Buckshot (BTD6): Difference between revisions
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{{for|the upgrade in [[Bloons TD Battles 2]]|Buckshot (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Buckshot (Battles 2)}} | ||
{{research|Verify if the random spread is that all projectiles are just spread within 46 degrees, or if it's like [[Bloonjitsu (BTD6)|Bloonjitsu]] where there is both a normal spread and applying a random offset on top}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
| id = Buckshot | | id = Buckshot | ||
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| xp = 3000 | | xp = 3000 | ||
}} | }} | ||
'''Buckshot''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of rapid-fire darts, it slowly shoots 6 buckshots per shot with more damage and pierce, faster projectile speed, and knockback on non-blimps, but much shorter projectile lifespan and increased projectile deviation. | '''Buckshot''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Instead of rapid-fire darts, it slowly shoots 6 buckshots per shot with more damage and pierce, faster projectile speed, and knockback on non-blimps, but much shorter projectile lifespan and increased projectile deviation. | ||
Each buckshot does 3 damage, 4 pierce, roughly +10% projectile speed (470 to 520), but lasts for 0. | Each buckshot does 3 damage, 4 pierce, roughly +10% projectile speed (470 to 520), but lasts for 0.25 seconds (0.35 seconds with 1-0-3) and all its projectile are randomly spread within 46° (18.6° with 1-0-3), plus a random 0.9×-1.1× projectile speed modifier. The knockback lasts for 0.2 seconds and applies 150% speed against Ceramics and damaged Leads, 300% speed against all other non-blimps. It attacks every 1.2 seconds (0.792 seconds with 0-2-3). | ||
2-0-3 Buckshot does +2 shocked damage and applies shock damage-over-time that deals 2 damage every 0.95 seconds for 1 second. | 2-0-3 Buckshot does +2 shocked damage and applies shock damage-over-time that deals 2 damage every 0.95 seconds for 1 second.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Buckshot increases the Dartling Gunner's damage and lets it knock back Bloons, but it is an unreliable tower due to its low firing speed, and Bloons can sometimes slip in between its shots if not carefully aimed. It can sometimes even be a downgrade due to its decreased projectile lifespan and attack speed. Buckshot is not recommended to buy for its own sake, but rather as a stepping stone to the stronger [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. Regardless, it should be combined with additional defenses to cover its downtime. | Buckshot increases the Dartling Gunner's damage and lets it knock back Bloons, but it is an unreliable tower due to its low firing speed, and Bloons can sometimes slip in between its shots if not carefully aimed. It can sometimes even be a downgrade due to its decreased projectile lifespan and attack speed. Buckshot is not recommended to buy for its own sake, but rather as a stepping stone to the stronger [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. Regardless, it should be combined with additional defenses to cover its downtime. | ||
The best crosspath for this tower is usually 2-0-3, as the laser shock is a slightly greater DPS increase than faster firing for its subsequent upgrades. 0-2-3 improves its consistency, | The best crosspath for this tower is usually 2-0-3, as the laser shock is a slightly greater DPS increase than faster firing for its subsequent upgrades. 0-2-3 improves its consistency; however, the 2-0-3's extra damage and concentrated shots is often better than the more consistent Bloon knockback. | ||
==Update history== | ==Update history== | ||