 2)|Deadly Precision]]: Shrapnel does 5 damage and pierce increased to 4. | *[[Deadly Precision (Battles 2)|Deadly Precision]]: Shrapnel does 5 damage and pierce increased to 4. | ||
*[[Maim MOAB (Battles 2)|Maim MOAB]] and [[Cripple MOAB (Battles 2)|Cripple MOAB]]: Applies stun/debuff for full duration compared to the bullet | *[[Maim MOAB (Battles 2)|Maim MOAB]] and [[Cripple MOAB (Battles 2)|Cripple MOAB]]: Applies stun/debuff for full duration compared to the bullet.<!--tmoab 022 +12 pop count, 023 +17 pop count; try it out on mayan--> | ||
<!--no moab bonus or bonus d on full auto and above--> | <!--no moab bonus or bonus d on full auto and above--> | ||
| Line 28: | Line 28: | ||
==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTDB2 last updated|4. | {{BTDB2 last updated|4.13|section=y}} | ||
A cheap group-popping upgrade. Like all Sniper upgrades, it's weak for its cost for early-game; however, it gains more value in its higher tier upgrades. In | A cheap group-popping upgrade. Like all Sniper upgrades, it's weak for its cost for early-game; however, it gains more value in its higher tier upgrades. In particular, it's the grouped stun/debuff crosspath for Maim MOAB and Cripple MOAB, and a decent group-popper via Tier 3+ bottom path. | ||
To take advantage of the shrapnel, positioning matters. Make sure the shrapnel aims against the grain of the bullet. This allows the shrapnel to maximize pierce. If the shrapnel goes opposite to the Bloons, often due to the Sniper chasing, the shrapnel will become useless. Usually, depending on crosspaths, targeting First or Strong is typical for the Sniper, but Close may be necessary to avoid some instances of chasing Bloons. | |||
==Update history== | ==Update history== | ||