MOAB Assassin (BTD6): Difference between revisions
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'''MOAB Assassin''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''MOAB Assassin''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants the [[MOAB Assassin (BTD6)#Assassinate MOAB|Assassinate MOAB]] [[Activated Ability]], and additionally improves its main attack: | ||
* | * [[MOAB-Class damage]] increased from +15 to +30 (+32 with {{BTD6 mk|Mega Mauler}}), for a total of 31 MOAB-Class damage (33 with {{BTD6 mk|Mega Mauler}}). | ||
* | * Range increased by 5 [[Unit|units]], from 49 to 54 without path 3 crosspaths. | ||
With the [[Frag Bombs (BTD6)|Frag Bombs]] crosspath, the MOAB-Class bonus damage of its frags is increased to +9, and lets its ability create frags after hitting the target.<section end="lede" /> | |||
== Assassinate MOAB Ability == | == Assassinate MOAB Ability == | ||
{{Screenshot needed|Assassin ability injuring a BFB into clumps or oneshot}} | {{Screenshot needed|Assassin ability injuring a BFB into clumps or oneshot}} | ||
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* Cannot target [[DDT (BTD6)|DDTs]] without the ability to detect camo and the ability to pop [[Black Bloon (BTD6)|Black Bloons]]. | * Cannot target [[DDT (BTD6)|DDTs]] without the ability to detect camo and the ability to pop [[Black Bloon (BTD6)|Black Bloons]]. | ||
* Damage soaks through layers (e.g. if a target has only 200 health, the missile will fully destroy its target's outer layer and deal 550 damage to any children). | * Damage soaks through layers (e.g. if a target has only 200 health, the missile will fully destroy its target's outer layer and deal 550 damage to any children). | ||
If the Bomb Shooter has the Frag Bombs crosspath, the explosion will also create 16 Frags (18 with {{BTD6 mk|Fraggy Frags}}) with the same properties as its regular attack (1 {{BTD6 dt|17}} damage wtth +9 to MOAB-Class), but will have 2 pierce instead of 1. | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.1|section=y}} | ||
MOAB Assassin is a guaranteed solution to Round 40 and Round 60, | MOAB Assassin is a guaranteed solution to Round 40 and Round 60, being able to one-shot both {{BTD6|MOAB}}s and moderately damaged {{BTD6|BFB}}s. It can be used alone or as a spammable option, having high grouped MOAB damage with its main attack and MOAB-class damage penetration dealing great damage against weakened targets. | ||
When spamming MOAB Assassins, {{BTD6|Striker Jones}} is the best [[Hero]] thanks to his plethora of buffs for Bomb Shooters and ability to reset MOAB Assassin's ability. {{BTD6|Primary Mentoring}} is also strongly recommended for MOAB Assassin spam, | When spamming MOAB Assassins, {{BTD6|Striker Jones}} is the best [[Hero]] thanks to his plethora of buffs for Bomb Shooters and ability to reset MOAB Assassin's ability. {{BTD6|Primary Mentoring}} is also strongly recommended for MOAB Assassin spam, for free T1 upgrades and faster ability cooldowns. 0-4-0 MOAB Assassin serves its purpose in the mid-game, but if intending to spam them into the late-game, especially with Primary Mentoring, 0-4-2 is recommended to better deal with hyperdense blimps on rounds such as 94, 96, and 98. 1-4-0 is actually not as good at grouped MOAB damage, as 0-4-2's frags deal more collateral and have better pierce synergies. | ||
For targeting priorities, Strong is usually the go-to, as doing so lets Assassin target the strongest blimps. However, when attempting to break down smaller blimps that are more dangerous (due to being closer to the exit) with either the main attack or ability, First is recommended. If attempting to break down a specific blimp that poses danger and is neither at the front nor the strongest blimp on the screen, set to [[Close]] and use the ability when the blimp passes over. | For targeting priorities, Strong is usually the go-to, as doing so lets Assassin target the strongest blimps. However, when attempting to break down smaller blimps that are more dangerous (due to being closer to the exit) with either the main attack or ability, First is recommended. If attempting to break down a specific blimp that poses danger and is neither at the front nor the strongest blimp on the screen, set to [[Close]] and use the ability when the blimp passes over. | ||