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{{Research|Needs more specifics on the Rattle Tail mechanics}}
{{BTD6 boss bloon info
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'''Diamondback''', titled '''The Village Devourer''', is a [[Boss Bloon]] in [[Bloons TD 6|''Bloons TD 6'']]. It was introduced in {{BTD6 version|52.0}} as an exclusive Boss to the ''[[Frontier Legends]]'' DLC, before being added to the game proper in {{BTD6 version|54.0}}. It is the third original boss in ''BTD6'' after [[Lych]] and [[Phayze]].<ref name=":0">{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.reddit.com/r/btd6/comments/1p8kde6/bloons_td_6_v520_update_preview/|title=Bloons TD 6 v52.0 - Update Preview!|publisher=Reddit|retrieved=2025-11-28|quote=Diamondback, the new and terrifying multi-segment Boss Bloon<br>* This boss will be exclusive to Frontier at launch, but we will be adapting it for inclusion in the base game next year<br>* We’re sure players will work out all there is to know but we will share that it is a conglomerate boss inspired by Bloons Super Monkey 2<br>* Core mechanics revolve around Pierce and deliberate attacks that cause the boss to debuff itself}}</ref> In ''Frontier Legends'', Diamondback serves as the main antagonist to the story, where it destroyed the [[Sheriff (BTD6)|Sheriff]]'s home and now threatens the entire Frontier.<ref>{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.youtube.com/watch?v=gVaNbCIr2mY|title=Ice Paragon & Frontier Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=2025-11-28}}</ref>
'''Diamondback''', titled '''The Village Devourer''', is a [[Boss Bloon]] in [[Bloons TD 6|''Bloons TD 6'']]. It was introduced in {{BTD6 version|52.0}} as an exclusive Boss to the ''[[Frontier Legends]]'' DLC, before becoming available in [[Boss Bloon Event]]s, [[Boss Challenge]], and [[Boss Rush]] in {{BTD6 version|54.0}}. It is the third original boss in ''BTD6'' after [[Lych]] and [[Phayze]].<ref name=":0">{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.reddit.com/r/btd6/comments/1p8kde6/bloons_td_6_v520_update_preview/|title=Bloons TD 6 v52.0 - Update Preview!|publisher=Reddit|retrieved=2025-11-28|quote=Diamondback, the new and terrifying multi-segment Boss Bloon<br>* This boss will be exclusive to Frontier at launch, but we will be adapting it for inclusion in the base game next year<br>* We’re sure players will work out all there is to know but we will share that it is a conglomerate boss inspired by Bloons Super Monkey 2<br>* Core mechanics revolve around Pierce and deliberate attacks that cause the boss to debuff itself}}</ref> In ''Frontier Legends'', Diamondback serves as the main antagonist to the story, where it destroyed the [[Sheriff (BTD6)|Sheriff]]'s home and now threatens the entire Frontier.<ref>{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.youtube.com/watch?v=gVaNbCIr2mY|title=Ice Paragon & Frontier Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=2025-11-28}}</ref>


This boss is composed of multiple segments, with a head that blocks all [[pierce|piercing]] attacks and a shielded tail that, if targeted enough, can stun and debuff the Boss. It is able to spawn large numbers of supplementary Bloons as it loses health. Every time it reaches a skull threshold, Diamondback will shed one body segment in order to spawn an especially large wave of more powerful Bloons, and regrow the shield protecting its tail.
This boss is composed of multiple segments, with a head that blocks all [[pierce|piercing]] attacks and a shielded tail that, if it takes enough damage, can stun and debuff the Boss. It is able to spawn large numbers of supplementary Bloons as it loses health. Every time it reaches a skull threshold, Diamondback will shed one body segment in order to spawn an especially large wave of more powerful Bloons, and regrow the shield protecting its tail.


== Mechanics ==
== Mechanics ==
 
=== Segments ===
=== General ===
Diamondback consists of multiple segments in a row: a head segment, a tail segment, and 5 body segments (7 body segments for Elite Diamondback). Each segment behaves as a separate Bloon and can take damage, but they all share a single health bar. Projectiles have their pierce reduced by 10000 if they hit Diamondback's head segment, or reduced by 2 if they hit a body segment.
Diamondback is a segmented boss consisting of a head segment, a tail segment, and 5 body segments, increased to 7 body segments for Elite Diamondback. Each segment is counted as a separate Bloon and can be independently damaged, but all of them share a single total health bar.
 
