MOAB Eliminator (BTD6): Difference between revisions

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'''MOAB Eliminator''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It greatly improves the [[MOAB Assassin (BTD6)|MOAB Assassin's]] damage and reduces its [[ability cooldown]]. It upgrades the following on the Bomb Shooter's main attack:
'''MOAB Eliminator''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases its main attack's [[MOAB-Class damage]] from +30 to +99 (+101 with {{BTD6 mk|Mega Mauler}}), for a total of 100 MOAB-Class damage (102 with  {{BTD6 mk|Mega Mauler}}), its ability cooldown is reduced from 30 to 10 seconds, and its direct hit damage increases from 750 to 4500.


* Increased [[MOAB-Class damage]], from +30 to +99 (+101 with {{BTD6 mk|Mega Mauler}}), for a total of 100 MOAB-Class damage (102 with  {{BTD6 mk|Mega Mauler}}).
With [[Frag Bombs (BTD6)|Frag Bombs]], the Frag's bonus MOAB damage is increased from +9 to +29, affecting both the main attack and the ability.<section end="lede" />
* With the Frag Bombs [[Crosspath]], Frag's bonus MOAB damage is increased from +9 to +29
 
This upgrade also reduces the cooldown of its Assassinate ability from 30 seconds to 10, and increases its direct hit damage from 750 to 4500. The Assassinate ability's missile remains Explosive, meaning the ability's direct hit still cannot target [[DDT (BTD6)|DDTs]] without external help.


== Assassinate MOAB Ability ==
== Assassinate MOAB Ability ==
The Assassinate MOAB ability from MOAB Eliminator has a cooldown of 10 seconds, without initial cooldown (can be instantly used). Upon ability activation, a missile is fired at a MOAB-Class Bloon, dealing 4500 damage to it and causing an explosion which deals 3 damage to up to 100 Bloons near the main target. This ability missile has the following features:
The Assassinate MOAB ability from MOAB Eliminator has a cooldown of 10 seconds, without an initial cooldown (can be used instantly). Upon ability activation, a missile is fired at a [[MOAB-Class Bloon]], dealing 4500 damage to it and causing an explosion which deals 3 damage to up to 100 Bloons near the main target. This ability missile has the following features:


* Only targets MOAB-Class Bloons.
* Only targets MOAB-Class Bloons.
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* Direct hits have the Explosion [[damage type]].
* Direct hits have the Explosion [[damage type]].
* Cannot target [[DDT (BTD6)|DDTs]] without the ability to detect camo and the ability to pop [[Black Bloon (BTD6)|Black Bloons]].
* Cannot target [[DDT (BTD6)|DDTs]] without the ability to detect camo and the ability to pop [[Black Bloon (BTD6)|Black Bloons]].
* Damage soaks through layers. This means, for example, that if a target has only 1000 health, the missile will fully destroy its target's outer layer and deal 3500 damage to any children.


* Damage soaks through layers. This means, for example, that if a target has only 1000 health, the missile will fully destroy its target's outer layer and deal 3500 damage to any children.
If it has [[Frag Bombs (BTD6)|Frag Bombs]], the explosion will also create 16 fragments that each deal 1 {{BTD6 dt|17}} damage and +29 MOAB-class damage and have 2 pierce.


==Stats==
==Stats==
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== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=y}}MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). The ability also one-shots slightly damaged ZOMGs and very damaged Fortified ZOMGs, in addition to all blimps below them. When used in tandem with {{BTD6|Striker Jones}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{BTD6|First Strike Capability}}.  
{{BTD6 last updated|54.1|section=y}}
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). The ability also one-shots slightly damaged ZOMGs and very damaged Fortified ZOMGs, in addition to all blimps below them. When used in tandem with {{BTD6|Striker Jones}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{BTD6|First Strike Capability}}.  


MOAB Eliminator also sees value in dealing high damage to Bosses. Its very low ability cooldown and lack of initial cooldown upon purchase allows its ability to be used frequently for plenty of high damage. However, while fairly decent for casual Boss runs, it doesn't see much competitive usage outside of Elite T1 and Tier 1-2 Normal Bosses, where other options such as [[M.A.D (BTD6)|M.A.D]] dominate its niche.
MOAB Eliminator also sees value in dealing high damage to Bosses. Its very low ability cooldown and lack of initial cooldown upon purchase allows its ability to be used frequently for plenty of high damage. However, while fairly decent for casual Boss runs, it doesn't see much competitive usage outside of Elite T1 and Tier 1-2 Normal Bosses, where other options such as [[M.A.D (BTD6)|M.A.D]] dominate its niche.
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Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.
Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.


MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. Use 1-5-0 when extra pierce for the main attack is preferred for defenses that struggle against dense rounds, or 0-5-1 when extra range is preferred. Tier 2 crosspaths are optional.
The 0-5-2 is the optimal crosspath for the extra range and better collateral against dense groups, and frags have better pierce synergies than the explosions themselves. 0-5-0 can be used if spamming the ability via sell-and-rebuy strategies.


==Costs and sell values==
==Costs and sell values==