Ancient Portal: Difference between revisions
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'''Ancient Portal''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Ancient Portal''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 45.0|version 45.0]]. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom. | ||
==Layout== | |||
Ancient Portal has one entrance, but can exit on one of two different paths, depending on which portal is open. The Bloons enter from the top-right and move in a spiral into a portal that teleports them to the active exit path. The straight path that exits on the right is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it. The curved path that exits on the left is slightly longer than the one on the right, but is completely surrounded by [[line of sight]] blockers. | |||
[[Boss Bloon|Boss Bloons]] take a unique route where they spawn near the bottom-right exit and move on the path in reverse, pass over both portal exits without teleporting, and continue moving to the exit on the bottom-left path. | |||
== Mechanics == | == Mechanics == | ||
===Portal realignment=== | |||
Selecting the device at the bottom displays the option to "Realign Portal", which changes which side the portal connects to. By default, it connects to the right side. Realigning the portal is free, but there is a 10-second cooldown between uses. This does not affect the route that Boss Bloons take. | |||
=== Hero pedestals === | === Hero pedestals === | ||
There are four pedestals with crescent symbols on them, each of which grants two different buffs to [[Hero|Heroes]] placed on them (not any other towers). The pedestal in the water can affect non-water Heroes placed on it using a terrain modifier, such as [[Arctic Wind (BTD6)|Arctic Wind]], but not platforms on towers like [[Pontoon (BTD6)|Pontoon]] or [[Carrier Flagship (BTD6)|Carrier Flagship]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Pedestal location | !Pedestal location | ||
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|{{Icon|BTD6 MapBuffIconRange.png|Range}} (+30%) | |{{Icon|BTD6 MapBuffIconRange.png|Range}} (+30%) | ||
|- | |- | ||
|Inside the | |Inside the pond | ||
|{{Icon|BTD6 MapBuffIconFasterCooldown.png|Activated Ability|Ability cooldown}} (-25%) | |{{Icon|BTD6 MapBuffIconFasterCooldown.png|Activated Ability|Ability cooldown}} (-25%) | ||
|{{Icon|BTD6 MapBuffIconHeroXP.png|Hero#XP_curves|Hero XP}} (+25%) | |{{Icon|BTD6 MapBuffIconHeroXP.png|Hero#XP_curves|Hero XP}} (+25%) | ||
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=== Totems === | === Totems === | ||
Popping Bloons within 70 units of the top-right portal charges up the totems next to them. The number of cracked bricks that are lit up indicates the current level of charge. It takes 15,000 pops to fully charge, but popping multiple layers in a single hit only counts as one pop. When fully charged, selecting the totems generates an explosion that deals 50 damage{{fn|The damage is supposed to increase by 3 per round (excluding the first round), but it does not due to a bug.}} to all Bloons on-screen and stuns them for 9 seconds, then resets their charge. | |||
==Strategy== | ==Strategy== | ||
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== Trivia == | == Trivia == | ||
* | *Ancient Portal is the first and currently only map in ''[[Bloons TD 6]]'' that changed to a different [[map difficulty]] in an update, switching from Advanced to Intermediate in [[Update history:Bloons TD 6/Version 54.0|version 54.0]]. | ||
==Footnotes== | |||
{{footnotes}} | |||
==References== | ==References== | ||