Projectiles will have their pierce reduced to 0 if they hit Diamondback's head segment, and reduced by 2 if they hit a body segment.


=== Rattle Tail ===
=== Rattle Tail ===
Diamondback's tail segment is protected by a shield with [[Fortified Bloon (BTD6)|Fortified]] properties, represented by a secondary brown bar beneath its health bar. The health of the shield is always equal to 12.5% of Diamondback's maximum health for the current tier, including the extra health from [[Co-op (BTD6)|co-op]]. When the Rattle Tail shield is destroyed, Diamondback will be stunned for 12 seconds, and all segments take doubled damage from all attacks until the shield regenerates. While the Rattle Tail shield is disabled, the zig-zagging lines on Diamondback's health bar will turn dull, and the tail's health bar will turn bright blue and display "Vulnerable" text.
Diamondback's tail segment is protected by a shield with [[Fortified Bloon (BTD6)|Fortified]] properties, represented by a secondary brown bar beneath its health bar. The health of the shield is always equal to 10% of Diamondback's maximum health for the current tier, including the extra health from [[Co-op (BTD6)|co-op]]. When the Rattle Tail shield is destroyed, Diamondback becomes [[stun]]ned for 12 seconds, the tail segment becomes susceptible to attack, and all segments take doubled damage from all sources until the shield regenerates. While the Rattle Tail shield is disabled, the zig-zagging lines on Diamondback's health bar will turn dull, its segments will visually crack, and the tail's health bar will turn bright blue and display "Vulnerable" text. The shield will regenerate after 60 seconds when destroyed.


=== Scattered Bloons ===
=== Scattered Bloons ===
For every 1% of health Diamondback loses, its head and each of its body segments will spawn a certain type of Bloon all over the track depending on its type and tier. Upon spawning, these Bloons are briefly immune to damage.
Each time Diamondback loses 1% of its health, its head segment and all of its body segments spawn a certain number of Bloons all over the track. The number and types of Bloons they spawn depends on Diamondback's tier and whether it is in Normal or Elite mode. These Bloons are briefly immune to damage upon spawning. Since each segment spawns its own Bloons, the number of Bloons spawned diminishes as Diamondback loses its segments.


=== Skulls ===
=== Skulls ===
When a skull is reached, Diamondback loses one of its body segments, fully regenerates the Rattle Tail's shield, and spawns more difficult waves of Bloons all over the track from its head and body segments, which always include a number of [[Diamond Bloon|Diamond Bloons]]. Diamondback cannot be targeted by attacks for 3 seconds after reaching a skull.  
Upon reaching a skull, Diamondback fully regenerates the Rattle Tail's shield, spawns more Bloons all over the track from its head and body segments, then loses one of its middle segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of [[Diamond Bloon|Diamond Bloons]]. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier and are subject to Boss Health and Boss Speed modifiers; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed).
 
Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
 
===[[Boss Rush]]===
{{#lst:Boss Rush|Diamondback}}


A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
== Stats ==
{| class="wikitable stat" style="text-align:center"
!Base speed
![[Red Bloon (BTD6)|Red Bloon]] speed
|-
|2
|0.08×
|}


