Admiral Brickell (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Mechanics: 0-radius mechanic should be explained, like I did with pre-46.0 blade shooter which had 0 radius for some dogdamn reason
m removed unneeded inline comments
 
(11 intermediate revisions by 4 users not shown)
Line 40: Line 40:
==Mechanics==
==Mechanics==
===Pistol===
===Pistol===
{{research|Is the pistol AoE not pierce-buffable even with v54.0? Assuming still not pierce-buffable}}
Admiral Brickell's pistol attack fires a shot at a target Bloon within her range every 0.8 seconds. Each shot collides with the target instantly, bypassing travel time, and produces a 0-radius area-of-effect (hitting targets that meet its centerpoint) that hits up to 3 Bloons at a time and dealing 3 [[damage type|Sharp-type]] [[damage]].
Admiral Brickell's pistol attack fires a shot at a target Bloon within her range every 0.8 seconds. Each shot collides with the target instantly (without any travel time) and produces a 0-radius area-of-effect (hitting all targets that meet its centerpoint) that hits up to 3 Bloons at a time and dealing 3 [[damage type|Sharp-type]] [[damage]]. Its [[pierce]] cannot be buffed.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
Line 72: Line 71:
Admiral Brickell's sea mine attack passively deploys mines on the water within her range every 3 seconds. The placement of the mines is random, but they are always deployed within 39 units of the track if possible. They cannot be deployed on top of other towers unless there is not enough space, and they cannot be deployed on top of Admiral Brickell herself. Once deployed, a mine lasts for up to 120 seconds and can carry over one round, and it disappears if Brickell is [[sell|sold]].
Admiral Brickell's sea mine attack passively deploys mines on the water within her range every 3 seconds. The placement of the mines is random, but they are always deployed within 39 units of the track if possible. They cannot be deployed on top of other towers unless there is not enough space, and they cannot be deployed on top of Admiral Brickell herself. Once deployed, a mine lasts for up to 120 seconds and can carry over one round, and it disappears if Brickell is [[sell|sold]].


A mine activates and homes in on a Bloon if it comes within 40 units of it. On contact, it deals 1 normal-type damage to the target Bloon and generates an explosion that deals 1 explosion-type damage to up to 20 Bloons in a 20-unit radius. Its pierce is affected by {{BTD6 mk|More 'Splody}}. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.3 seconds, but it will not explode if it expires on its own or Brickell is sold. If a mine activates, other mines cannot activate for 0.4 seconds afterwards; this is not affected by attack speed buffs.
A mine activates and homes in on a Bloon if it comes within 40 units of it. On contact, it deals 1 normal-type damage to the target Bloon and generates an explosion that deals 1 explosion-type damage to up to 20 Bloons in a 20-unit radius, including the initial target. Its pierce is affected by {{BTD6 mk|More 'Splody}}. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.3 seconds, but it will not explode if it expires on its own or Brickell is sold. If a mine activates, other mines cannot activate for 0.4 seconds afterwards; this is not affected by attack speed buffs.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
Line 136: Line 135:
===Blast Chain===
===Blast Chain===
[[File:BTD6 AdmiralBrickell BlastChainAA.png|50px|right]]
[[File:BTD6 AdmiralBrickell BlastChainAA.png|50px|right]]
'''Blast Chain''' is unlocked at level 7. When activated, Brickell's sea mines have a 0.2-second delay between activations instead of a 0.4-second delay, and their movement speed while seeking Bloons is doubled, for 10 seconds. It does not affect Mega Mines. It has a 45-second cooldown.
'''Blast Chain''' is unlocked at level 7. When activated, Brickell's sea mines have a 0.1-second delay between activations instead of a 0.4-second delay, and their movement speed while seeking Bloons is doubled, for 15 seconds. It does not affect Mega Mines. It has a 45-second cooldown.


===Mega Mine===
===Mega Mine===
[[File:BTD6 AdmiralBrickell MegamineAA.png|50px|right]]
[[File:BTD6 AdmiralBrickell MegamineAA.png|50px|right]]
'''Mega Mine''' is unlocked at level 10. It allows the player to deploy a massive mine anywhere on water on the map. The mine lasts for up to 150 seconds or 4 rounds, whichever comes first, and it disappears if Brickell is [[sell|sold]]. It activates and homes in on the first [[MOAB-Class Bloon]] that comes within 40 units of it, ignoring regular Bloons. It can target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s. On contact, it generates an explosion that deals 4,000 normal-type damage to up to 100 Bloons (affected by {{BTD6 mk|More 'Splody}}) in a 120-unit radius, which does not soak through layers, and it stuns any Bloons that did not have any layers popped by the explosion for 5 seconds. The explosion can hit Bloons behind [[line of sight]] blockers. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.2 seconds, but it will not explode if it expires on its own or Brickell is sold. The ability has a 60-second cooldown.
'''Mega Mine''' is unlocked at level 10. It allows the player to deploy a massive mine anywhere on water on the map, including [[Lord of the Abyss]]' ink platform. The mine lasts for up to 150 seconds or 4 rounds, whichever comes first, and it disappears if Brickell is [[sell|sold]]. It activates and homes in on the first [[MOAB-Class Bloon]] that comes within 40 units of it, ignoring regular Bloons. It can target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s. On contact, it generates an explosion that deals 4,000 normal-type damage to up to 100 Bloons (affected by {{BTD6 mk|More 'Splody}}), with MOAB-class consuming +1 pierce, in a 120-unit radius, which does not soak through layers, and it stuns any Bloons that did not have any layers popped by the explosion for 5 seconds. The explosion can hit Bloons behind [[line of sight]] blockers. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.2 seconds, but it will not explode if it expires on its own or Brickell is sold. The ability has a 60-second cooldown.


