Template:BTD6 buff: Difference between revisions
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Added normal damage and attack through walls buffs |
Changed wording of ratePercentagePerStack to attack speed instead of cooldown |
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| (2 intermediate revisions by the same user not shown) | |||
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-->{{#if:{{{rateMultiplierPerStack|}}}{{{rateMultiplierPerStack after|}}}|<tr><th>[[Attack speed|Cooldown]] modifier per stack</th><td>×{{{rateMultiplierPerStack|1}}} {{#if:{{{rateMultiplierPerStack after|}}}|→ ×{{{rateMultiplierPerStack after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{rateMultiplierPerStack|}}}{{{rateMultiplierPerStack after|}}}|<tr><th>[[Attack speed|Cooldown]] modifier per stack</th><td>×{{{rateMultiplierPerStack|1}}} {{#if:{{{rateMultiplierPerStack after|}}}|→ ×{{{rateMultiplierPerStack after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ratePercentage|}}}{{{ratePercentage after|}}}|<tr><th>[[Attack speed|Cooldown]] modifier</th><td>+{{#expr:{{{ratePercentage|0}}}*100}}% {{#if:{{{ratePercentage after|}}}|→ +{{#expr:{{{ratePercentage after|0}}}*100}}%}}</td></tr>}}<!-- | -->{{#if:{{{ratePercentage|}}}{{{ratePercentage after|}}}|<tr><th>[[Attack speed|Cooldown]] modifier</th><td>+{{#expr:{{{ratePercentage|0}}}*100}}% {{#if:{{{ratePercentage after|}}}|→ +{{#expr:{{{ratePercentage after|0}}}*100}}%}}</td></tr>}}<!-- | ||
-->{{#if:{{{ratePercentagePerStack|}}}{{{ratePercentagePerStack after|}}}|<tr><th>[[Attack speed | -->{{#if:{{{ratePercentagePerStack|}}}{{{ratePercentagePerStack after|}}}|<tr><th>[[Attack speed]] modifier per stack</th><td>+{{#expr:{{{ratePercentagePerStack|0}}}*100}}% {{#if:{{{ratePercentagePerStack after|}}}|→ +{{#expr:{{{ratePercentagePerStack after|0}}}*100}}%}}</td></tr>}}<!-- | ||
-->{{#if:{{{speedPercentage|}}}{{{speedPercentage after|}}}|<tr><th>[[Attack speed]] modifier</th><td>+{{#expr:{{{speedPercentage|0}}}*100}}% {{#if:{{{speedPercentage after|}}}|→ +{{#expr:{{{speedPercentage after|0}}}*100}}%}}</td></tr>}}<!-- | -->{{#if:{{{speedPercentage|}}}{{{speedPercentage after|}}}|<tr><th>[[Attack speed]] modifier</th><td>+{{#expr:{{{speedPercentage|0}}}*100}}% {{#if:{{{speedPercentage after|}}}|→ +{{#expr:{{{speedPercentage after|0}}}*100}}%}}</td></tr>}}<!-- | ||
-->{{#if:{{{projectileSpeedPercentage|}}}{{{projectileSpeedPercentage after|}}}|<tr><th>[[Projectile speed]] modifier</th><td>+{{#expr:{{{projectileSpeedPercentage|0}}}*100}}% {{#if:{{{projectileSpeedPercentage after|}}}|→ +{{#expr:{{{projectileSpeedPercentage after|0}}}*100}}%}}</td></tr>}}<!-- | -->{{#if:{{{projectileSpeedPercentage|}}}{{{projectileSpeedPercentage after|}}}|<tr><th>[[Projectile speed]] modifier</th><td>+{{#expr:{{{projectileSpeedPercentage|0}}}*100}}% {{#if:{{{projectileSpeedPercentage after|}}}|→ +{{#expr:{{{projectileSpeedPercentage after|0}}}*100}}%}}</td></tr>}}<!-- | ||
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-->{{#ifexpr:({{{spreadMultiplier|0}}}>0 or {{{spreadMultiplier after|0}}}>0)|<tr><th>Spread modifier</th><td>×{{{spreadMultiplier|1}}} {{#if:{{{spreadMultiplier after|}}}|→ ×{{{spreadMultiplier after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:({{{spreadMultiplier|0}}}>0 or {{{spreadMultiplier after|0}}}>0)|<tr><th>Spread modifier</th><td>×{{{spreadMultiplier|1}}} {{#if:{{{spreadMultiplier after|}}}|→ ×{{{spreadMultiplier after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{cashbackZoneMultiplier|}}}{{{cashbackZoneMultiplier after|}}}|<tr><th>Sellback modifier</th><td>+{{{cashbackZoneMultiplier|1}}} {{#if:{{{cashbackZoneMultiplier after|}}}|→ +{{{cashbackZoneMultiplier after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{cashbackZoneMultiplier|}}}{{{cashbackZoneMultiplier after|}}}|<tr><th>Sellback modifier</th><td>+{{{cashbackZoneMultiplier|1}}} {{#if:{{{cashbackZoneMultiplier after|}}}|→ +{{{cashbackZoneMultiplier after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{discountMultiplier|}}}{{{discountMultiplier after|}}}|<tr><th>Discount modifier</th><td>-{{{discountMultiplier|1}}} {{#if:{{{discountMultiplier after|}}}|→ -{{{discountMultiplier after|}}}}}</td></tr>}}<!-- | |||