=== List of Scattered and Skull Bloons ===
=== Normal ===
Bloons are simultaneously spawned by every existing body segment and the head segment, effectively multiplying the numbers listed by 5-7 depending on Diamondback's remaining segments. As Diamondback loses body segments with skulls, the number of Bloons spawned will subsequently diminish.
{{BTD6 boss bloon health|20000|95000|444000|900000|3800000}}{{BTD6 boss bloon health|2000|9500|44400|90000|380000|label=Rattle Tail shield health}}
{| class="wikitable"
{|class="wikitable stat"
!Type
|+Bloons spawned
!Tier
!Tier
!Bloons Spawned at Each Skull
!Scattered per 1% health lost
!Bloons Scattered per 1% HP
!Scattered at each skull
!Diamond Bloon health
|-
|-
| rowspan="5" |Normal
!1
|1
|[[Diamond Bloon]] x1, [[Zebra Bloon (BTD6)|Zebra Bloon]] x1
|[[Zebra Bloon (BTD6)|Zebra Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x3, [[Blue Bloon (BTD6)|Blue Bloon]] x9
|[[Zebra Bloon (BTD6)|Zebra Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x3, [[Blue Bloon (BTD6)|Blue Bloon]] x9
|[[Zebra Bloon (BTD6)|Zebra Bloon]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x1
|—{{fn|Internally, this tier is coded to spawn Diamond Bloons with 20 health, but this is impossible to see during normal gameplay.}}
|-
|-
|2
!2
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x6, [[Blue Bloon (BTD6)|Blue Bloon]] x12
|[[Diamond Bloon]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x4
|[[Diamond Bloon]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x4
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x6, [[Blue Bloon (BTD6)|Blue Bloon]] x12
|30
|-
|-
|3
!3
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x3, [[Yellow Bloon (BTD6)|Yellow Bloon]] x9, [[Blue Bloon (BTD6)|Blue Bloon]] x24
|[[Diamond Bloon]] x2, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x15
|[[Diamond Bloon]] x2, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x15
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x3, [[Yellow Bloon (BTD6)|Yellow Bloon]] x9, [[Blue Bloon (BTD6)|Blue Bloon]] x24
|40
|-
|-
|4
!4
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x10, [[Yellow Bloon (BTD6)|Yellow Bloon]] x12, [[Blue Bloon (BTD6)|Blue Bloon]] x30
|[[Diamond Bloon]] x3, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x12
|[[Diamond Bloon]] x3, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x12
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x10, [[Yellow Bloon (BTD6)|Yellow Bloon]] x12, [[Blue Bloon (BTD6)|Blue Bloon]] x30
|50
|-
|-
|5
!5
|[[Diamond Bloon]] x8, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x30, [[Yellow Bloon (BTD6)|Yellow Bloon]] x15, [[Blue Bloon (BTD6)|Blue Bloon]] x36
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x30, [[Yellow Bloon (BTD6)|Yellow Bloon]] x15, [[Blue Bloon (BTD6)|Blue Bloon]] x36
|[[Diamond Bloon]] x5, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6
|80
|}
=== Elite ===
{{BTD6 boss bloon health|95000|550000|4000000|15000000|65000000}}{{BTD6 boss bloon health|9500|55000|400000|150000|650000|label=Rattle Tail shield health}}
{|class="wikitable stat"
|+Bloons spawned
!Tier
!Scattered per 1% health lost
!Scattered at each skull
!Diamond Bloon health
|-
|-
| rowspan="5" |Elite
!1
|1
|[[Diamond Bloon]] x5, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x8
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x3, [[Blue Bloon (BTD6)|Blue Bloon]] x9
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x3, [[Blue Bloon (BTD6)|Blue Bloon]] x9
|[[Diamond Bloon]] x2, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x8
|50
|-
|-
|2
!2
|[[Diamond Bloon]] x10, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x4
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x6, [[Blue Bloon (BTD6)|Blue Bloon]] x12
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x6, [[Blue Bloon (BTD6)|Blue Bloon]] x12
|[[Diamond Bloon]] x4, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x4
|60
|-
|-
|3
!3
|[[Diamond Bloon]] x15, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x8
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x3, [[Yellow Bloon (BTD6)|Yellow Bloon]] x9
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x3, [[Yellow Bloon (BTD6)|Yellow Bloon]] x9
|[[Diamond Bloon]] x6, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x8
|70
|-
|-
|4
!4
|[[Diamond Bloon]] x20, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x3, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x12, [[Yellow Bloon (BTD6)|Yellow Bloon]] x12
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x3, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x12, [[Yellow Bloon (BTD6)|Yellow Bloon]] x12
|[[Diamond Bloon]] x10, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6
|80
|-
|-
|5
!5
|[[Diamond Bloon]] x25, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x12
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x9, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x24, [[Yellow Bloon (BTD6)|Yellow Bloon]] x15
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x9, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x24, [[Yellow Bloon (BTD6)|Yellow Bloon]] x15
|[[Diamond Bloon]] x15, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x12
|100
|}
|}
{{footnotes}}
==Round changes==
When facing Diamondback, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. These rounds are identical to the ones used by [[Bloonarius (BTD6)|Bloonarius]], [[Phayze]], and [[Blastapopoulos (BTD6)|Blastapopoulos]].
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=diamondback}}