Despite being placed like a tower and displaying a range circle while being placed, the mine is not treated as a [[sub-tower]]. It has no [[footprint]] and it is unaffected by buffs from being in range of other towers (such as [[Monkey Village (BTD6)|Monkey Village]]s). If a [[Tech Bot (BTD6)|Tech Bot]] is linked to Admiral Brickell, she automatically deploys Mega Mines wherever the player last deployed one manually; she will not deploy them if the player has not deployed at least one manually.
Despite being placed like a tower and displaying a range circle while being placed, the mine is not treated as a [[sub-tower]]. It has no [[footprint]] and it is unaffected by buffs from being in range of other towers (such as [[Monkey Village (BTD6)|Monkey Village]]s). If a [[Tech Bot (BTD6)|Tech Bot]] is linked to Admiral Brickell, she automatically deploys Mega Mines wherever the player last deployed one manually; she will not deploy them if the player has not deployed at least one manually.
Line 170: Line 169:
|-
|-
!3
!3
|Naval Tactics: greatly increases attack speed of Brickell and nearby water-based Monkeys for a short time.
|Naval Tactics: greatly increases attack speed of Brickell and nearby Monkey Subs and Monkey Buccaneers for a short time.
|-
|-
!4
!4
Line 222: Line 221:
!20
!20
|Mega Mine does massively increased damage and longer stun.
|Mega Mine does massively increased damage and longer stun.
|-
| colspan="2" |''This list was last updated for: {{BTD6 version|54.0}}''
|}
|}


Line 228: Line 229:


==Strategy==
==Strategy==
{{outdated|Brickell v54.0 mega mine pierce consumption may affect efficiency at blimp demolition}}
{{main strategy}}
{{main strategy}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Brickell's optimal strategy revolves around her abilities: Naval Tactics to boost other water towers and Mega Mines to take out many MOAB-class bloons. She works well with a water-focused defense.<!--seems obv but you can't assume naval tactics boost water towers is obv imply waterfocus is good--> Her buffs from Naval Tactics and her level 8+ pierce passive are effective for [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] and [[Monkey Sub (BTD6)|Monkey Sub]] strategies, which generally have low pierce but rapid-fire projectiles. Middle-path [[Ice Monkey (BTD6)|Ice Monkey]]s are also recommended, as her best strategies often involve stalling.<!--needs elab, but I heard midice is good with her?-->
Brickell's optimal strategy revolves around her abilities: Naval Tactics to boost other water towers and Mega Mines to take out many MOAB-class bloons. She works well with a water-focused defense. Her buffs from Naval Tactics and her level 8+ pierce passive are effective for [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] and [[Monkey Sub (BTD6)|Monkey Sub]] strategies, which generally have low pierce but rapid-fire projectiles. Middle-path [[Ice Monkey (BTD6)|Ice Monkey]]s are also recommended, as her best strategies often involve stalling, such as with [[Arctic Wind (BTD6)|Arctic Wind]].


Naval Tactics works well as burst damage to get through difficult rounds. It benefits fast attacking towers such as [[Destroyer (BTD6)|Destroyer]], [[Monkey Pirates (BTD6)|Monkey Pirates]], and [[Airburst Darts (BTD6)|Airburst Darts]], along with all of their upgrades. The level 5+ benefits also help them counter DDTs and dense rounds if timed well.
Naval Tactics works well as burst damage to get through difficult rounds. It benefits fast attacking towers such as [[Destroyer (BTD6)|Destroyer]], [[Monkey Pirates (BTD6)|Monkey Pirates]], and [[Airburst Darts (BTD6)|Airburst Darts]], along with all of their upgrades. The level 5+ benefits also help them counter DDTs and dense rounds if timed well.
Line 241: Line 243:


==Update history==
==Update history==
{{BTD6 change list by name|Admiral Brickell}}
===General===
{{BTD6 change list by name|Admiral Brickell|header level=4}}
 
===''Rogue Legends''===
{{BTD6 change list by name|Admiral Brickell (Rogue Legends)|hide header=y|header level=4}}
 
===''Frontier Legends''===
{{BTD6 change list by name|Admiral Brickell (Frontier Legends)|hide header=y|header level=4}}


==Cosmetic items==
==Cosmetic items==