-->{{#ifexpr:{{{abilityCooldownMultiplier|0}}} > 0 or {{{abilityCooldownMultiplier after|0}}} > 0|<tr><th>Ability cooldown modifier</th><td>{{#expr:(1-{{{abilityCooldownMultiplier|0}}})*100}}% {{#if:{{{abilityCooldownMultiplier after|}}}|→ {{#expr:(1-{{{abilityCooldownMultiplier after|}}})*100}}%}}</td></tr>}}<!-- | -->{{#ifexpr:{{{abilityCooldownMultiplier|0}}} > 0 or {{{abilityCooldownMultiplier after|0}}} > 0|<tr><th>Ability cooldown modifier</th><td>{{#expr:(1-{{{abilityCooldownMultiplier|0}}})*100}}% {{#if:{{{abilityCooldownMultiplier after|}}}|→ {{#expr:(1-{{{abilityCooldownMultiplier after|}}})*100}}%}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{heroXpMultiplier|1}}} > 1 or {{{heroXpMultiplier after|1}}} > 1|<tr><th>Hero XP multiplier</th><td>×{{{heroXpMultiplier|1}}} {{#if:{{{heroXpMultiplier after|}}}|→ ×{{{heroXpMultiplier after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{heroXpMultiplier|1}}} > 1 or {{{heroXpMultiplier after|1}}} > 1|<tr><th>Hero XP multiplier</th><td>×{{{heroXpMultiplier|1}}} {{#if:{{{heroXpMultiplier after|}}}|→ ×{{{heroXpMultiplier after|}}}}}</td></tr>}}<!-- | ||
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-->{{#ifexpr:{{{damageAdditiveForBad|0}}} > 0 or {{{damageAdditiveForBad after|0}}} > 0|<tr><th>Damage to BADs and bosses bonus</th><td>+{{{damageAdditiveForBad|0}}} {{#if:{{{damageAdditiveForBad after|}}}|→ +{{{damageAdditiveForBad after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{damageAdditiveForBad|0}}} > 0 or {{{damageAdditiveForBad after|0}}} > 0|<tr><th>Damage to BADs and bosses bonus</th><td>+{{{damageAdditiveForBad|0}}} {{#if:{{{damageAdditiveForBad after|}}}|→ +{{{damageAdditiveForBad after|}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{damageAdditiveForMoabs|0}}} > 0 or {{{damageAdditiveForMoabs after|0}}} > 0|<tr><th>Damage to MOAB-Class bonus</th><td>+{{{damageAdditiveForMoabs|0}}} {{#if:{{{damageAdditiveForMoabs after|}}}|→ +{{{damageAdditiveForMoabs after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{damageAdditiveForMoabs|0}}} > 0 or {{{damageAdditiveForMoabs after|0}}} > 0|<tr><th>Damage to MOAB-Class bonus</th><td>+{{{damageAdditiveForMoabs|0}}} {{#if:{{{damageAdditiveForMoabs after|}}}|→ +{{{damageAdditiveForMoabs after|}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{pierceAdditive|0}}} > 0 or {{{pierceAdditive after|0}}} > 0|<tr><th>[[Pierce]] bonus</th><td>+{{{pierceAdditive|0}}} {{#if:{{{pierceAdditive after|}}}|→ +{{{pierceAdditive after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{pierceAdditive|0}}} > 0 or {{{pierceAdditive after|0}}} > 0|<tr><th>[[Pierce]] bonus</th><td>+{{{pierceAdditive|0}}} {{#if:{{{pierceAdditive after|}}}|→ +{{{pierceAdditive after|}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{projectileSpeedAdditive|0}}} > 0 or {{{projectileSpeedAdditive after|0}}} > 0|<tr><th>[[Projectile speed]] bonus</th><td>+{{{projectileSpeedAdditive|1}}} {{#if:{{{projectileSpeedAdditive after|}}}|→ +{{{projectileSpeedAdditive after|}}}}}</td></tr>}}<!-- | |||
-->{{#ifexpr:{{{staminaAdditive|0}}} > 0 or {{{staminaAdditive after|0}}} > 0|<tr><th>[[Frontier Legends#Stamina|Stamina]] use per round</th><td>+{{{staminaAdditive|1}}} {{#if:{{{staminaAdditive after|}}}|→ +{{{staminaAdditive after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{staminaAdditive|0}}} > 0 or {{{staminaAdditive after|0}}} > 0|<tr><th>[[Frontier Legends#Stamina|Stamina]] use per round</th><td>+{{{staminaAdditive|1}}} {{#if:{{{staminaAdditive after|}}}|→ +{{{staminaAdditive after|}}}}}</td></tr>}}<!-- | ||