===Boss Rush===
== Strategy ==
{{incomplete|section=y}}
{{outdated|v55.0 Fortified shield reduction makes the shield easier to break outside of Boss Rush}}
{{Main strategy}}
{{BTD6 last updated|54.0|section=y}}
Diamondback is a boss that rewards planned positioning of towers with high pierce to take the greatest advantage of its body segments each independently taking damage. While damaging multiple segments at once allows towers to do major damage to the boss in spite of its imposing health pool, the head deletes all projectiles that touch it, rendering head-on attacks less effective, while its body also reduces incoming pierce to reduce the effectiveness of low-pierce attacks and quickly depleting terrain hazards such as [[Spike Factory (BTD6)|Spike Factory]] piles. Towers are best positioned in locations where they can attack from the sides or back of the boss, or at parts of the map where Diamondback's segments will tightly bunch up or coil, maximizing the amount of segments a single projectile can hit at once. Because of the boss' multiple segments, damaging effects normally limited to one per Bloon also have increased effectiveness, with [[Master Bomber (BTD6)|Master Bomber]] in particular being able to attach multiple simultaneous bombs to the boss and deal major damage.


== Stats ==
Ironically, the best way to approach the Rattle Tail is simply to not engage with it at all, as its high health and full regeneration at each skull makes it hard to destroy without dealing enough collateral damage to other segments to reach the next skull threshold. In addition, the debuff will usually lead to the next skull being reached near-instantly because of the massive damage amplification, immediately regrowing the tail and causing the debuff to wear off, making the benefits short-lived and usually unnecessary compared to attacking the normal segments with piercing attacks. In addition, especially on Elite, the tail will only appear on screen when Diamondback has traversed a large amount of distance, further minimizing the time the player has to target it. The main benefit of going for the tail is it immobilizing Diamondback if broken, which can be beneficial depending on the map and boss modifiers.


=== Normal ===
A major threat, particularly in early tiers and/or Elite, are the [[Diamond Bloon|Diamond Bloons]] scattered by Diamondback at skull thresholds. As they require a specific number of hits to destroy instead of raw damage, are immune to all impairing effects, absorb massive amounts of pierce in groups, incur massive life loss when leaking, and release a Fortified Ceramic even when popped, very few early defenses are capable of handling them. Recommended towers for Diamond Bloon cleanup are towers capable of fast attacks or rapid DoT, such as top-path [[Glue Gunner (BTD6)|Glue Gunner]], [[Destroyer (BTD6)|Destroyer]] with [[Grape Shot (BTD6)|Grape Shot]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Overdrive (BTD6)|Overdrive]]/[[The Tack Zone (BTD6)|The Tack Zone]]. While Diamond Bloons are less of a threat in the later tiers when more defensive options are available, one must still keep a backup defense if the defense chosen to handle Diamondback relies on damage per hit, such as the [[M.A.D (BTD6)|M.A.D]], [[Ballistic Obliteration Missile Bunker]], or [[Goliath Doomship]].
{{BTD6 boss bloon health|20000|95000|444000|900000|3800000}}{{BTD6 boss bloon health|2500|11875|55500|112500|475000|label=Rattle Tail shield health}}{{BTD6 boss bloon speed|2|2|2|2|2}}


=== Elite ===
== Update history ==
{{BTD6 boss bloon health|95000|550000|4000000|15000000|65000000}}{{BTD6 boss bloon health|11875|68750|500000|1875000|8125000|label=Rattle Tail shield health}}{{BTD6 boss bloon speed|2|2|2|2|2}}
{{BTD6 change list by name|Diamondback|disclaimer=y}}
 
== Strategy ==
{{Strategy needed}}


==Gallery==
==Gallery==
===Screenshots===
{{screenshot needed|section=y}}
<gallery>
<gallery>
BTD6 frontier legends diamondback preview.png
BTD6 frontier legends diamondback preview.png
</gallery>
===Assets===
<gallery>
BTD6 DiamondbackPortrait.png|Diamondback
BTD6 DiamondbackPortraitElite.png|Elite Diamondback
BTD6 DiamondbackPortraitDefeat.png|Diamondback (defeated)
BTD6 DiamondbackPortraitEliteDefeat.png|Elite Diamondback (defeated)
BTD6 DiamondbackEventIcon.png|Event icon
BTD6 DiamondbackBtn.png|Diamondback menu icon
BTD6 DiamondbackBtnElite.png|Elite Diamondback menu icon
BTD6 DiamondbackBadge.png|Diamondback [[medal]]
BTD6 DiamondbackEliteBadge.png|Elite Diamondback medal
BTD6 DiamondbackTitle.png|Logo
</gallery>
</gallery>